Medieval Dynasty

Medieval Dynasty

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neofit Mar 25, 2022 @ 6:38am
Intensity question
Hi,

I am at that point where I started having villagers and need to give them jobs. I've read a bit but can' find answers to my questions.

Correct me if I'm wrong:
Let's say I'm assigning a worker to the wood shed, with a hammer inside the chest.

At 0% intensity he won't do anything, i.e. spend all of his time idling.

At for instance 30% logs 20% sticks he'll work half his work time, and do nothing the rest of the day. Is there a point in not making every building work at 100%?

And I suspect I won't be able to assign him to the hunting hut as well for 50% intensity, as a person cannot be assigned to more that one building? (unless I have missed how in the interface)

Thanks.
Last edited by neofit; Mar 25, 2022 @ 6:39am
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Showing 1-11 of 11 comments
Vertibird Mar 25, 2022 @ 6:46am 
Yes , there is no negative effect for working at %100 intensity. A person cant assigned to more than one building. Because of this I still use water well personally. Using a villager to fill a couple of buckets is very wasteful ,at least for now. :steamhappy:
Last edited by Vertibird; Mar 25, 2022 @ 6:48am
neofit Mar 25, 2022 @ 7:03am 
Thanks.

But still, if I put one on logs at 1% does that mean that he will be idle for 99% of his work day? Or do percentages only matter if you give him more that one task in the same building?
rhwilson1953 Mar 25, 2022 @ 7:47am 
What'a a hammer got to do with the work output of the woodshed when the ax is the required tool?
Vertibird Mar 25, 2022 @ 7:55am 
Originally posted by neofit:
Thanks.

But still, if I put one on logs at 1% does that mean that he will be idle for 99% of his work day? Or do percentages only matter if you give him more that one task in the same building?
Yes he will be idle.
Vertibird Mar 25, 2022 @ 7:56am 
Originally posted by rhwilson1953:
What'a a hammer got to do with the work output of the woodshed when the ax is the required tool?
Red hammer symbol means lack of tools, not lack of an actual hammer.
rhwilson1953 Mar 25, 2022 @ 8:25am 
Originally posted by Vertibird:
Originally posted by rhwilson1953:
What'a a hammer got to do with the work output of the woodshed when the ax is the required tool?
Red hammer symbol means lack of tools, not lack of an actual hammer.
I know the red hammer symbol means the lumberjack doesn't have an ax in either resource storage nor the chest in the woodshed.

OP states he placed a hammer in the woodshed chest.
subwaybananas Mar 25, 2022 @ 8:54am 
The hammer collect dust in the chest till you take it back, that´s all. The lumberjack is the only villager with access to the chest and he use only an axe.
Booneblaster Mar 25, 2022 @ 6:42pm 
the reason for changing work intensity on a single task is for multi-tasking.
if you want one woodshed to collect sticks, logs, make firewood and planks from those logs, you will want to adjust how much for each one depending on your needs.

if you only have one resource being collected or one product being produced in a building, setting it to 100 is the way to go. UNLESS you want to limit that flow. perhaps for storage reasons. or for products. you don't want them, for example, using all of your leather to make bags. because you only need so many bags a year and other workers also need the leather, for tools maybe. so scale down the percentage based on how much you need/want.

perhaps you are tired of having your food storage fill up with rot. so scale back down the food collected. OR, use that extra food to make a new product. the "work intensity" does not effect villager mood. as long as they have a job, they will be happy. the more skilled they are in that job, the happier they will be.
Booneblaster Mar 25, 2022 @ 6:53pm 
and btw, the animations of the people 'at work' have nothing to do with their productivity. it's purely aesthetic. open the menu of a building. work intensity and the TOTAL skill value of those stationed there determine how much will get done.

The only exception from this is farmers. Farmers actually complete farm work on a crop-square basis. their skill determines their speed. there are 3 jobs for one field of crop. fertilization, soil tilling and seeding. only one farmer will do one job at a time for one field. no matter the field size. so if you have a giant field and only the seeding needs to be done, one farmer will seed the entire field from beginning to end. or end of the season. you could have 10 farmers standing around while one finishes a giant field. which might not get done.

my advice, make your fields a lot smaller. that way more farmers are working, because this created more jobs for them to do (dividing up the same job). You will never have 2 farmers fertilizing the same field. i don't know, they are very picky in this way.
Vertibird Mar 25, 2022 @ 11:59pm 
Originally posted by Booneblaster:
and btw, the animations of the people 'at work' have nothing to do with their productivity. it's purely aesthetic. open the menu of a building. work intensity and the TOTAL skill value of those stationed there determine how much will get done.

The only exception from this is farmers. Farmers actually complete farm work on a crop-square basis. their skill determines their speed. there are 3 jobs for one field of crop. fertilization, soil tilling and seeding. only one farmer will do one job at a time for one field. no matter the field size. so if you have a giant field and only the seeding needs to be done, one farmer will seed the entire field from beginning to end. or end of the season. you could have 10 farmers standing around while one finishes a giant field. which might not get done.

my advice, make your fields a lot smaller. that way more farmers are working, because this created more jobs for them to do (dividing up the same job). You will never have 2 farmers fertilizing the same field. i don't know, they are very picky in this way.
Omg, goodbye then my 50x50 flax field :steamlaughcry:
brown29knight Mar 26, 2022 @ 10:03pm 
Originally posted by Booneblaster:
and btw, the animations of the people 'at work' have nothing to do with their productivity. it's purely aesthetic. open the menu of a building. work intensity and the TOTAL skill value of those stationed there determine how much will get done.

The only exception from this is farmers. Farmers actually complete farm work on a crop-square basis. their skill determines their speed. there are 3 jobs for one field of crop. fertilization, soil tilling and seeding. only one farmer will do one job at a time for one field. no matter the field size. so if you have a giant field and only the seeding needs to be done, one farmer will seed the entire field from beginning to end. or end of the season. you could have 10 farmers standing around while one finishes a giant field. which might not get done.

my advice, make your fields a lot smaller. that way more farmers are working, because this created more jobs for them to do (dividing up the same job). You will never have 2 farmers fertilizing the same field. i don't know, they are very picky in this way.

That is correct, and good advice, but I will add: 3 farmers CAN work a single field at the same time, so long as one is fertilizing, one is tilling, and one is spreading seeds, so it is often not as bad a situation as Booneblaster points out.


For the OP: Work intensity can also be used to limit production, as your storage space is limited, and if it fills up, you will have supply-chain issues. So you may work someone at less than 100% to keep them from over-producing things.
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Date Posted: Mar 25, 2022 @ 6:38am
Posts: 11