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But still, if I put one on logs at 1% does that mean that he will be idle for 99% of his work day? Or do percentages only matter if you give him more that one task in the same building?
OP states he placed a hammer in the woodshed chest.
if you want one woodshed to collect sticks, logs, make firewood and planks from those logs, you will want to adjust how much for each one depending on your needs.
if you only have one resource being collected or one product being produced in a building, setting it to 100 is the way to go. UNLESS you want to limit that flow. perhaps for storage reasons. or for products. you don't want them, for example, using all of your leather to make bags. because you only need so many bags a year and other workers also need the leather, for tools maybe. so scale down the percentage based on how much you need/want.
perhaps you are tired of having your food storage fill up with rot. so scale back down the food collected. OR, use that extra food to make a new product. the "work intensity" does not effect villager mood. as long as they have a job, they will be happy. the more skilled they are in that job, the happier they will be.
The only exception from this is farmers. Farmers actually complete farm work on a crop-square basis. their skill determines their speed. there are 3 jobs for one field of crop. fertilization, soil tilling and seeding. only one farmer will do one job at a time for one field. no matter the field size. so if you have a giant field and only the seeding needs to be done, one farmer will seed the entire field from beginning to end. or end of the season. you could have 10 farmers standing around while one finishes a giant field. which might not get done.
my advice, make your fields a lot smaller. that way more farmers are working, because this created more jobs for them to do (dividing up the same job). You will never have 2 farmers fertilizing the same field. i don't know, they are very picky in this way.
That is correct, and good advice, but I will add: 3 farmers CAN work a single field at the same time, so long as one is fertilizing, one is tilling, and one is spreading seeds, so it is often not as bad a situation as Booneblaster points out.
For the OP: Work intensity can also be used to limit production, as your storage space is limited, and if it fills up, you will have supply-chain issues. So you may work someone at less than 100% to keep them from over-producing things.