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Making stone knives is pretty easy and nets you a decent amount per knife so if you have a few tens of them it quickly adds up.
If you make a fairly big field and plant both cabbages (leave them on the ground to turn them to rot the next season and use the barn to turn it to fertilizer) and cereal (flax only takes 1 season, rye is planted in autumn) allows you to get a lot of extra seeds each time and they sell for a decent amount of money.
Stone arrows are not a bad way to transform your stones, sticks and feathers into money either.
Making threads then cloth from flax allows you to get a pretty significant increase in price for it, bags and shoes (especially the ones that only take leather and/or fur) are also a good way to make quite a bit of money.
But since they require technologies they are not for the very begining of the game, it's just that they unlock pretty fast so getting to them should not take too long even if you don't really know what you are doing.
You can leave your veggies in the ground to rot and then harvest the rot???
WHAT?? How did I not know this? What a waste of time I've been harvesting them and then letting them rot in storage....
Also, I don't understand the purpose of make Stone arrows... wooden arrows and stone arrows both sell for 7 money a piece and stone just uses more resources (I've been meaning to post this in suggestions, but keep forgetting). So keep your stone for more stone knives and just makes wood arrows with your extra sticks. Or better yet... Small Wicker Baskets... don't both with medium or large or chests or whatever, they all sell for less money per stick. Small Wicker baskets sell for 3 money per stick (same as stone knives, but they make more product for production time). All of the larger baskets sell for less money per stick, which makes no sense since they use the sticks and theoretically take 1) more time to craft and 2) cost more to buy the recipe to know how to make them ... and they sell for less. I assume there will be a complete overhaul of the item prices at some point, but it's probably just not a priority at the moment.
And since cabbages make 4 rots each, they are a great way to get plenty of fertilizer before you get pig (you can even plant them twice a year).
I hadn't even seen that wooden bolts were like that, it's definitely better.
The reason I had not seen them is probably because they are bolts and I only noticed the stone arrows being great for money (instead of feathers directly I mean) was because I was using them with my bow at the time.
With sticks I would rather craft spoons or laddles, same price per stick but lighter.
The spoon/laddle also gives you more exp and technology points per stick.
The only thing that the small wicker baskets are better at is money per second since you can't craft 5 ladles/spoons in the time you would craft one basket, which might or might not be relevant depending on how you play.
Yes. I was makes laddles for awhile... but it takes sooo lonnngg to craft any number of them and in order or earning per time, i think baskets might win out. The other reason I was making baskets is because my resource storage was constantly full and I had over 16,000 sticks and just wanted to use up a bunch of them.
I will definitely use this. I just wish I was aware of this when I had such a shortage of fertilizer instead of having to buy it from NPCs. Now I have a mountain of manure. I have so much manure and rot at this point, I try to cook the about to spoil food ingredients into crafted foods I can sell for good prices.
For me, most efficient seems so far:
- Leather and/or fur shoes. Hunters are gaining level quite fast and leather tech is pretty basic.
- Grains. Any grain - wheat, rye, oat, but especially Flax. Flax seems to be a gold mine because it produces flax stalk (or whatever it is called, it is used for tailoring) but it also produces great amount of flax seeds that are very expensive so you can get all the product AND sell most of the seeds and keep rest and sow it another season.
Berries only turn into 1 rot per berry, which means that you need 10 berries per fertilizer but hundreds or even thousands of berries weight quite a bit on top of taking a decent amount of time to harvest.
Berries are of course great for the very first season because you have nothing else to make lots of rot (you can't hunt fast enough to have hundreds of meat yet) but the time investment to harvest them and bring them to your barn is usually not worth it after that first season.
At the very start, money isn't hard to come by, but it takes up a lot of time as you have nothing in the way of facilities. The "easiest way" is making stone knives as stones can be picked up pretty much everywhere (especially in clusters around spruce trees), but it is time consuming and you cannot carry much early on.
My "standard approach" is to make stone knives until I have about 1.000 quid, which should take no longer than 2 in-game days. That alows you to buy the large pouch and large simplye backpack from Matylda in Denica (you could combine it with the 40-log delivery to Dargobert) or Karolina in Hornica (if you fancy hacking your way through a dozen of wolves before you even get there).
Those two items raise your carrying capacity to 64kg, which will make building and collecting raw materials much easier and will also allow the ruble to roll.
Those tier 3 recipes are definitely great for money, even if you no longer have much need for it by the point you can make them.
Where things break down is when you realize that you need 2.5 fertilizer to grow those 10 cabbages. That being the case, you can't just sell your crops and buy enough fertilizer to replant all of them without losing money. You need a "free" source of rot like berries or manure from pigs to actually break even. If you have lots of excess cabbage then it makes more sense to just sell it and buy fertilizer instead of letting it rot though.
You get 4 rot per cabbage? I thought everything rotted on a 1-1 ratio?