Medieval Dynasty

Medieval Dynasty

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Werric May 3, 2021 @ 8:04am
Wild animals in village.
At first I thought ok maybe this is a good thing. Now I'm over it.

My village is overrun with deer. The run over the children! They wander into buildings! They run out of buildings knocking me base over apex and I haven't even touched on the mess they leave all over the place.

Do I now have to fence in my village? Oh there's no gates so they can still get in. If I do fence my village have I now fenced in animals that spawn within my village? Thank goodness I don't have boars otherwise my poor children. ( I really don't want to fence in my village unless, at some point in the future, I really need to and hopefully there will be gates by then.)

These are wild animals in game and they run from me so why are they in my village where there are lots of people?

I know they don't interact with NPCs but come on this is just plain silly. I had a deer in my house at night - really? I had another just standing half way in the door of the hunters lodge. Again really?

Wild animals in villages and buildings just need to go.
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Showing 1-13 of 13 comments
Fel May 3, 2021 @ 8:27am 
It was a change in the recent update, animals can now spawn even if you built near where they spawn.

I have a couple rabbits running around my streets since I already knew about it so I avoided the spots that spawn anything bigger (although foxes could have been nice as "pets" as well but I would hate bears or wisents).
Goldi:AI  [developer] May 3, 2021 @ 8:54am 
I had a wisent visit my wife in her sewing building regularly, but it disappeared with this update. In any case, insolent animals are under investigation. ;)
Miedzian May 3, 2021 @ 11:27am 
I have wild boars in the fields. Funny because, in fact, wild boars often destroy crops.
Steven May 3, 2021 @ 11:38am 
Geez, you really complain about deers? I have BEARS regularly wondering my village at nights, at one point I decided to trick one into fencing it, then this happened... :steamfacepalm:https://steamcommunity.com/sharedfiles/filedetails/?id=2472670239
richardmgoldsmith May 5, 2021 @ 12:09pm 
My spawnings (which had ceased after I set an orchard near-ish to the deer and boar roaming grounds), resumed after the update but only until the following season, since when no sight or sound of them again. My area I am referring to is south of the second bridge to the west of Gostovia and north of the open ground in the hills. The woods are still there apart from a few right at the edge of the open meadow area to the west where the path splits which has now got my village beyond it and the orchard quite close to the trees. I never get the hunters employing their animations any more after that first updated season. its been a few updates since the boars were inquisitive and inclined to enter the village to chase me at night, which I kinda miss in an odd sort of a way.
Werric May 5, 2021 @ 12:18pm 
The update hit my game on the last day of spring. That's when I noticed the deer all over the place. I've had a season change and they are still there. Maybe after summer is over they will be gone again.

They are a right royal pain in the proverbial. They really are just an annoyance but not more so than bears, boars or wolves would be. After a couple of years most animals are not a real threat to you. Almost constantly having scared deer running around bumping into you instead of running away from you is like I said A Right Royal Pain.
Oddly, the animals that had stopped spawning have now started again on the last day of Summer. (see above)
The deer are getting into the Orchard and the boar stands menacingly 75 m from the wall entrance again, when he feels like it. That's as it should be. My hunter gets some prey.
AP May 5, 2021 @ 11:41pm 
I'm glad to see I'm not the only one with a medieval town zoo consisting of the local wildlife. I have rabbits, deers and boars spawning inside my town several times a day and a rare fox just outside my palisades! Luckily no wolves or wisent! And like you I was like this is cool at first... then it just got annoying when the boars and deers started entering homes and running around like crazed. It's so "bad" my hunter never really leaves my town anymore because he just walks around and shoots the infiltrators!
If the Devs read this, perhaps restrain the spawning of animals to outside palisades/the log fence when you have those? I agree unprotected towns should be able to be "overrun" by animals.
As long as it is deer or rabbits I can live with that, but since the update I have boars spawning practically right in my front yard. By 8:30am every day I've axed two or three of the damned things.
Credne May 6, 2021 @ 1:23am 
i kind of like it, maybe it would be possible to drive the spawn to the townborder, or that they run away from the town if spawned, maybe different behavior of animals, rabbits inside town arent really a problem, bears are
invivo4u May 6, 2021 @ 1:35am 
I was attacked by 2 boars who followed me into the food storage ... heard the grunting behind (thought it was the pigs next door) but I started taking damage I realized that was happening. I killed them and then, curiously, my son the hunter came in and butchered them.
Originally posted by invivo4u:
I was attacked by 2 boars who followed me into the food storage ... heard the grunting behind (thought it was the pigs next door) but I started taking damage I realized that was happening. I killed them and then, curiously, my son the hunter came in and butchered them.

That's standard NPC behavior. If you have a hunter and kill anything in his area, he'll skin it. Sambor does the same. If you kill anything near his hut and he's up and about, he'll steal your kills.
invivo4u May 6, 2021 @ 10:20pm 
OK! ... good to know! Thanks!
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Date Posted: May 3, 2021 @ 8:04am
Posts: 13