Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For me there should be more grafitication from sleeping - like quicker building structures or more stamina, with maximum boost being set.
I have also invincible walls sometimes and the workers sleep on workplace or on the ground of the houses etc.
Currently, I can wait until the last day of the season to go mining in a cave. At dawn, I can mine hundreds upon hundreds of ores, dropping it all of at a "drop-point" next to a campfire I've made inside the cave every time I reach my weight limit. Then, at dusk, I can go back to that campfire, pick up every single "load" of ores I mined all day that day, go to sleep at the campfire, and wake up on the first day of the next season in my house back at my village. (Which is why my house is conveniently built right next door to me Resource Storage)
Additionally, let's consider another game out there that has similar farming, seasonal, and day/night cycle mechanics: Stardew Valley.
In this game, you have to get some sleep. You can't just farm and explore 24/7, otherwise your character suffers penalties. You move slower, you harvest resources much slower, among other penalties that I can't remember because I haven't played in few years. Suffice to say that you really feel the need to get your bum to bed at night, which causes players to "think" about time management. That being said, it doesn't do this in a way that makes the game "un-fun". It actually plays a large role in organically creating fun & rewarding moments for the player.
Now, I'm not saying the Dev's should "just copy Stardew Valley". Not at all. I'm just showing an example of how a mechanic was developed with a sense of, dare I say, "purpose" in mind; not just implemented into the game for the sake of living up to it's "genre" tags, all "willy-nilly" like.
I haven't been vocal about it yet, because out of all of the things missing from this game, I feel this issue is the least of MD's issues.
I pray to the mod-Gods that one day the Dev's & Epic will release a mod kit for this game similar to the 'Ark Mod Kit' so that us players can... "fill in the gaps".
The "post-launch" days are passing by quicker every day, and the "road-map" is... well... that's a whole other discussion.
After all, all that doesn't happen overnight.