Medieval Dynasty

Medieval Dynasty

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Owl1234 Oct 17, 2021 @ 5:48pm
Building limit at 65?
Hiya, does anyone know if the max building limit is truly 65 or can we unlock more with higher dynasty reputation? I am at 65 buildings (only in year 7) and wan to increase my little city further. Does anyone know? Thanks!
Originally posted by Goldi:AI:
The cap is there to protect you from yourself and us from your anger. More buildings don't just mean more objects, but also more animations, more pathing, more background processes, likely more NPCs. The more you have and the bigger your village grows, the heavier the load gets on your system. The limit guarantees a stable performance. If you chose to go beyond that first by very consciously setting it that way at the start of a new game or second by less official means, we can no longer guarantee anything and the consequences are on you.
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Showing 1-15 of 31 comments
xerxes0 Oct 17, 2021 @ 5:52pm 
Did you try making a custom game and set it for 200% over build limit? You have to do it at the start of a new game.
Last edited by xerxes0; Oct 17, 2021 @ 5:53pm
Owl1234 Oct 17, 2021 @ 5:54pm 
No, i kept it with default settings for buildings. Does this mean 65 is it? Why is there a cap?
Last edited by Owl1234; Oct 17, 2021 @ 5:54pm
The author of this thread has indicated that this post answers the original topic.
Goldi:AI  [developer] Oct 17, 2021 @ 6:48pm 
The cap is there to protect you from yourself and us from your anger. More buildings don't just mean more objects, but also more animations, more pathing, more background processes, likely more NPCs. The more you have and the bigger your village grows, the heavier the load gets on your system. The limit guarantees a stable performance. If you chose to go beyond that first by very consciously setting it that way at the start of a new game or second by less official means, we can no longer guarantee anything and the consequences are on you.
radtazman Oct 17, 2021 @ 7:51pm 
so we can build our city as we see fit, just only to a certain point. hmmm
hOLDtHEdOOR Oct 17, 2021 @ 9:08pm 
Originally posted by radtazman:
so we can build our city as we see fit, just only to a certain point. hmmm


Originally posted by GoldiRie:
The cap is there to protect you from yourself and us from your anger. More buildings don't just mean more objects, but also more animations, more pathing, more background processes, likely more NPCs. The more you have and the bigger your village grows, the heavier the load gets on your system. The limit guarantees a stable performance. If you chose to go beyond that first by very consciously setting it that way at the start of a new game or second by less official means, we can no longer guarantee anything and the consequences are on you.

I kinda see the devs point but I think an unlimited building cap would be more enjoyable even if the cap is essentially what your system can handle. During EA I had maxed out my town before my son was a teenager and I stopped playing because I just ran out of things to do. Every now and then the devs would increase the cap and I would play for another week or two but I never really got to enjoy the 'dynasty' part of MD in EA. Hoping that with 200% cap settings I'll see it through at least one generation. Already at a 50 building limit at year 4 and just built my 15th building so have a lot of game ahead of me.
PanzerElite Oct 17, 2021 @ 11:04pm 
I think they need option confic Building limit and another game option . The late game wiil be have a lot problem and later update if windmill or watermill come

65 building not enough and late game it very hard to recruit new villager
lozza_dearnley Oct 18, 2021 @ 12:06am 
Cheat Engine lets you increase it, but at your own risk as it will slow your game. I'm at around 200 i think and I notice alot of loading lag but otherwise its fine (got a newer gaming computer though).
Anima Mundi Oct 18, 2021 @ 12:30am 
Originally posted by PanzerElite:
I think they need option confic Building limit and another game option . The late game wiil be have a lot problem and later update if windmill or watermill come

65 building not enough and late game it very hard to recruit new villager

But there is an option. When you start new game set your max building to 200%. You can have up to 130 buildings.

The game has the standard at 65 because more than that might cause low FPS on most computers.
Dawnshift Oct 18, 2021 @ 12:49am 
Originally posted by GoldiRie:
The cap is there to protect you from yourself and us from your anger. More buildings don't just mean more objects, but also more animations, more pathing, more background processes, likely more NPCs. The more you have and the bigger your village grows, the heavier the load gets on your system. The limit guarantees a stable performance. If you chose to go beyond that first by very consciously setting it that way at the start of a new game or second by less official means, we can no longer guarantee anything and the consequences are on you.

Does this mean that there have been performance issues in the past with a higher number (I'm asking from a POV of modding)? Wouldn't this also be applied for when you add decorations (to a degree)?
Anima Mundi Oct 18, 2021 @ 2:20am 
Originally posted by Dawnshift:
Does this mean that there have been performance issues in the past with a higher number (I'm asking from a POV of modding)? Wouldn't this also be applied for when you add decorations (to a degree)?

I can tell you from my experience every time my village hits the late stages and closer to 100 buildings, i start seeing a slight FPS decrease, probably from population increase as well cause most of it is residential.

When it comes to dropped objects/decorations it seems the biggest problem is when you make large heaps of stuff. This is because items readjust and this causes massive chain reactions that makes every single object "wiggle".

I've tested out a large dung heap in the middle of my village - approx. 1500 Rot + 300 fertiliser enclosed by fence. Every time I would drop something there, or upon season change/sleeping, objects start moving and i would get dropped to >10 FPS. After several minutes when the items are finally all at rest, my FPS would recover to acceptable (and almost normal) levels.

It gives me the impression that even lots of decorative clutter sitting around won't greatly affect the FPS, providing things aren't piled up and causing movement.
Owl1234 Oct 18, 2021 @ 10:03am 
Thank you for all the posts. I am new to this game and was under the assumption that I could go on building/growing my town(s) without limit (as some other city building games I played). Am quite disappointed with the cap, I must say. I understand I can start over and set a higher cap but redoing all the skill leveling and quests... Anyway, question answered. The rest is my problem. :)
Last edited by Owl1234; Oct 18, 2021 @ 10:04am
Goldi:AI  [developer] Oct 18, 2021 @ 12:27pm 
Even within the default cap people have built some amazing villages. Sometimes it's not size that matters most. ;)
Veny Oct 18, 2021 @ 1:32pm 
Originally posted by GoldiRie:
The cap is there to protect you from yourself and us from your anger. More buildings don't just mean more objects, but also more animations, more pathing, more background processes, likely more NPCs. The more you have and the bigger your village grows, the heavier the load gets on your system. The limit guarantees a stable performance. If you chose to go beyond that first by very consciously setting it that way at the start of a new game or second by less official means, we can no longer guarantee anything and the consequences are on you.
I will be honest so dont take it personaly please.
I have old laptop... you know, GTX 1050, I5 7300HQ, slow machine but it does well. I have 110 buildings now, 160 villagers and game runs... well, it IS playable. I can see in 10-20 hours my anger will be aimed at developers rather than my slow PC.

If you are really saying you dont guarantee anything and consequences are on us... let us build as much as we want. Game slows down progressively, there is plenty of save slots and people know about potential issues. Remove the limit, and let us decide. Anyway, before most of people manage to reach "unplayable" status, they will propably run out of fun anyway.

Also dont forget people will be getting better PCs over time, and new Hardware will also appear.
Also some people report that moving away from current village and starting new one in distant land reduce the performance issues (it makes sence since most of the heavy load comes from animation and once villagers are off the screen, they dont need that much HW to work properly... or?).

My motto is: Having more options is never a bad thing.
And i also dont like when people try to be smart, thinking they know better than me and do things "to protect me".

I am a big guy... let me build as much building as i want, maybe i will stop playing when reaching like 200 building and game becomes unplayable, maybe i will load my old save and try to have fun with less buildings. OR maybe i will stop playing when reaching 130th building, since there will be nothing more for me to achieve...
Anima Mundi Oct 18, 2021 @ 7:36pm 
I'm just thinking back at video game history, and how there's always been limits imposed on these things. It's not just performance and slowing down, could lead to crashes and all sorts of problem.
I play on 130 building cap, but you could even use third party cheat engines to further unlock more.
Veny Oct 19, 2021 @ 6:43am 
Originally posted by Anima Mundi:
I'm just thinking back at video game history, and how there's always been limits imposed on these things. It's not just performance and slowing down, could lead to crashes and all sorts of problem.
I play on 130 building cap, but you could even use third party cheat engines to further unlock more.
In strategies and sandboxes, the only limit is usually a map border (and your PC).
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Date Posted: Oct 17, 2021 @ 5:48pm
Posts: 31