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I kinda see the devs point but I think an unlimited building cap would be more enjoyable even if the cap is essentially what your system can handle. During EA I had maxed out my town before my son was a teenager and I stopped playing because I just ran out of things to do. Every now and then the devs would increase the cap and I would play for another week or two but I never really got to enjoy the 'dynasty' part of MD in EA. Hoping that with 200% cap settings I'll see it through at least one generation. Already at a 50 building limit at year 4 and just built my 15th building so have a lot of game ahead of me.
65 building not enough and late game it very hard to recruit new villager
But there is an option. When you start new game set your max building to 200%. You can have up to 130 buildings.
The game has the standard at 65 because more than that might cause low FPS on most computers.
Does this mean that there have been performance issues in the past with a higher number (I'm asking from a POV of modding)? Wouldn't this also be applied for when you add decorations (to a degree)?
I can tell you from my experience every time my village hits the late stages and closer to 100 buildings, i start seeing a slight FPS decrease, probably from population increase as well cause most of it is residential.
When it comes to dropped objects/decorations it seems the biggest problem is when you make large heaps of stuff. This is because items readjust and this causes massive chain reactions that makes every single object "wiggle".
I've tested out a large dung heap in the middle of my village - approx. 1500 Rot + 300 fertiliser enclosed by fence. Every time I would drop something there, or upon season change/sleeping, objects start moving and i would get dropped to >10 FPS. After several minutes when the items are finally all at rest, my FPS would recover to acceptable (and almost normal) levels.
It gives me the impression that even lots of decorative clutter sitting around won't greatly affect the FPS, providing things aren't piled up and causing movement.
I have old laptop... you know, GTX 1050, I5 7300HQ, slow machine but it does well. I have 110 buildings now, 160 villagers and game runs... well, it IS playable. I can see in 10-20 hours my anger will be aimed at developers rather than my slow PC.
If you are really saying you dont guarantee anything and consequences are on us... let us build as much as we want. Game slows down progressively, there is plenty of save slots and people know about potential issues. Remove the limit, and let us decide. Anyway, before most of people manage to reach "unplayable" status, they will propably run out of fun anyway.
Also dont forget people will be getting better PCs over time, and new Hardware will also appear.
Also some people report that moving away from current village and starting new one in distant land reduce the performance issues (it makes sence since most of the heavy load comes from animation and once villagers are off the screen, they dont need that much HW to work properly... or?).
My motto is: Having more options is never a bad thing.
And i also dont like when people try to be smart, thinking they know better than me and do things "to protect me".
I am a big guy... let me build as much building as i want, maybe i will stop playing when reaching like 200 building and game becomes unplayable, maybe i will load my old save and try to have fun with less buildings. OR maybe i will stop playing when reaching 130th building, since there will be nothing more for me to achieve...
I play on 130 building cap, but you could even use third party cheat engines to further unlock more.