Medieval Dynasty

Medieval Dynasty

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Veny Oct 17, 2021 @ 2:09pm
Tavern - do i miss something?
After 100 hours i finally got it... but! What is the point of it? I have tons of fruits in the storage but tavern is super slow and consumes very expensive dishes (clay bottles).
The resulting product is expensive, true, but why consume it instead of selling it?
For the whole game, i had a well that worked just fine. Now i have a substitute, that is requiring much more workers (to get clay, to make bottles, AND to make drinks) and the result is... not really that awesome.

It would make all sense if drinks served some special purpose, but right now, it is best to sell them OR not create them at all, assign villagers to more profitable jobs and let them eat raw fruits and drink water...

Or do i miss something?
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Showing 1-15 of 25 comments
Philtre Oct 17, 2021 @ 2:12pm 
Go into the last tab of the management menu and disallow your villagers from drinking juice / beer / wine. Now you can produce drinks for sale, if you want to (it's not a great money source IMO). That's about the only use for it at the moment.
Kharn Terrer Oct 17, 2021 @ 2:27pm 
Apart from the fact that it gives workers a place to sit (In the nice weather anyway) The taverns pretty much a waste of your time and effort. It feels more like a gimmick then something actually useful. It costs an arm and a leg and the products it produces are verging on pointless.
I honestly think it could do something productive like anyone who goes to the tavern gets a +5 happiness buff or something similar atm theirs just no point of using it other then it means you can have people sit in it.
hOLDtHEdOOR Oct 17, 2021 @ 9:19pm 
Originally posted by Kharn Terrer:
Apart from the fact that it gives workers a place to sit (In the nice weather anyway) The taverns pretty much a waste of your time and effort. It feels more like a gimmick then something actually useful. It costs an arm and a leg and the products it produces are verging on pointless.
I honestly think it could do something productive like anyone who goes to the tavern gets a +5 happiness buff or something similar atm theirs just no point of using it other then it means you can have people sit in it.

Haven't built a Tavern since the release but in EA they were really nice being both able to produce ales and food. Not sure why the kitchen was added or why the tavern wasn't given more of a purpose like you suggest with the moral boost. I think it would be nice if Taverns brought in travelers or merchants who would stay for the season but for now I'm just going to avoid building one unless as you say just build it for a nice place for villagers to sit
Anima Mundi Oct 17, 2021 @ 11:11pm 
Just want to point out that yes while the Tavern now serves no purpose but to produce alcohol, and so it's just a cosmetic building or for role play more than mechanically useful, it DOES bring the Herald and Gifts traders to your village sometimes.
It is by chance, but it's happened to me quite often.

It would be nice if the devs indeed allowed travellers to start spawning in your village too, but then again they could do that with the campfire as well.

Edit: and anyways who doesn't want a Tavern? It makes your village look much more alive.
Last edited by Anima Mundi; Oct 17, 2021 @ 11:11pm
richardmgoldsmith Oct 18, 2021 @ 8:40am 
you can make all the wonga you need doing the booze run.
MooreBilly Oct 18, 2021 @ 1:33pm 
Originally posted by Anima Mundi:
while the Tavern now serves no purpose but to produce alcohol,.

I think it would be awesome if your villagers got drunk and wondered around town all wobbly. Maybe the go to the wrong home after - have an affair, get into fights, not work the next day ... you know like a real tavern
Cassie Oct 18, 2021 @ 1:54pm 
Isn't the tavern where you can bake the bread and pies and make juice and wine, and beer? Not sure, I don't have the tavern unlocked as yet, I did in the EA, and had everything going in it, I was hoping to have the DEVS put in a fireplace to make it a more homey feel.
Veny Oct 18, 2021 @ 1:57pm 
Originally posted by n1975o:
Isn't the tavern where you can bake the bread and pies and make juice and wine, and beer? Not sure, I don't have the tavern unlocked as yet, I did in the EA, and had everything going in it, I was hoping to have the DEVS put in a fireplace to make it a more homey feel.
Nope, tavern is now for drinks only...
MasterK Oct 18, 2021 @ 2:00pm 
I can only agree too. As long as the Villagers do not Start to actually Request different Type of Food for their Living, that then actually requires the Tavern to produce them, its a rather Pointless Building, except the Cozy Looking Atmosphere if u are looking for that in ur Village.

as Long as Workers just Use raw Meat as required Food Input, which is basically what happens since Day 1, its sadly pretty Pointless.

But Certainly a Subject to be developed further in the future im Sure :)
Chief Oct 18, 2021 @ 3:49pm 
there a lot of other stuff they could have put in instead of the kitchen,just has well put in public bath
The Konrad Oct 18, 2021 @ 4:04pm 
Related question:
Can Raci get all the egilible and sex-starved buzy bee farmgirls he hired to his village drunk with the help of the tavern or not?

Because for roleplaying reasons that's something I was working towards.

Let's have Oktoberfest in Medieval Dynasty.
I'm sure puking on the fields should count as fertiliser.
Last edited by The Konrad; Oct 18, 2021 @ 4:04pm
Anima Mundi Oct 18, 2021 @ 8:44pm 
You can also unlock different options for seasonal events when you have the tavern.

Originally posted by coltwalker:
there a lot of other stuff they could have put in instead of the kitchen,just has well put in public bath

If i'm not mistaken the Kitchen was brought in because players wanted a way to cook dishes early on without a huge footprint that the tavern has, since often in EA you would end up having to build more than one Food building. The smaller kitchen was the way to do it.
myk Oct 18, 2021 @ 8:49pm 
One thing you're missing, everything about the game is to make stuff to sell. Your workers can live on cabbage and water. Sell the potage. Beer and wine brings a higher price than selling fruit.
A straw hat brings a better price than selling flax stalk and straw.
You don't have livestock to produce meat, you have them to produce stuff to make other stuff to sell, including more livestock.
Anima Mundi Oct 18, 2021 @ 9:03pm 
@myk that's a good point. But high value - low weight products are only useful to carry around and sell to other villages. This is mostly done in the early to mid game, since once you unlock Market stalls, it's pointless to run around like a merchant.
Market stalls don't care about product value, nor product weight.
So by the time you unlock the tavern, you probably don't need to be running around selling booze on your own anymore, hence we have to agree the Tavern is mostly cosmetic at this point.
myk Oct 19, 2021 @ 9:43am 
Originally posted by Anima Mundi:
@myk that's a good point. But high value - low weight products are only useful to carry around and sell to other villages. This is mostly done in the early to mid game, since once you unlock Market stalls, it's pointless to run around like a merchant.
Market stalls don't care about product value, nor product weight.
So by the time you unlock the tavern, you probably don't need to be running around selling booze on your own anymore, hence we have to agree the Tavern is mostly cosmetic at this point.

I was all over the coins per kg ratio my first run through. I haven't got to a market stall or tavern know exactly how it works. But I do agree, tavern is so late and purpose so minor that it's not a big incentive to get that late outside of RP (my wife is a drunk, she'd probably love me forever if I built a tavern).
I've already started my seamster making high dollar goods to sell with stuff I get from my farm economy. Once I get a mine/iron I'll have my old EA economy.

I forget if what I was looking at that takes building to get to (probably the mine). I'm at 31/35 buildings which I'm trying to save for motherhood (I only have to kill a bear to bump it to 45), just started the 4th 8 day season year. I was my only crafter until very recently and of course the only one working the mine. I'm still the only cook. Am I supposed to cheese building and tearing down repeatedly to get something I need? I have no use for cows without kitchen advancing but since farming is the only thing advancing I'll probably build a cowshed.
Even the late tech that serves a major purpose seems to stagnate unless you get the right RNG perks from questing. If I didn't have the goal of being a seed tycoon and enjoy chill games I could see calling it quits at this point.
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Date Posted: Oct 17, 2021 @ 2:09pm
Posts: 25