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I honestly think it could do something productive like anyone who goes to the tavern gets a +5 happiness buff or something similar atm theirs just no point of using it other then it means you can have people sit in it.
Haven't built a Tavern since the release but in EA they were really nice being both able to produce ales and food. Not sure why the kitchen was added or why the tavern wasn't given more of a purpose like you suggest with the moral boost. I think it would be nice if Taverns brought in travelers or merchants who would stay for the season but for now I'm just going to avoid building one unless as you say just build it for a nice place for villagers to sit
It is by chance, but it's happened to me quite often.
It would be nice if the devs indeed allowed travellers to start spawning in your village too, but then again they could do that with the campfire as well.
Edit: and anyways who doesn't want a Tavern? It makes your village look much more alive.
I think it would be awesome if your villagers got drunk and wondered around town all wobbly. Maybe the go to the wrong home after - have an affair, get into fights, not work the next day ... you know like a real tavern
as Long as Workers just Use raw Meat as required Food Input, which is basically what happens since Day 1, its sadly pretty Pointless.
But Certainly a Subject to be developed further in the future im Sure :)
Can Raci get all the egilible and sex-starved buzy bee farmgirls he hired to his village drunk with the help of the tavern or not?
Because for roleplaying reasons that's something I was working towards.
Let's have Oktoberfest in Medieval Dynasty.
I'm sure puking on the fields should count as fertiliser.
If i'm not mistaken the Kitchen was brought in because players wanted a way to cook dishes early on without a huge footprint that the tavern has, since often in EA you would end up having to build more than one Food building. The smaller kitchen was the way to do it.
A straw hat brings a better price than selling flax stalk and straw.
You don't have livestock to produce meat, you have them to produce stuff to make other stuff to sell, including more livestock.
Market stalls don't care about product value, nor product weight.
So by the time you unlock the tavern, you probably don't need to be running around selling booze on your own anymore, hence we have to agree the Tavern is mostly cosmetic at this point.
I was all over the coins per kg ratio my first run through. I haven't got to a market stall or tavern know exactly how it works. But I do agree, tavern is so late and purpose so minor that it's not a big incentive to get that late outside of RP (my wife is a drunk, she'd probably love me forever if I built a tavern).
I've already started my seamster making high dollar goods to sell with stuff I get from my farm economy. Once I get a mine/iron I'll have my old EA economy.
I forget if what I was looking at that takes building to get to (probably the mine). I'm at 31/35 buildings which I'm trying to save for motherhood (I only have to kill a bear to bump it to 45), just started the 4th 8 day season year. I was my only crafter until very recently and of course the only one working the mine. I'm still the only cook. Am I supposed to cheese building and tearing down repeatedly to get something I need? I have no use for cows without kitchen advancing but since farming is the only thing advancing I'll probably build a cowshed.
Even the late tech that serves a major purpose seems to stagnate unless you get the right RNG perks from questing. If I didn't have the goal of being a seed tycoon and enjoy chill games I could see calling it quits at this point.