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I think there was some talk about happy villagers working faster, but I don't think this was implement.
- New food doesn't matter one way or another.
- Small stone house with lime is the best, in fact if you put them in a house mood goes down.
- Question the NPCs to see which jobs they like or have trouble. If you put them in a job they have trouble with, they will take a mood hit and not level or level slow. For instance if you find a person with level two in all traits, then ask them what they like, it will give a mood gain.
- after they are married and knocked up, they get a mood gain.
- nothing changes their work speed except the inspiring speech, as far as I can tell anyway.
I'd be interested to know of any other mood gains/loses.
Mood is affected by:
Kind of house and the insulation
Marriage
Childs
Job (2% * Skillpoint)
Your relation to your King, by Heraldquest, shown at the smiling symbol on the Map (M). Raise by good King, lowered by bad King.
For a single season by events (the randoms by season change).
Dropped by missing needs.