Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I could possibly missing something, but I don't know what :(
After that he will repair them (without running from spot to spot)
I had a link to a screen I made to show you, sorry it's in French, but I guess you will understand.
https://ibb.co/ 6H4JYTb
Thanks for your help ^^
The repair workers can only be given a repair order, when a building module is damaged enough (below 50%). Same as Racimir.
When a building as a module that can be repaired, it will show up on the Repair hut list (second tab in that building's screen). From there you can press 'F' to give the repair order.
From what i see in your screenshot, you don't have anything that can be repaired yet.
You don't have to run around really? You can see the damaged buildings in the list and go to them i thought.
Thats all fine and dandy when you have only a handful of buildings. When you get to 50+ buildings you will be thankful for the feature, looking at it from the list you can't really know which one of your 30 houses is damaged.
By year 3 its normal that there isn't much to repair yet, but later on it's really useful. You just take a few seconds to give repair orders to all the damaged buildings after the season change.
What i really wanted would be a "Repair All" button. It's tedious to have to press so many keys