Medieval Dynasty

Medieval Dynasty

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Lauw Oct 15, 2021 @ 6:52am
Repairman
Hey guys,

I come back to you 'cause I got a question about the repairman, so I built the location and I assigned someone to the task to repair, but he seems that is doing nothing, did I made something wrong ? Or do I have to wait a certain percentage to see him starting to work ?

Another question is, does he build something or just repairing ?

Thanks fellows
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Showing 1-13 of 13 comments
Biz Oct 15, 2021 @ 6:58am 
You have to give him workorders , same as in the other productionbuildings. Its simply <clicking> throug all the buildings you want to be repaired.
Lauw Oct 15, 2021 @ 7:00am 
Originally posted by Biz:
You have to give him workorders , same as in the other productionbuildings. Its simply <clicking> throug all the buildings you want to be repaired.
Yeah, I thought about that however, when I'm going into this section it looks like I got nothing to give him to work, I gave him hammer, so I think I did everything right.
I could possibly missing something, but I don't know what :(
Last edited by Lauw; Oct 15, 2021 @ 7:00am
Biz Oct 15, 2021 @ 7:04am 
In the buildinglist you see all the buildings that can be repaired, just chose them and you see what materials are needed and than give him the <Go> . ;)
After that he will repair them (without running from spot to spot)
Lauw Oct 15, 2021 @ 7:09am 
Originally posted by Biz:
In the buildinglist you see all the buildings that can be repaired, just chose them and you see what materials are needed and than give him the <Go> . ;)
After that he will repair them (without running from spot to spot)
Sorry, I'm probably dumb, but to me there are nothing to repair, even though I saw percentages decreasing.

I had a link to a screen I made to show you, sorry it's in French, but I guess you will understand.

https://ibb.co/ 6H4JYTb

Thanks for your help ^^
Biz Oct 15, 2021 @ 7:12am 
pas de problème, lol.
Anima Mundi Oct 15, 2021 @ 10:32am 
@Lauw

The repair workers can only be given a repair order, when a building module is damaged enough (below 50%). Same as Racimir.
When a building as a module that can be repaired, it will show up on the Repair hut list (second tab in that building's screen). From there you can press 'F' to give the repair order.

From what i see in your screenshot, you don't have anything that can be repaired yet.
Senyuki Oct 15, 2021 @ 10:44am 
... but then this guy is totally useless cause he's doing nothing nearly all the time and i can repair the stuff myself... i thought this one keeps buildings at a good state...
Biz Oct 15, 2021 @ 11:03am 
I send this guy to work nearly everyday, even there are only one or two pieces damaged, allways something between four and a dozen buildings to repair. I mean its no big deal to invest a few seconds to get it all done: without running around with hammer and mats, looking for red pieces. I´m very glad to have this feature- all those damage-signs disappear, and my ma´am doesn´t complain anymore shes living in some ruins ;)
Last edited by Biz; Oct 15, 2021 @ 1:24pm
Senyuki Oct 15, 2021 @ 12:30pm 
I'm nearly at year 3 and had nothing to repair until now... i'll let this guy work in a diffrent place now.
You don't have to run around really? You can see the damaged buildings in the list and go to them i thought.
Anima Mundi Oct 15, 2021 @ 4:14pm 
Originally posted by Senyuki:
I'm nearly at year 3 and had nothing to repair until now... i'll let this guy work in a diffrent place now.
You don't have to run around really? You can see the damaged buildings in the list and go to them i thought.

Thats all fine and dandy when you have only a handful of buildings. When you get to 50+ buildings you will be thankful for the feature, looking at it from the list you can't really know which one of your 30 houses is damaged.
By year 3 its normal that there isn't much to repair yet, but later on it's really useful. You just take a few seconds to give repair orders to all the damaged buildings after the season change.

What i really wanted would be a "Repair All" button. It's tedious to have to press so many keys
Lauw Oct 16, 2021 @ 5:18am 
Ok thanks everyone
Jirka_F Oct 16, 2021 @ 9:35am 
Even better would be a "fix automatically" feature in the building builder options.
Anima Mundi Oct 16, 2021 @ 11:56am 
Originally posted by Jirka_F:
Even better would be a "fix automatically" feature in the building builder options.
Please. ANything is better than the current system :)
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Date Posted: Oct 15, 2021 @ 6:52am
Posts: 13