Medieval Dynasty

Medieval Dynasty

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emitfudd May 30, 2021 @ 1:57pm
I think my wood shed is too far from my resource storage
I moved my wood shed closer to the woods behind my village and now my lumberjack isn't producing anything. I ran out of firewood and had to chop wood all night. What happened to the logs and firewood the lumberjack harvested? Is it just lost since my resource storage is too far away or does it go somewhere else. It would be nice if he just put it in the chest in the wood shed but there is nothing there except the axes I give him.

I think I have two options. Move the wood shed closer to the storage shed or build another resource storage. Are multiple resource storage buildings shared? As in I can go to either one of them to deposit or withdraw items that are stored in either shed. I don't want to have to run back and forth to see what's in each building.
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Showing 1-15 of 20 comments
Fel May 30, 2021 @ 2:04pm 
Distance doesn't matter at all.
It could be on the other side of the map, too far for your villagers to even reach the building during the working hours and it wouldn't even impact the production (only the fields and villagers on the farming job need to physically do the work).

Among the possibilities, putting your villager(s) in the new building comes to mind, not changing the work percentages (by default it's only logs) or running out of axes in your resource storage come to mind.


Multiple resource storage share their inventory and add their capacity.
Last edited by Fel; May 30, 2021 @ 2:05pm
ciero9 May 30, 2021 @ 2:07pm 
Another possibility is the wood usage by villagers increased because of the onset of winter plus increased population.
Last edited by ciero9; May 30, 2021 @ 2:08pm
emitfudd May 30, 2021 @ 2:09pm 
Originally posted by Fel:
Distance doesn't matter at all.
It could be on the other side of the map, too far for your villagers to even reach the building during the working hours and it wouldn't even impact the production (only the fields and villagers on the farming job need to physically do the work).

Among the possibilities, putting your villager(s) in the new building comes to mind, not changing the work percentages (by default it's only logs) or running out of axes in your resource storage come to mind.


Multiple resource storage share their inventory and add their capacity.

I did assign him to the new wood shed after I destroyed the old one and built the new one. I always keep axes in stock in his chest and I changed the work percentages to 75% firewood and 25% logs. It IS winter time and I now have 16 villagers so one lumberjack probably can't keep up. I think I am going to add another lumberjack.

So based on your information I could put another woodshed quite a distance away from the first one, close to a heavily wooded area and should be fine?
Mouse May 30, 2021 @ 2:12pm 
lumberjack won't cut wood for three reasons:
1 no axes in the storehouse
2 no trees inside the range of the wood shed for him to cut
3 check the management window what orders he has
Fel May 30, 2021 @ 2:18pm 
For roleplay value, placing it near the woods is good but it doesn't affect the rate at which you get products.

In the management tab, in the top right there should be a number telling you how much wood and food your villagers consume per hour.
During winter, that number jumps, especially if your houses are with low tier materials.

They first consume whatever firewood they can find in your storage (1 wood value), followed by sticks (0.2 wood value), logs (2 wood value) and then planks (1 wood value).
They don't consume wood/food when you are sleeping but if you continue to work during the night, they continue to consume them.
This is usually fine in the other seasons but during winter it means that your lumberjacks have a harder time making enough since they only work for 10 hours a day.
Mouse May 30, 2021 @ 2:30pm 
Originally posted by Fel:
For roleplay value, placing it near the woods is good but it doesn't affect the rate at which you get products.

In the management tab, in the top right there should be a number telling you how much wood and food your villagers consume per hour.
During winter, that number jumps, especially if your houses are with low tier materials.

They first consume whatever firewood they can find in your storage (1 wood value), followed by sticks (0.2 wood value), logs (2 wood value) and then planks (1 wood value).
They don't consume wood/food when you are sleeping but if you continue to work during the night, they continue to consume them.
This is usually fine in the other seasons but during winter it means that your lumberjacks have a harder time making enough since they only work for 10 hours a day.
Probably one memory from a previous version, i remember i had a wood shed in a wide area with no trees since i had cut it all, but my lumberjack had the axes in the store room, and he wouldn't cut anything, no wood was beeing added, but that was like version 2. something can't recall.
emitfudd May 30, 2021 @ 2:35pm 
Originally posted by Fel:
For roleplay value, placing it near the woods is good but it doesn't affect the rate at which you get products.

In the management tab, in the top right there should be a number telling you how much wood and food your villagers consume per hour.
During winter, that number jumps, especially if your houses are with low tier materials.

They first consume whatever firewood they can find in your storage (1 wood value), followed by sticks (0.2 wood value), logs (2 wood value) and then planks (1 wood value).
They don't consume wood/food when you are sleeping but if you continue to work during the night, they continue to consume them.
This is usually fine in the other seasons but during winter it means that your lumberjacks have a harder time making enough since they only work for 10 hours a day.

First off, after 50+ hours I just realized I could have been building stone houses from the start. All 9 of my houses are lowest tier.

I don't like that they consume all wood including planks. I will have to remember to remove them from resource storage and put them somewhere else. I ran in to this issue with my barn worker, I put x amount of oats into the chest in the barn and assigned him to oats and he used up all the ones in the chest and then used up all the ones in the food storage. Now I have to wait for another harvest to make animal feed.

I have been staying up all night to get things done. I guess that is a mistake too. I feel like starting over since I now have to rebuild all of my houses with stone but I don't think I can stomach grinding back to where I'm at.
Mouse May 30, 2021 @ 2:40pm 
Originally posted by emitfudd:
Originally posted by Fel:
For roleplay value, placing it near the woods is good but it doesn't affect the rate at which you get products.

In the management tab, in the top right there should be a number telling you how much wood and food your villagers consume per hour.
During winter, that number jumps, especially if your houses are with low tier materials.

They first consume whatever firewood they can find in your storage (1 wood value), followed by sticks (0.2 wood value), logs (2 wood value) and then planks (1 wood value).
They don't consume wood/food when you are sleeping but if you continue to work during the night, they continue to consume them.
This is usually fine in the other seasons but during winter it means that your lumberjacks have a harder time making enough since they only work for 10 hours a day.

First off, after 50+ hours I just realized I could have been building stone houses from the start. All 9 of my houses are lowest tier.

I don't like that they consume all wood including planks. I will have to remember to remove them from resource storage and put them somewhere else. I ran in to this issue with my barn worker, I put x amount of oats into the chest in the barn and assigned him to oats and he used up all the ones in the chest and then used up all the ones in the food storage. Now I have to wait for another harvest to make animal feed.

I have been staying up all night to get things done. I guess that is a mistake too. I feel like starting over since I now have to rebuild all of my houses with stone but I don't think I can stomach grinding back to where I'm at.

i started mine from 0 for like 3 times now, only made me go faster and smarter with what to build when to build, u don't need to do much once u hace a town above 10 villagers they can make most of it, unless half of them are mothers but still.
wood,stone,hunter,farmer,innkeeper/5 its the basic
Fel May 30, 2021 @ 2:45pm 
Rushing would probably be frutstrating but if you take your time to do things you get into a rythm and things unlock at a decent pace.

It's like working at night, it's great if you want to push for more progress per ingame year but at some point you might realize that getting the years to pass by working during the day and sleeping at night (unless you are hunting for wolves since there are way more during nights) ends up with getting nearly as much done per real world hour on top of having your workers do significantly more for the village as well.
And when you notice that you don't really need to stress so much the game becomes way more fun.


That being said, for your houses you could build one more (out of stone and planks), switch one family to it, remake their house, switch another family and so on.
Even if you only upgrade a house or two per ingame year you will quickly have remade all of them.
You can also further reduce the wood usage by upgrading them with limestone (you need the perk that unlocks the upgrade mode on the hammer for that) but it has less impact than changing from sticks and hay to stone and planks.
emitfudd May 30, 2021 @ 5:01pm 
Originally posted by Fel:
Rushing would probably be frutstrating but if you take your time to do things you get into a rythm and things unlock at a decent pace.

It's like working at night, it's great if you want to push for more progress per ingame year but at some point you might realize that getting the years to pass by working during the day and sleeping at night (unless you are hunting for wolves since there are way more during nights) ends up with getting nearly as much done per real world hour on top of having your workers do significantly more for the village as well.
And when you notice that you don't really need to stress so much the game becomes way more fun.


That being said, for your houses you could build one more (out of stone and planks), switch one family to it, remake their house, switch another family and so on.
Even if you only upgrade a house or two per ingame year you will quickly have remade all of them.
You can also further reduce the wood usage by upgrading them with limestone (you need the perk that unlocks the upgrade mode on the hammer for that) but it has less impact than changing from sticks and hay to stone and planks.

I feel like I have been going at a really slow pace. I am in year 6 and just started getting a decent supply of oat/rye/flax. I have the hen hut and the pig house. I have a tavern, a hunter, two lumberjacks, a seamstress, excavation shed, fishing hut, hunter/gatherer and a blacksmith. I have been taking it pretty slow but sometimes I feel like I can't keep up with everything especially in winter.

I have already built an extra stone house with plank roof so your advice to move one family at a time while I upgrade existing homes is spot on. Thanks. I might even destroy/relocate some of them. It's hard to come up with a village layout that makes sense.
Fel May 30, 2021 @ 5:11pm 
Try to get your workers with the highest extraction skill level in your wood sheds if that is not already the case.
In fact, during winter you could move some of your other extraction workers (miners for example) or unrelated villagers like farmers (that can't plant anything during winter anyway) in an extra wood shed set to cut logs into firewood (and/or planks).

When your lumberjacks gain a few more levels they should be able to supply you with all of the wood you need, especially if your wood needs during winter goes down thanks to better houses.
Jemor May 30, 2021 @ 5:16pm 
You could also insulate some of your houses with daub.. that helps with firewood also.. your stone houses should get insulated with limestone also... it all helps with firewood.

If you don't cut enough trees the lumberjacks can't cut firewood... they take the logs to cut firewood so don't reduce those too much.
Last edited by Jemor; May 30, 2021 @ 5:17pm
Mouse May 30, 2021 @ 5:16pm 
Originally posted by Fel:
Try to get your workers with the highest extraction skill level in your wood sheds if that is not already the case.
In fact, during winter you could move some of your other extraction workers (miners for example) or unrelated villagers like farmers (that can't plant anything during winter anyway) in an extra wood shed set to cut logs into firewood (and/or planks).

When your lumberjacks gain a few more levels they should be able to supply you with all of the wood you need, especially if your wood needs during winter goes down thanks to better houses.
I usually do this everyone gathers wood, except the hen and the pig one, we basicly have the same layout.
Personally just hunt in winter for the fun of it
Werric May 30, 2021 @ 5:35pm 
I don't know what your village requires in firewood/hour but it is worth remembering that 4 firewood (fw) = 1 log. Now if you go to bed every night at 7pm then whatever your fw requirement is needs to be multiplied by 12.

Your lumberjack only works 10hrs/day so s/he needs to be producing at the very least that 12hr need in those 10hrs. So for example if your hourly fw requirement is 6/hr that means you need a bare minimum of 72fw/day and that in turn means your lumberjack needs to be making 7.2fw/hr. Bare minimum.

It is possible to have 1 lumberjack supply your village with all the logs, planks and firewood that your village needs. In my 11 year game I have had just the 1 lumberjack from the beginning and the only help I have ever given him was at the start. I gave him a head start of 50 fw. The one thing that probably helped is I built stone houses from the start.
Fel May 30, 2021 @ 5:47pm 
Keep in mind that the amount shown per hour in the tab where you set the percentages is the amount of work cycles, not items made.
The last tab is the one that shows the items made per work hour (only when the villagers are working sadly).
This means that with the example above you would need to set the percentages until it showed 1.8/h.
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Date Posted: May 30, 2021 @ 1:57pm
Posts: 20