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Yea, no priority or “if else or” job stuff seems like a pretty huge oversight I'm surprised it got out of early access without. Pretty standard among games with any kind of assigned crafting today. Just gotta micromanage it all to death sadly.
To check, I have...
1. Increased the intensity-level of work. (So he DO work, in theory. And only in theory.)
2. Ensured there is weapon of every type and plenty of arrows.
3. Tossed in a ton of salt.
It STILL says I lack resources.
I'm not sure what more I CAN do.
So someone PLEASE tell me how to make my guy start working!
What tasks did you set your hunter to do? Since you mention salt, did you happen to have him make salted meat? He needs raw meat for that. And if you don't have any in storage, and you also have him hunting meat, then there's your problem: He is NOT first going to hunt for meat, and then afterwards salt it; no: he'll do the two tasks simultaneously and complain that the hasn't meat to salt (yet).
Look in the menu where you set the tasks for the building, and see what resources the tasks you have assigned need. If you have set them to dry meat, for instance, you need to make sure you have enough meat coming in to supply both your villages' food/cooking requirements and the "dry meat" task, or you will be permanently out of meat.
Also keep in mind that your hunters will not do their hunting animation unless there are actually animals within a certain radius of the hunting lodge. Otherwise they will just stand around. But they will produce the same amount of meat in either case, the animation is purely cosmetic.