Medieval Dynasty

Medieval Dynasty

View Stats:
emitfudd Jun 17, 2021 @ 7:54pm
Miners burn through pickaxes
I have 6 miners assigned to the mine. I can't keep up supplying them with pickaxes. That is with bronze axes. Iron axes aren't an option for me yet. Do I need to cut back on the number of miners for now? Do they each use an axe so 6x the rate of burning them up?
< >
Showing 1-15 of 16 comments
Fel Jun 17, 2021 @ 7:58pm 
They share the same tool but mining burns through tool HP fairly quickly.
If they burn through your pickaxes, it should mean that they are bringing back a lot of ores in return so your solution is probably having more blacksmiths (and/or higher skill levels for them) making those.
Spotter Jun 18, 2021 @ 8:17am 
I wonder does Tool Wear Reduction work for our Workers? GoldRei what say you?
Fel Jun 18, 2021 @ 8:23am 
SKill perks only apply to our character unless it specifically says otherwise.
It's the same with the two in farming that increase the yield when harvesting as well.
Spotter Jun 18, 2021 @ 9:06am 
On the bright side. It keeps your Extractors & Crafters busy ️👍😀
Edmund Greyfox Jun 18, 2021 @ 10:27am 
I think i had pickaxes set at 10 or 15% of my smiths workload and was able to stay ahead of my miners, both with bronze and iron. Your smiths skill level does make a difference though.
emitfudd Jun 18, 2021 @ 2:35pm 
Originally posted by Fel:
They share the same tool but mining burns through tool HP fairly quickly.
If they burn through your pickaxes, it should mean that they are bringing back a lot of ores in return so your solution is probably having more blacksmiths (and/or higher skill levels for them) making those.

I doesn't seem as though the copper, tin and iron are adding up very fast. My villagers assigned to the mine are mostly level 2 with one or two level 3's.
Fel Jun 18, 2021 @ 2:48pm 
If it was in the beta, did they take more than 6-7 pickaxes?
I didn't find anything related to this in the patch notes but it's possible that they now need one tool each since they are at least shown with the tool they took.
emitfudd Jun 18, 2021 @ 3:49pm 
Originally posted by Fel:
If it was in the beta, did they take more than 6-7 pickaxes?
I didn't find anything related to this in the patch notes but it's possible that they now need one tool each since they are at least shown with the tool they took.

Since the notification for no tool doesn't produce a red warning unless you are in that particular management tab, I may have run out of pickaxes over a period of days. I crafted about 15 stone pickaxes and they only took one to get started again.

I now have my blacksmiths making nothing but stone pickaxes to build up a surplus. Then when I have a lot of extra copper and tin I will have them start making bronze pickaxes. I was making them myself because I didn't want the blacksmiths using up all my copper and tin.
Last edited by emitfudd; Jun 18, 2021 @ 3:50pm
Dennis Jun 21, 2021 @ 8:21am 
Originally posted by emitfudd:
Originally posted by Fel:
If it was in the beta, did they take more than 6-7 pickaxes?
I didn't find anything related to this in the patch notes but it's possible that they now need one tool each since they are at least shown with the tool they took.

Since the notification for no tool doesn't produce a red warning unless you are in that particular management tab, I may have run out of pickaxes over a period of days. I crafted about 15 stone pickaxes and they only took one to get started again.

I now have my blacksmiths making nothing but stone pickaxes to build up a surplus. Then when I have a lot of extra copper and tin I will have them start making bronze pickaxes. I was making them myself because I didn't want the blacksmiths using up all my copper and tin.


This. Please tell me max 'build to' levels are coming for Villagers....
emitfudd Jun 22, 2021 @ 2:28pm 
Originally posted by NCE Dynnys:
Originally posted by emitfudd:

Since the notification for no tool doesn't produce a red warning unless you are in that particular management tab, I may have run out of pickaxes over a period of days. I crafted about 15 stone pickaxes and they only took one to get started again.

I now have my blacksmiths making nothing but stone pickaxes to build up a surplus. Then when I have a lot of extra copper and tin I will have them start making bronze pickaxes. I was making them myself because I didn't want the blacksmiths using up all my copper and tin.


This. Please tell me max 'build to' levels are coming for Villagers....

Are you referring to a setting that would allow you to control how many of your resources your villagers use when assigned to a task? For example, you have 100 linen thread and want to keep a few for things like the fishing rod. You assign your seamstress to craft linen fabric but she uses all of it.

I would like an option to limit how much they craft too if that was what you were getting at.

Sometimes I will set the productivity to a low percentage so they don't craft as fast but the only foolproof option so far is to take a certain number of the resources you want to save and put them in another storage somewhere else like in your house.
emitfudd Jun 22, 2021 @ 2:51pm 
Originally posted by Fel:
They share the same tool but mining burns through tool HP fairly quickly.
If they burn through your pickaxes, it should mean that they are bringing back a lot of ores in return so your solution is probably having more blacksmiths (and/or higher skill levels for them) making those.

I have my blacksmith set to make stone pickaxes and I was maintaining about 14 in the resource storage each day. Now I am down to 9. My miners have increased their skills to 4 and 5 instead of 2 and 3. The total skill level is 26. Am I correct that as the skill levels increase, they will harvest more which results in using tools faster?
Fel Jun 22, 2021 @ 2:56pm 
The skill level (total skill level for the building that is the sum of all of the worker's skill levels to be more accurate) acts as a multiplier for the production speed.
Each task that requires a tool takes a specific amount of tool durability per item harvested/crafted (every time the bar fills) so tools end up being used up faster with higher skill levels and/or more workers in the building.

Stone pickaxes have very low durability and mining takes away quite a bit with each item and since your workers have nearly doubled in levels it makes sense that they are using more now, but it also means that you are receiving more from them as well.
emitfudd Jun 22, 2021 @ 3:02pm 
Originally posted by Fel:
The skill level (total skill level for the building that is the sum of all of the worker's skill levels to be more accurate) acts as a multiplier for the production speed.
Each task that requires a tool takes a specific amount of tool durability per item harvested/crafted (every time the bar fills) so tools end up being used up faster with higher skill levels and/or more workers in the building.

Stone pickaxes have very low durability and mining takes away quite a bit with each item and since your workers have nearly doubled in levels it makes sense that they are using more now, but it also means that you are receiving more from them as well.

Thanks Fel!
zantariz Jun 22, 2021 @ 6:59pm 
Originally posted by Fel:
They share the same tool but mining burns through tool HP fairly quickly.
If they burn through your pickaxes, it should mean that they are bringing back a lot of ores in return so your solution is probably having more blacksmiths (and/or higher skill levels for them) making those.

Unless their extraction skill is low maybe? Do they burn through tools slower when they have less kill? Or do they burn through tools just as fast with less result?
zantariz Jun 22, 2021 @ 7:02pm 
Also... I've either forgotten or have never come to understand this... if your storage is full... but you have workers and tools for mining, harvesting, animal husbandry, hunting, etc... will the workers still consumer the tools in storage even though there is no place to put the goods that result from the use of those tools?
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Jun 17, 2021 @ 7:54pm
Posts: 16