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for example: If your worker make at 100% 10 Stones per hour, you set it to 40% and let the last 60% free, every full hour you get 4 Stones. Nothing more, nothing less
If there are only enough tools for lets say 7 full produce stones, they work 2 hours, first one the get the full 4 Stones, next hours 3 and than stop working.
You can see how many progress they do every hour in the worktime at management tab, by assign the %. If they start the work on something, they consume the tool/ressource for the next step.
Like how i you assign cooking, i had put like 10% accross 10 food types cause of the flux of incoming regents.
Or farming, some seeds are not avail in some seasons, so telling them to work on some all types of seeds has this down time issue wihtout micro manage.
To make it easier and less micro mangage. could you add the following?
1: a tick box in each of the buildings where you set the ratios to have it so that if any of them cannot be performed the worker will focus his full work shift on the remaining possible tasks.
this tick box would still let players assign various buildings to have limited income while others would be non stop.
2: add to the hud where you show if someone is out of food wood or home another popup icon type.
villager cannot perfrom job icon, so we dont have to go into 3+ menu deep interface just to see if they are idle.
so, you then have to manually go into your gathers menu for example and tell them no mushrooms in 3 of the seasons, and no berries in 3 of the seasons unless you want them to get un ripe ones im thinking?
i just think having the ability per building to toggle this as do other assigned task as if its higher percent if you are idle is not a bad thing.
it can really help in come cases of reducing tons of micro management.
I can see your points so thats why i say a toggle, so you can say, yea only get this much per day, or you can on the other hand say, hey, no slacking cause your knife is dull.
In general, at the moment, going higher on the tech tree generally takes less player input but requires more villager labor, land, and tool usage for a similar output.
As long as my people are producing enough to support the production needed to keep the village running and somewhat profitable then I'm perfectly happy for them to have assigned work for only part of their total capability.
As people have said it is all a big balancing act. Once you get it set how you like it you can pretty much ignore it until something changes. A baby boom can wreak havoc with your production for example.