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Or, in your case, how far is it effective?
I wish someone could give us at least an estimate.
Can someone please advise?
I would really like to build an 'on theme' hunters shack & outpost, think Sambor's house; away from the main village, out in the forrest near where the Deer roam; but I can't if it's going to break the game.
However, if I knew what the restrictions were, I could work with them. Please, anyone? Thanks.
If you build somewhere, the spawn will be blocked and if you removed that, it should take a season change and they should respawn.
As far as how big the radius is for blocking, I don't know, but I'll ask. It's just in the middle of the night and Sunday right now. So, will take a bit.
I appreciate that, it's Sunday here too!! I'm an Aussie, so I get it. :D :D
I don't want to waste materials, so I'll leave it as is, then when we know the answer (is hopeful), I can destroy the building & rebuild where it's appropriate.
I'll bump the thread during the week incase it gets lost (I know how busy it can get).
Thanks again :)
Trial and error, I'm afraid. However, the good thing is that they are constant. The radius of a spawner doesn't suddenly change. Once you have the right distance, you are good.
I have outlying buildings and a lake on the other side so I have "interdicted" quite a large area and my hunters shed is actually in the village. There have been no boar or deer within at least a half k of my village for years. Plus most of the time (I've not checked in depth) my hunter never leaves her shed. She still brings home the bacon (and venison).
When you build your hunting lodge in an area, whithout active animal spawners, the ai will not leave the lodge, and stay untriggered. The production output is not related to the animation mechanics (for now).