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A lot of things in this game are linked to season changes so longer seasons are hindering your progress quite a bit.
A few examples are clay/stone/ore deposits that only refresh when season change, trees grow back from stumps after 2 years, women do not work for 2 years after having a baby, crops only growing when season changes...
You also shouldn't worry about not making "enough" progress each season, the game is set as a more relaxed experience so you can take your time and progress at your own pace.
In fact, there are many things that become stressful when you try to rush.
3 days per season is a length that allows you to get through the years at a decent pace without preventing you from doing things during each season so it ends up being a good compromise.
You can't change settings mid-game, you could try your luck by editing your save but it's at your own risks.
The best is to start fresh.
It keeps roughly the same amount of playtime as if you work through each night without sleeping.
You have to make sure to sleep or the seasons take a long time.
I am pretty sure that 3 days wouldn't work for me:) 10-15 is reasonable imo. I love to truly experience every season, struggle through long winter and be excited for the spring and so on, 3 days that's killing my immersion.
Right now I would love to unlock more buildings to be happy, and get 2-4 extra villagers and I am all good:)
I hate nights so I sleep through them as well. I can't build any of internal/external light sources except small campfires so running through dark forest is not fun for me:)
Ironically, the night is actually still to bright, especially the sky. It's as bright as a modern world town's when the city light gets reflected by clouds. The moon on the other hand has barely any color at all.
Season changing also replenishes the merchants, and with a horse you can go around all the villages in one day.
One more day to do small quests.
That gives you one extra day to fix broken structures or provide anything else your workers need.
Maybe once the Devs create more content, we can extend the seasons.
But, actually, once you have your village all set, what you wan t is a way to pass the seasons faster.
I would love for a choice to just jump a season.
You're only playing since Friday, that's close to nothing.
So my advice would be: just start over and choose shorter seasons.
30 days is completely insane, I personally wouldn't recommend 15 either because it's way too much.
This game is meant to be played over generations. With 15 days you'll have a hard time to even see your heir grow up.
The game and everything in it is balanced to default settings, maybe you should at least try it.
Even with my two days per season (year 33 currently) I have plenty of time. I repair buildings at each season change, get myself a bucket of milk which will feed me for the whole season, and then I do herold quests, decorate, shuffle my grownup kids and find jobs for them, build new houses for the kids, watch my field workers get lost in town, make trips around the map, sleep by the campfire and much more.
I actually enjoy season changes very much, because they bring news. Who died, who was born, who turned 18, did my horses get a foal, has the herold arrived and more. Except for farming, there is nothing you have to accomplish within one season, which would make it necessary for me to make them longer. Yes, maybe the Uniegost quests in the first years, but if you did them already several times, you know exactly where to go and what to carry with you.
And even farming, I have two barns and there's always between 8 and 12 farmers/fieldworkers ready to care for all my fields and orchards spread in a huge region, most of the time they only need one day for everything, sometimes half of the second day.
Most of my workers have level 10 in their job, so I have to reduce production and output as I have way too much. Everything gets sold in the market stalls, and I currently have around 400 000 gold just in my resource storage. Without doing anything for it.
The kids who turn 18 have different skill levels. But even if I put a level 3 crafting person in the tavern together with two level 10 cooks, this youngster will level up REAL fast. So I found, for myself, there's no use at all to have villagers age up until they get kids so their kids have higher skills. They will level up in no time when put together with other level 10 workers, and you have those once your kids turn 18.
So this is the first playthrough I am still enjoying and wanting to play in year 33.
But then, everyone is different. Just wanted to add my 2 cents :)
*edit: I forgot to say: I sleep each night.
So for me, the default setting of 3 days a season works out. If I were spending over 10 hours a "year," I'd never get to move on to my children let alone get to use the children of my original villagers, which have much better starting skills because of matching parenting and waiting until 25'ish to move them in with a potential mates.
It might get busy at the beginning but it gets easier as you progress