Medieval Dynasty

Medieval Dynasty

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Can you move your village?
I'm only just starting my 2nd year but I've got a sinking feeling of having positioned my village in the wrong place ... at least for early game.
I'm too far away from trees, water, straw and rabbits/deer.

I know, I know .... I've only got to run for a minute or 2 to get stuff but it just feels like i'm wasting too much time getting to supply areas when I should've just built my base nearer.
I chose an area with no trees to make building easier ... or so I thought.

I've only got 4 buildings and no "settlers" at present.

So .... do I ?
1:Start again
2:Build a 2nd village and demolish the 1st
3:Put up a resource structure or house nearer to the area I want to harvest and keep my main village where it is.

Obviously the early quests keep send me back to the same area to complete these quests so I'm spending a lot of time running halfway across the map and more time running back to store my gathered supplies.

I'm hoping it's possible to start your village at one point with just the basics and at a later point being able to relocate your settlement to a new location.
Achieving this copying the structures, moving workers etc and then demolishing original structure.

Or possibly have 2 villages ... maybe ... I've doubled the build limit at game start.

Please forgive me if I'm not understanding how the game works.
As I say ... I'm just starting out and learning atm
Last edited by Black Album; Aug 8, 2021 @ 3:32pm
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Showing 1-7 of 7 comments
Fel Aug 8, 2021 @ 3:14pm 
Since you only have 4 buildings it will be pretty easy, start by destroying buildings (just NOT the food and resource storage, leave those), store the materials outside of what will be needed for a resource storage in those storages.
If your new location is close enough to a forest, you don't need to bring the logs either.

Build a resource storage where you will want your new village to be and use the resources to build your village (including a new food storage as well).
You can then go back to remove your old resource and food storage, or leave the resource storage if it's in a convenient position for the future (near a village, near a cave, something like that).

You can always build in different places as well if you want, the only job that requires the villagers to be physically present is farming (the fields and orchards) so those need to live near the barn that is close to the fields).

You don't "need" to do quests right away either, the only ones that matter are the chapter quests since they raise your building limit.
Black Album Aug 8, 2021 @ 3:30pm 
Thank you.

I think I'll set up a 2nd "camp" nearer to the forests and food and keep (maybe) my other structures ...
Although ... then I'll be paying taxes on them ...

I'm hoping to avoid getting married and having other villagers for a little while longer and stock up on supplies ... until I'm well stocked ... really well stocked ... and then moving onto my 2nd phase.

In my RP I don't want to arrive and decide straight away to build an village.
I want to settle on my own, look around, finally meet the right wife and start a home ... and slowly work my way up to a village.
Will the game allow me to play this way or do the chapter quests point me on a different path which I must complete?
Last edited by Black Album; Aug 8, 2021 @ 3:30pm
Fel Aug 8, 2021 @ 3:38pm 
It's only pretty far in the chapter quests that it requires you to recruit someone, find a wife and have a child, by that point you would already have a building limit high enough to have a pretty big village.

You can definitely play as a wanderer/hermit for as long as you want (preferably get a wife before 35 because you can only marry wanderers or your own villagers that are less than 10 years from you at most).
Having at least a house both storage buildings (food and resource) somewhere is nice because you will be sent there on season change (if you don't have a house you will be sent to a village instead) and being able to store what you don't need right away is always nice.
The food storage slows the rotting of food significantly compared to your inventory or other chests (that are better than your inventory).
Kedryn Aug 8, 2021 @ 10:22pm 
Originally posted by Fel:
The food storage slows the rotting of food significantly compared to your inventory or other chests (that are better than your inventory).

From what I've seen, the rot goes:
ground=100%
pockets=50%
chest=25%
food chest=12.5%
Fel Aug 9, 2021 @ 7:06am 
There are preserved food that rot slower as well but yes that's the rate for most food items.
To add to that, it only does this on season change.
Deadking9k (Ger) Aug 9, 2021 @ 10:26am 
if you want an outpost, just put an resource storage there, because all chests from the same storage are linked. so you can build a resource storage near your mine, near a village or near your base and transfer items from 1 point to other points.
it's the same for the food storage.
Michael Aug 9, 2021 @ 12:28pm 
Originally posted by Deadking9k (Ger):
if you want an outpost, just put an resource storage there, because all chests from the same storage are linked. so you can build a resource storage near your mine, near a village or near your base and transfer items from 1 point to other points.
it's the same for the food storage.
Didnt think of that! What a great tip!
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Date Posted: Aug 8, 2021 @ 3:06pm
Posts: 7