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If your new location is close enough to a forest, you don't need to bring the logs either.
Build a resource storage where you will want your new village to be and use the resources to build your village (including a new food storage as well).
You can then go back to remove your old resource and food storage, or leave the resource storage if it's in a convenient position for the future (near a village, near a cave, something like that).
You can always build in different places as well if you want, the only job that requires the villagers to be physically present is farming (the fields and orchards) so those need to live near the barn that is close to the fields).
You don't "need" to do quests right away either, the only ones that matter are the chapter quests since they raise your building limit.
I think I'll set up a 2nd "camp" nearer to the forests and food and keep (maybe) my other structures ...
Although ... then I'll be paying taxes on them ...
I'm hoping to avoid getting married and having other villagers for a little while longer and stock up on supplies ... until I'm well stocked ... really well stocked ... and then moving onto my 2nd phase.
In my RP I don't want to arrive and decide straight away to build an village.
I want to settle on my own, look around, finally meet the right wife and start a home ... and slowly work my way up to a village.
Will the game allow me to play this way or do the chapter quests point me on a different path which I must complete?
You can definitely play as a wanderer/hermit for as long as you want (preferably get a wife before 35 because you can only marry wanderers or your own villagers that are less than 10 years from you at most).
Having at least a house both storage buildings (food and resource) somewhere is nice because you will be sent there on season change (if you don't have a house you will be sent to a village instead) and being able to store what you don't need right away is always nice.
The food storage slows the rotting of food significantly compared to your inventory or other chests (that are better than your inventory).
From what I've seen, the rot goes:
ground=100%
pockets=50%
chest=25%
food chest=12.5%
To add to that, it only does this on season change.
it's the same for the food storage.