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Sticks and stones may break your bones but they can also be turned into knives and spoons to line your pockets and pad out your tech points. You create/make items a lot faster than your villagers which means more production points and quicker.
Using stone knives as the example. If you're using the mats that your NPCs would then all it means is you will get those points quicker than if you let them do the work. However if you go out and get the mats yourself and turn those into a product then those points are not only quick but also in addition to the points your villagers will get using the mats in storage.
Since you have more than 5k points in building it means that you can have the mine so it will be very easy to make metal tools instead of stone ones for example.
Similarly, don't cook meat, those give nearly no technology points, cook potages and such instead.
Your craftman can easily make enough bowls for the cooks since the bowls are re-used up to 10 times after the meal is eaten but just in case you can make a batch of them to kickstart things.
Your people doing sewing could also use the leather and fur from your hunters (since you are going to need less meat by switching to better meals anyway) to make bags and footwear, they tend to sell fairly well on top of giving a decent amount of points
You already have plenty of people in crafting jobs so it's probably more a case of them only doing basic stuff that don't give much.
There is a great spreadsheet (from the massive guide here on steam) with a lot of informations about how many points you can get from each crafting task:
https://docs.google.com/spreadsheets/d/1ZwMNjlZuL7GzGMw1bJWKhlrT9IY848RLR7ypLsPLEt0/edit
I'll try and rearrange my workers and get the production lines to create higher level items. See if that works.
Thanks for the spredsheet :) That helps a lot.
You can always do a spreadsheet yourself but it takes a bit of work.
As for selling more, there are the markets where you can set a worker to sell without real limits (only their skill level).
Not that having a lot of money helps with anything once you have bought the animals you want and unlocked most recipes.
All that are left are a few gifts for your wife and the yearly taxes.
wow that was passive aggressive AF.
got a giggle out of me.
Alot of this depends on what resources you have major surpluses. Once i unlocked alot of good cook recipes I didn't need my hunters (which of the 4 of them, their skills are 10, 10, 9, 7) didn't need to get much meat - so I focused on leather and fur.
Simple bags are the best bang for the buck as are stone knives.
Others that are really lucrative are boots, shoes, fur boots.
If you have lots of sheep as I do, most of the hood hats are good; the Long fur hood is amazingly profitable.
I made a crap-ton of flax the first few years and have like 500 or more linen threads still. Bows are great sellers. The recurve bow requires four so that's a big up front cost, but the bow and longbow are much more reasonable to craft and sell.
Finally every summer I plant a crap-ton of cabbage - it's one season to grow and it's the only thing you can plant in Summer. Get your harvest skills changed up from your wife, first day of summer to get all the extra crops you can and pick them yourself. Go to town literally selling those.
(I think the game should add potatoes for summer planting too. It's the only crop I really think the game is missing - maybe corn too - but potatoes are a must. So many good recipes with potatoes they can add.....PO-TA-TOES! Nice golden chips....even you couldn't say no to that....)
I have changed the setup of production to higher quality and have reached 2500 points, since yesterday.
1 tavern - Potage
1 tavern - Meat with gravy
1 tavern - Stew
1 craftsman - Bowls and plates
1 seemster - Linen thread/fabric
1 seemster - Caps/Pouches
My miners are bringing in tin/copper so my smiths are smelting bronze bars and making bronze tools.
Seems like quality is better than quantity :)