Medieval Dynasty

Medieval Dynasty

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Gamle Aug 6, 2021 @ 6:47am
Tips for Production Tech points ?
I have:
8500 building
4000 survival
5000 farming

But only 1400 in production and its really bugging me.

Im spending A LOT of time making linen thread/fabric, clothes, making tools and Im cooking some 600+ meat each year.
I also have 3 smiths, 3 seemsters, 1 craftsman and 4 inkeepers that keep churning out various tools, fabric and more meat. They never complain about tools or anything.

Is there anything I can do to boost the Production points?
Last edited by Gamle; Aug 6, 2021 @ 6:50am
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Showing 1-9 of 9 comments
Werric Aug 6, 2021 @ 7:25am 
You can make stuff yourself to sell or keep.

Sticks and stones may break your bones but they can also be turned into knives and spoons to line your pockets and pad out your tech points. You create/make items a lot faster than your villagers which means more production points and quicker.

Using stone knives as the example. If you're using the mats that your NPCs would then all it means is you will get those points quicker than if you let them do the work. However if you go out and get the mats yourself and turn those into a product then those points are not only quick but also in addition to the points your villagers will get using the mats in storage.
Fel Aug 6, 2021 @ 7:55am 
Craft better things, that's all there is to it.
Since you have more than 5k points in building it means that you can have the mine so it will be very easy to make metal tools instead of stone ones for example.

Similarly, don't cook meat, those give nearly no technology points, cook potages and such instead.
Your craftman can easily make enough bowls for the cooks since the bowls are re-used up to 10 times after the meal is eaten but just in case you can make a batch of them to kickstart things.

Your people doing sewing could also use the leather and fur from your hunters (since you are going to need less meat by switching to better meals anyway) to make bags and footwear, they tend to sell fairly well on top of giving a decent amount of points

You already have plenty of people in crafting jobs so it's probably more a case of them only doing basic stuff that don't give much.


There is a great spreadsheet (from the massive guide here on steam) with a lot of informations about how many points you can get from each crafting task:
https://docs.google.com/spreadsheets/d/1ZwMNjlZuL7GzGMw1bJWKhlrT9IY848RLR7ypLsPLEt0/edit

Gamle Aug 6, 2021 @ 2:12pm 
There is no way Im going to spam knivees and spoons myself. I want to play the game, not go afk for hours.

I'll try and rearrange my workers and get the production lines to create higher level items. See if that works.
Thanks for the spredsheet :) That helps a lot.
Werric Aug 6, 2021 @ 2:24pm 
My sincere apologies for offering advice that doesn't meet your expectations. In future if I should ever decide to offer you advice again I will certainly ask you what your requirements are first.
invivo4u Aug 6, 2021 @ 6:41pm 
Is there a guide to the cost of production for items? I've been able to pump up my coin (have almost 600K now) with quilted vests but am not sure about the tradeoffs between production and sale of raw materials. Vendors never seem to have enough coin to purchase more than 2 and my seamstresses are able to produce a fair number.
Fel Aug 6, 2021 @ 7:12pm 
There used to be one but it is very outdated and pretty much useless now.
You can always do a spreadsheet yourself but it takes a bit of work.

As for selling more, there are the markets where you can set a worker to sell without real limits (only their skill level).

Not that having a lot of money helps with anything once you have bought the animals you want and unlocked most recipes.
All that are left are a few gifts for your wife and the yearly taxes.
Frostrazor Aug 7, 2021 @ 1:22am 
Originally posted by Werric:
My sincere apologies for offering advice that doesn't meet your expectations. In future if I should ever decide to offer you advice again I will certainly ask you what your requirements are first.

wow that was passive aggressive AF.
got a giggle out of me.
Frostrazor Aug 7, 2021 @ 1:29am 
Originally posted by invivo4u:
Is there a guide to the cost of production for items? I've been able to pump up my coin (have almost 600K now) with quilted vests but am not sure about the tradeoffs between production and sale of raw materials. Vendors never seem to have enough coin to purchase more than 2 and my seamstresses are able to produce a fair number.

Alot of this depends on what resources you have major surpluses. Once i unlocked alot of good cook recipes I didn't need my hunters (which of the 4 of them, their skills are 10, 10, 9, 7) didn't need to get much meat - so I focused on leather and fur.

Simple bags are the best bang for the buck as are stone knives.
Others that are really lucrative are boots, shoes, fur boots.

If you have lots of sheep as I do, most of the hood hats are good; the Long fur hood is amazingly profitable.

I made a crap-ton of flax the first few years and have like 500 or more linen threads still. Bows are great sellers. The recurve bow requires four so that's a big up front cost, but the bow and longbow are much more reasonable to craft and sell.

Finally every summer I plant a crap-ton of cabbage - it's one season to grow and it's the only thing you can plant in Summer. Get your harvest skills changed up from your wife, first day of summer to get all the extra crops you can and pick them yourself. Go to town literally selling those.

(I think the game should add potatoes for summer planting too. It's the only crop I really think the game is missing - maybe corn too - but potatoes are a must. So many good recipes with potatoes they can add.....PO-TA-TOES! Nice golden chips....even you couldn't say no to that....)
Gamle Aug 7, 2021 @ 5:10am 
Thanks for the help :)

I have changed the setup of production to higher quality and have reached 2500 points, since yesterday.

1 tavern - Potage
1 tavern - Meat with gravy
1 tavern - Stew
1 craftsman - Bowls and plates
1 seemster - Linen thread/fabric
1 seemster - Caps/Pouches

My miners are bringing in tin/copper so my smiths are smelting bronze bars and making bronze tools.

Seems like quality is better than quantity :)
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Date Posted: Aug 6, 2021 @ 6:47am
Posts: 9