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Mood is affected by NPCs having food, firewood and a home, a family, the skill at the job they are doing, events and the type of king you help with herald quests.
gnnrg, again one second to late
But what about the players mood? I saw mine had the Dropping Mood Arrow and haven't figured what alters the players mood, other than maybe lack of sleep?[/]
Just to check, since it's been half a year and there's been updates, is this still accurate?
From the patch notes:
Updated:
* Increased influence of home quality and insulation on inhabitant mood levels.
* Decorations in houses increase the mood of the inhabitants.
* Mood of workers affects the speed of production (from Mood: -100% = Production speed: -20%, to Mood: 100% = Production speed: +20%).
*Mood of workers affects the speed of trading (from Mood: -100% = Trading speed: -20%, to Mood: 100% = Trading speed: +20%).
*Mood of workers affects the speed of buildings repairing (from Mood: -100% = Repairing speed: -20%, to Mood: 100% = Repairing speed: +20%).