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In general, I would recomend to play and enjoy the game. You will unlock the different buildings organically. If you try to get everything as fast as possible, you may just ruin the game for yourself or run yourself into a corner. MD benefits from not rushing.
Keep in mind that your NPC collect technology points for you as well. You don't have to do it all by yourself.
The fastest way to get farming technology is to have a lot of farming going on in your village (it doesn't matter if it's done by you or your villagers).
You get 1.1 points for each field tile with each crop cycle (0.2 for fertilizing, 0.2 for ploughing, 0.2 for seeding and 0.5 for harvesting) so it quickly adds up as the seasons and years go by.
Orchards also work, they require very little effort and give 0.5 points per tile harvested.
If you can, try to grow grain crops or flax since threshing gives you 0.1 point per 10 (might not look like much but if you get for example a thousand oat and a thousand rye per year it's 20 points easily gained).
Animal feed gives you 0.1 and making fertilizer gives 0.1 per 2 fertilizers produced.
I am not sure if villagers taking care of animals give you points since the guide doesn't mention it (it probably gives a bit but I can't say for sure) but animals are a good way to make money and level your diplomacy skill, and pigs are very helpful for farming since it allows you to make fertilizer a lot more easily.
The main thing is to have workers for the fields, making fertilizer and threshing (avoid telling them to make flour or animal feed since they could end up using up all of the seeds) and to have seasons go by at a decent speed and you will unlock the stable pretty quickly.
If you want to "force" it then making big fields and working on them works but it can rapidly become a chore.
Having animals also adds to tech points in farming, but only if they produce goods. For this you need animal feed and a worker in each stable feeding the animals and collecting their goods.
For collecting stuff from the animal stables the workers add points to the farm tech tree and this pays out pretty well with time. Rule of thumb: the more stuff the workers get from the stables, the more points they add to the farm tree.
Working in the stables such as collecting eggs and feathers or manure and all others count each day, other than field work which only can be done once per season for each field plot.
So the total of all farming related buildings add quite a lot to the farming tech tree.
So having chickens, pigs and geese is definitely a must (with workers) if the aim is to unlock the stable quickly.
(just a nitpick, not stables but animal houses since the horse and donkey don't produce anything)
I hope you understood what I wrote. (my concern is not the game but the use of the forum (learning by error) ;)
Thank you so much
No worries, I understand. :)
Happens to most of us that the quoting goes somehow wrong. ;)
You say organically but farming to be able to get a stable doesn't sound very organic to me.
Many people start "farming" with chickens for example, without ever working a field or planting anything (I'm talking in real life obviously) so the fact that I have to do all the planting stuff in order to do the animal raising stuff is kinda weird imho.
That's what's called "game mechanics" in real life.