Medieval Dynasty

Medieval Dynasty

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Laying a crop field
Hi i find something very annoying in this game unlike many other games when it comes to laying a crop field in your village.

My village is nicely neat and tidy all buildings is nicely placed with space between them with a palisade surrounding the village i took much time and patience doing all this so it looks nice and pleasing to look at.

Then comes placing the crop field and i find you can't rotate the square field to your liking so it don't fall square to the rest of the village which would make it more pleasing to the eye if it could be placed square and neatly in line with the rest of the village, this is a big let down in this game and i am considering giving it a thumbs down until it is corrected.

I go to place a field you get a see thru green lighted square post and when you look at the base of that post it will not rotate in small degrees rotation you seem to have it off square sadly.

there seems to be nothing you can do to rotate the positioning of that crop field which i am surprised the developers have not corrected this flaw yet in this game with the amount of updates released i would of thought they would of sorted this out long ago.

the only way around this issue at the moment is to lay your field first then build your buildings around that field where as i placed my buildings first and do the field last now i am up the river without a paddle and will have to start all over again and lay the field first.

shame on you devs for not sorting this out i understand it is an alpha game but this issue is a BIG breaker to the success of this game.

You must be able to turn the position of a field in small degrees to fall in line with your village and your liking after all you can turn the position of buildings by turning your own body position but nothing for a field
Last edited by ƸӁƷ ♥Hot Lips♥ ƸӁƷ; Oct 23, 2020 @ 4:54am
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Showing 1-15 of 31 comments
Paperback Oct 23, 2020 @ 5:31am 
why is it necessary to rotate fields? the field follows north west south east directions. I find that it really makes absolutely no difference. It is Pointless to try and Shame people for working on the game. maybe try putting your fields outside of your walls/village. I line buildings up in all sorts of directions and still plenty of room for fields.. also be careful as you progress you should save before building just in case of accidents.

You want the fields to be able to be rotated. Also when you do have field workers for you barn. You will need to practice quickload and save to instigate your farmers into checking their pattern and continuing their work. Any way, have fun. Keep the fields small at the start.

Rotating fields is not a big breaker to the success of this game.

Potential Big Breakers to the success for this game would be (purely example) If weapons don't do damage. Workers don't work. WASD doesn't operate. Crashes, bugs etc. This early access game has a lot of great features currently and the devs have a gameplan on what they are doing.

I know it is frustrating to learn certain elements of this game, but it is on the way of progressing.
Mr. Noob Oct 23, 2020 @ 5:49am 
In most games where you can place crops on the floor of the game, you cannot rotate the field. There is a reason for it. Programming what you are asking for is quite a challenge.

Just take it as part of the game that you need to look at which side your field crops will be and live with it. ;)
Originally posted by Maze Of Hell:
In most games where you can place crops on the floor of the game, you cannot rotate the field. There is a reason for it. Programming what you are asking for is quite a challenge.

Just take it as part of the game that you need to look at which side your field crops will be and live with it. ;)

well with your comment then it would be good to rotate a field as it's never been done before so it would be a first and i am sure very much liked by many it would make this game stand out against any others of it's kind.

but some of us do prefer our village to look neat and tidy.
in the real world you would never just lay a field just any how you would lay it so you get the most out of the acres you have to lay crops with.

the way it is set now i have also a lot of wasted space which would be used better if fields could be rotated.

any how if no developer can create this feature then i feel they should look for a new line of work to earn money as we are living in 2020 and with tech and computers the way they are today anything is possible.

good luck with your game
Originally posted by Paperback:
why is it necessary to rotate fields? the field follows north west south east directions. I find that it really makes absolutely no difference. It is Pointless to try and Shame people for working on the game. maybe try putting your fields outside of your walls/village. I line buildings up in all sorts of directions and still plenty of room for fields.. also be careful as you progress you should save before building just in case of accidents.

You want the fields to be able to be rotated. Also when you do have field workers for you barn. You will need to practice quickload and save to instigate your farmers into checking their pattern and continuing their work. Any way, have fun. Keep the fields small at the start.

Rotating fields is not a big breaker to the success of this game.

Potential Big Breakers to the success for this game would be (purely example) If weapons don't do damage. Workers don't work. WASD doesn't operate. Crashes, bugs etc. This early access game has a lot of great features currently and the devs have a gameplan on what they are doing.

I know it is frustrating to learn certain elements of this game, but it is on the way of progressing.

just because a field can point N,E,S,W it can sadly point NE,SE,NW,SW which is the case in my situation.

I strongly feel the game would be much better if you can rotate a field to have it in the position you choose that is my preference so sorry but this is an issue i dislike very much and if or when i am asked about any good or bad points regarding this game this will be a bad point sorry if you dislike that but that is life.
CellNav Oct 23, 2020 @ 10:18am 
Originally posted by ƸӁƷ ♥Hot Lips♥ ƸӁƷ:
Then comes placing the crop field and i find you can't rotate the square field to your liking so it don't fall square to the rest of the village which would make it more pleasing to the eye if it could be placed square and neatly in line with the rest of the village, this is a big let down in this game and i am considering giving it a thumbs down until it is corrected.

I go to place a field you get a see thru green lighted square post and when you look at the base of that post it will not rotate in small degrees rotation you seem to have it off square sadly.

there seems to be nothing you can do to rotate the positioning of that crop field which i am surprised the developers have not corrected this flaw yet in this game with the amount of updates released i would of thought they would of sorted this out long ago.

I believe the feature you require is one that "paints" the crop field over the square grid pattern that our map is sitting upon. This would remove your anxiety, but it may create anxiety for other players. Indeed, we wouldn't be having this discussion if we could paint a field, but we would be having different discussions about :

1. AI Workers tending (what looks like) and empty grid that was 1% painted.
2. Crop yields being lower (or missing) over a grid that isn't 100% painted.
3. AI path finding issues?
4. Fields less that 100% blocking potential object placing?
5. <insert more OCD reasons here>

Can we say that at the moment, one OCD case isn't being resolve?

If there are other games to play that does not generate anxiety, how come people don't play those games but prefer to play games that create anxiety?

^ That is a big question that is never answered (by the person with anxiety).
Last edited by CellNav; Oct 23, 2020 @ 10:20am
Nedrial Oct 23, 2020 @ 10:24am 
just start your village with a field first and place your buildings according to the field direction. it is Early Access, I think there are more important features to implement before we get more options for the fields
kelsobluebane Oct 23, 2020 @ 11:12am 
One solution for programmers might be the addition of raised beds that can be orientated through 8 different planes but can only be planted and harvested by players and not npc. It would be preferable if they snapped together.
CellNav Oct 23, 2020 @ 11:13am 
Originally posted by Nedrial:
just start your village with a field first and place your buildings according to the field direction.

I fear that the OP might have been aware of that, but the OP ignored it?

Some facts about what the OP did :

Originally posted by ƸӁƷ ♥Hot Lips♥ ƸӁƷ:
My village is nicely neat and tidy all buildings is nicely placed with space between them with a palisade surrounding the village i took much time and patience doing all this so it looks nice and pleasing to look at.

To build a Palisade, building points required = 2500.

Originally posted by ƸӁƷ ♥Hot Lips♥ ƸӁƷ:
Then comes placing the crop field and i find you can't rotate the square field to your liking so it don't fall square to the rest of the village which would make it more pleasing to the eye if it could be placed square and neatly in line with the rest of the village, this is a big let down in this game and i am considering giving it a thumbs down until it is corrected.

Chapter V "Farming" introduces farming. Before that chapter is completed, the building limit is 8. After completing the chapter, the limit is 12.

Farm plots can be placed before Chapter V, true?

If the building limit was 8, why waste time building a palisade around 8 buildings? Surely the OP knew there was more to build? The OP makes it sound like they have built 30 buildings, and all need to be torn down to now make things square, is that true?

There is no law preventing people from making perfectly square villages, but there is a law for fields requiring perfect alignment with a cardinal direction (at the moment). I'll bet that the OP's village isn't perfectly square, but just square enough to meet their requirements for square.

That means my square village isn't so square, or is the OP's village more square than mine?

I would think that if a person has anxiety with squares (no harm or foul), they using fields to make everything technically or perfectly square would satisfy the requirement.

Maybe the problem isn't that we cannot rotate a field, but the problem is that we can rotate buildings? If we could not rotate a building, then it would be square with the field, yes?

Ask why we are allowed to rotate a building, and I would say because we need it to naturally fit into the terrain for which we cannot sculpt. Terrain is natural, we fit things to fit the terrain rules. I can build a field on natural uneven terrain, but can I build a structure on that same terrain?

I will ask a question to those players living in Europe :

Are your villages perfectly square, or are the "cities" that took several thousand years to build perfectly square?

Last edited by CellNav; Oct 23, 2020 @ 11:15am
CellNav Oct 23, 2020 @ 11:51am 
Originally posted by kelsobluebane:
One solution for programmers might be the addition of raised beds that can be orientated through 8 different planes but can only be planted and harvested by players and not npc. It would be preferable if they snapped together.

That would satisfy players with "square" problems. But wouldn't "modern" raised platforms look ugly?

The beauty of the game isn't squareness, it's building a village on natural terrain without requiring the complete destruction of that terrain. There are villages and towns that still exist in Europe that are not square. They have lasted through hundreds of years of turmoil and yet they still look beautiful, perhaps from the first day the village was established.

As much as I would like to "terra form" the landscape, it would simple destroy the time period for which we are playing.

EDIT: .... I ask players from Europe another question : What is the oldest village in their home country, and is that village square?
Last edited by CellNav; Oct 23, 2020 @ 11:53am
Daiska Oct 23, 2020 @ 12:25pm 
I wouldn't mind being able to rotate crops, but after seeing replies here, I'm fine with them being on a set N/S/E/W axis. I've never wanted to have my village on a tidy, even grid layout. It looks much more natural to have homes and buildings scattered about at different angles, and it will be even better if/when pathways and roads are introduced. Look at the existing villages, and how they're sitting. Some are somewhat like a planned town, but at last half are a bit willy-nilly, and to me at least, those look the best.

The simple solution, is to place fields a little outside your village. It's where they'd be anyway in reality, and the fixed position doesn't need to mesh with the rest of the town.
CellNav Oct 23, 2020 @ 12:33pm 
Since I like to ask big questions ...

Anybody here play the game, Kingdom Come: Deliverance?

A real world location with beautiful villages and castles. Not everything was square. Did anybody complain the villages were not square? Did they get a refund for that exact reason?

If squareness is a problem, then how are people managing to visit the other villages in the game without having a panic attack? Do they stop before the village then ask a friend or family member to proceed into the village for them?

If they can handle walking into a natural village, then why can't they handle building a natural village? If people require squareness with blocks, can I suggest they go back and play Mind Craft? Perhaps that is too obvious playing with perfect blocks, but Mind Craft isn't pretty otherwise we wouldn't be playing non-Mind Craft games, perhaps?

You can take a player out of Mind Craft, but you cannot take the Mind Craft out of the player. (without pulling many teeth, causing pain and anxiety)

If the developer can make it happen without destroying the beauty of the game, they will get that reward people have spoken about, a reward to make the game wonderful and not a reward for making another Mind Craft with round edges.
bikes02 Oct 23, 2020 @ 12:54pm 
Originally posted by Maze Of Hell:
There is a reason for it. Programming what you are asking for is quite a challenge.

Why would it be a challenge, you can already rotate buildings
jhughes Oct 23, 2020 @ 12:59pm 
Originally posted by bikes02:
Originally posted by Maze Of Hell:
There is a reason for it. Programming what you are asking for is quite a challenge.

Why would it be a challenge, you can already rotate buildings
A building is a single size. A field is a bunch of square blocks of a random size from 1x1 to 16x16. How do you rotate something that you build block by block?

What makes you think a 8x16 item, which fits one way would be able to rotate?

Why harder.. Well it would have to be a two step process at minimum. Set the full size.. Then rotate that full size. Rhst is much harder than rotating somerhing that is always the same size.
Last edited by jhughes; Oct 23, 2020 @ 1:02pm
bikes02 Oct 23, 2020 @ 1:02pm 
Originally posted by jhughes:
Originally posted by bikes02:

Why would it be a challenge, you can already rotate buildings
A building is a single size. A field is a bunch of square blocks of a random size from 1x1 to 16x16. How do you rotate something that you build block by block?

Simple, decide what size of field you want, then be able to rotate it and build it
Daiska Oct 23, 2020 @ 1:15pm 
I see it more of a NPC pathfinding issue than the field itself. You think fieldworkers are bad now? Oi vey!
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Date Posted: Oct 23, 2020 @ 4:44am
Posts: 31