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You want the fields to be able to be rotated. Also when you do have field workers for you barn. You will need to practice quickload and save to instigate your farmers into checking their pattern and continuing their work. Any way, have fun. Keep the fields small at the start.
Rotating fields is not a big breaker to the success of this game.
Potential Big Breakers to the success for this game would be (purely example) If weapons don't do damage. Workers don't work. WASD doesn't operate. Crashes, bugs etc. This early access game has a lot of great features currently and the devs have a gameplan on what they are doing.
I know it is frustrating to learn certain elements of this game, but it is on the way of progressing.
Just take it as part of the game that you need to look at which side your field crops will be and live with it. ;)
well with your comment then it would be good to rotate a field as it's never been done before so it would be a first and i am sure very much liked by many it would make this game stand out against any others of it's kind.
but some of us do prefer our village to look neat and tidy.
in the real world you would never just lay a field just any how you would lay it so you get the most out of the acres you have to lay crops with.
the way it is set now i have also a lot of wasted space which would be used better if fields could be rotated.
any how if no developer can create this feature then i feel they should look for a new line of work to earn money as we are living in 2020 and with tech and computers the way they are today anything is possible.
good luck with your game
just because a field can point N,E,S,W it can sadly point NE,SE,NW,SW which is the case in my situation.
I strongly feel the game would be much better if you can rotate a field to have it in the position you choose that is my preference so sorry but this is an issue i dislike very much and if or when i am asked about any good or bad points regarding this game this will be a bad point sorry if you dislike that but that is life.
I believe the feature you require is one that "paints" the crop field over the square grid pattern that our map is sitting upon. This would remove your anxiety, but it may create anxiety for other players. Indeed, we wouldn't be having this discussion if we could paint a field, but we would be having different discussions about :
1. AI Workers tending (what looks like) and empty grid that was 1% painted.
2. Crop yields being lower (or missing) over a grid that isn't 100% painted.
3. AI path finding issues?
4. Fields less that 100% blocking potential object placing?
5. <insert more OCD reasons here>
Can we say that at the moment, one OCD case isn't being resolve?
If there are other games to play that does not generate anxiety, how come people don't play those games but prefer to play games that create anxiety?
^ That is a big question that is never answered (by the person with anxiety).
I fear that the OP might have been aware of that, but the OP ignored it?
Some facts about what the OP did :
To build a Palisade, building points required = 2500.
Chapter V "Farming" introduces farming. Before that chapter is completed, the building limit is 8. After completing the chapter, the limit is 12.
Farm plots can be placed before Chapter V, true?
If the building limit was 8, why waste time building a palisade around 8 buildings? Surely the OP knew there was more to build? The OP makes it sound like they have built 30 buildings, and all need to be torn down to now make things square, is that true?
There is no law preventing people from making perfectly square villages, but there is a law for fields requiring perfect alignment with a cardinal direction (at the moment). I'll bet that the OP's village isn't perfectly square, but just square enough to meet their requirements for square.
That means my square village isn't so square, or is the OP's village more square than mine?
I would think that if a person has anxiety with squares (no harm or foul), they using fields to make everything technically or perfectly square would satisfy the requirement.
Maybe the problem isn't that we cannot rotate a field, but the problem is that we can rotate buildings? If we could not rotate a building, then it would be square with the field, yes?
Ask why we are allowed to rotate a building, and I would say because we need it to naturally fit into the terrain for which we cannot sculpt. Terrain is natural, we fit things to fit the terrain rules. I can build a field on natural uneven terrain, but can I build a structure on that same terrain?
I will ask a question to those players living in Europe :
Are your villages perfectly square, or are the "cities" that took several thousand years to build perfectly square?
That would satisfy players with "square" problems. But wouldn't "modern" raised platforms look ugly?
The beauty of the game isn't squareness, it's building a village on natural terrain without requiring the complete destruction of that terrain. There are villages and towns that still exist in Europe that are not square. They have lasted through hundreds of years of turmoil and yet they still look beautiful, perhaps from the first day the village was established.
As much as I would like to "terra form" the landscape, it would simple destroy the time period for which we are playing.
EDIT: .... I ask players from Europe another question : What is the oldest village in their home country, and is that village square?
The simple solution, is to place fields a little outside your village. It's where they'd be anyway in reality, and the fixed position doesn't need to mesh with the rest of the town.
Anybody here play the game, Kingdom Come: Deliverance?
A real world location with beautiful villages and castles. Not everything was square. Did anybody complain the villages were not square? Did they get a refund for that exact reason?
If squareness is a problem, then how are people managing to visit the other villages in the game without having a panic attack? Do they stop before the village then ask a friend or family member to proceed into the village for them?
If they can handle walking into a natural village, then why can't they handle building a natural village? If people require squareness with blocks, can I suggest they go back and play Mind Craft? Perhaps that is too obvious playing with perfect blocks, but Mind Craft isn't pretty otherwise we wouldn't be playing non-Mind Craft games, perhaps?
You can take a player out of Mind Craft, but you cannot take the Mind Craft out of the player. (without pulling many teeth, causing pain and anxiety)
If the developer can make it happen without destroying the beauty of the game, they will get that reward people have spoken about, a reward to make the game wonderful and not a reward for making another Mind Craft with round edges.
Why would it be a challenge, you can already rotate buildings
What makes you think a 8x16 item, which fits one way would be able to rotate?
Why harder.. Well it would have to be a two step process at minimum. Set the full size.. Then rotate that full size. Rhst is much harder than rotating somerhing that is always the same size.
Simple, decide what size of field you want, then be able to rotate it and build it