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Pretty sure it's a Bug or possibly part of a new system that hasn't been fully implemented yet.
I also started paying attention to matching ages more closely (someone mentioned that "hook ups".....baby making? :) happens only if they are closer to each others ages? not sure if that is true, but I decided to try matching people +/- 2 years in age
Then I recruited a new male worker. In the past, new villagers automatically went to an empty house, but this new one had a status of 'Homeless' until I manually placed him in the empty (old) house. I'm OK with that too.
But, when I recruited a second male worker, I was not able to put him in the same house as the other new guy. It seems we can only put male+female couples together in the same house now. I see this as a problem.
I have one couple where the guy is 4 years older, and they had a baby. Another couple with a 5 year difference has not. I also have a couple where the woman is 2 years older and they are still childless. I made some changes to those 2 couples and put them with different partners. I'm waiting to see if that helps.
The developers are trying to make houses for family units and not use the houses as barracks.
Edit: Had to edit 'a man and a woman' to 'two men'. Don't know where my brain was going, I just woke up XD
are you assigning workers to storage buildings? if so, you can move them. they arent needed/dont do anything...unless you want to for aesthetics of course. no mechanics for it.
I am not sure I am seeing the same issue. I have 10 houses, 2 resource, 2 food store, 1 tavern, 1 barn, 1 smithy, 1 sewing, 2 woodshed, 1 excavation, 1 workshop, 1 fishing hut....and everything is fully staffed with an empty house.....and I still have everything staffed and an empty house. 23/25 buildings (still early days on a new build). once I unlock 30, i might expand to include some animal husbandry to mess around with it. so add in 1 henhouse, 1 pigsty, 1 goose...whatever, 1 sheep....pasture?, and 1 cowshed. I have room for 2 more houses in that build, 1 currently empty + 2 to build - 6 more people. The higher tier buildings I believe allow more workers, so at that point it is time to make hard choices about the direction of your village. what building to focus. Once they increase to 50, then the need to make the hard choice will go away again....
Now I did all this math in my head, so I certainly might have miscounted. I still support building limits, though fine with it if they gate increases to say dynasty rep over 50.
currently the idea is family centered so they are working within that. maybe eventually they will broaden it. dunno though. a lot of the late game plans are still kinda unknown. They have mentioned city status. so maybe smaller footprint houses built on each other like rowhouses?
so for the record, and working within the current mechanics, I have started by building up a lot before recruiting anyone. then once I hit the chapter quest where you have to have 10 ppl and 5 workers is when I go on a recruitment drive.
this helped planning. I also only recruited couples....meaning for every man I recruited, I recruited a woman.
certainly not the only way to play, just the way I have so far.
oh also lesson learned, I tend to try and keep at least one building slot open for upgrades till more is unlocked. that way you can build the upgrade before destrying the old. might be a better way, just how ive been doing it
Good Luck to you! happy gaming!