Medieval Dynasty
Like Others, I'm at a Stopping Point
Even in early Alpha, this game is a lot of fun and I'm really looking forward to what lies ahead. But, as many others have stated, once you're married, have an heir, and hit the 30 building limit there's really nothing left to do. I have over 110 hours played, and 11,600 rep.

Here are some things that could help right away:
- Raise the building limit to at least 50
- Allow Racimir's wife to have a second child
- Add a 'bunkhouse' building where 8-10 people could live (no babies born here)
- Level 3 house should have more beds than the level 2 house (5 or 6 at least)
- Add a public 'Store/Market' building so we can sell our excess goods without having to haul them into town (and/or have a travelling merchant stop by each season)
- Make some of these new things expensive (time sink and/or materials) so we have to work for them and, therefore, it will take longer to reach the stopping point many of us are at now


Some things I hope to see in the near future:
- Paths/roads for our village
- Water Well
- Bridges
- Make building placement more forgiving, like auto-remove obstacles (unless it is another building)
- Auto-flatten irregular terrain as I cultivate farmland. (and remove rocks)
- Make large rocks removable with a pickaxe
- Animal breeding with options to slaughter or sell the excess
- Stone firepits in homes should start up at dusk like the ones outside do (and stay lit all day in cold weather)
- Children should stay inside when the weather is cold. If mom works in the tavern, the kid should be there and not out wandering barefoot in the snow. It's an immersion-breaker when I see things like this happening.
- Ability to repair buildings BEFORE they go red
- Different quest and conversation options with my wife and workers (I get quests from my workers saying they are starving or their house needs repair when I know it's not true)


Some things I hope to see in the distant future:
- 2 or 3 story multi-family buildings
- Stone CASTLES !!! (walls, buildings, moat, drawbridge)
- If bandits are added, we will need guard towers, weapons for our guards, and military skills for our villagers. Bandits and other major new content should be held off until current content is fleshed-out, debugged, and in a much better state than it is now.

For now, I will find another game to play, but I will keep a close eye on things here, because I am really enjoying this game a lot, but at this point I have nothing left to do.
< >
Showing 1-15 of 34 comments
+1 very nice and clear described.
And which of all these points making the game longer playable?

Just reading things to automate all, store market to not selling the poducts yourself.....
Originally posted by wiwawaasmann:
And which of all these points making the game longer playable?

Just reading things to automate all, store market to not selling the poducts yourself.....

These things would all extend playing time beyond what it is now:

Higher building limit = more buildings to build and more resources to gather
Higher capacity buildings = more villagers to recruit = more workers for more farmland
New buildings (bunkhouse, bridges, well, etc...) = more time and resources.

The other things are more about fleshing out the game, with my point being that MAJOR new content (like bandits) should wait until existing content is finished.

The only thing I mentioned as 'automated' that would actually save time is the merchant. As for the 'auto-level' farmland, I just want the ability to remove rocks and irregular terrain, or do it automatically. No farmer would leave a large rock in the middle of a field if it could be removed with a pickaxe.
Originally posted by SlydeRule:
Even in early Alpha, this game is a lot of fun and I'm really looking forward to what lies ahead. But, as many others have stated, once you're married, have an heir, and hit the 30 building limit there's really nothing left to do. I have over 110 hours played, and 11,600 rep.

I unlocked the 30 building limit about year 9, I'm on year 17 now. I have 314 hours played with 11,333 rep. For the past 8 years I've been living the life given to me and I always have something to do. Strange how you've got nothing to do, or just nothing new to do?

My building limit is 23/30, the last 7 slots reserved for the 7 new homes planned for the future. The only buildings I don't have is the fishing hut and cow shed. I won't actually hit the 30/30 building limit problem until 16 years from now (with my current setup).

The 50 limit will come in handy in about 16 to 20 years from now, but that depends because I'm not there yet, I can only estimate what I'll need.

If they gave you 50 buildings now, would you need them since you're still in your 1st generation? If they gave you 50 buildings then you might come back in 80 hours (still on your 1st generation) and say you have reached the limit ... bored, and want even more?

You are playing a Dynasty game with many generations, but it seems you only want to play the 1st generation with more content that would be expected for the future generations?
The trick is to find a way to have endless things todo in game or you will hit that spot nomatter what.
Originally posted by CellNav:
Originally posted by SlydeRule:
Even in early Alpha, this game is a lot of fun and I'm really looking forward to what lies ahead. But, as many others have stated, once you're married, have an heir, and hit the 30 building limit there's really nothing left to do. I have over 110 hours played, and 11,600 rep.
You are playing a Dynasty game with many generations, but it seems you only want to play the 1st generation with more content that would be expected for the future generations?
reading the forums it seem alot of players just want to play Racimir and have no time to play out a dynasty.
Originally posted by CellNav:
Originally posted by SlydeRule:
Even in early Alpha, this game is a lot of fun and I'm really looking forward to what lies ahead. But, as many others have stated, once you're married, have an heir, and hit the 30 building limit there's really nothing left to do. I have over 110 hours played, and 11,600 rep.

I unlocked the 30 building limit about year 9, I'm on year 17 now. I have 314 hours played with 11,333 rep. For the past 8 years I've been living the life given to me and I always have something to do. Strange how you've got nothing to do, or just nothing new to do?

My building limit is 23/30, the last 7 slots reserved for the 7 new homes planned for the future. The only buildings I don't have is the fishing hut and cow shed. I won't actually hit the 30/30 building limit problem until 16 years from now (with my current setup).

The 50 limit will come in handy in about 16 to 20 years from now, but that depends because I'm not there yet, I can only estimate what I'll need.

If they gave you 50 buildings now, would you need them since you're still in your 1st generation? If they gave you 50 buildings then you might come back in 80 hours (still on your 1st generation) and say you have reached the limit ... bored, and want even more?

You are playing a Dynasty game with many generations, but it seems you only want to play the 1st generation with more content that would be expected for the future generations?

I am in the winter of year 8 and my kid will be 5 in the spring. I have most of the buildings built, including 11 homes (pop. 31 with 22 adults and 9 children). I have 3 of the 4 Technologies maxed out - only Building Tech remains where I can work towards a House (with the same number of occupants as my current houses) and Storage III. To raise Building I need to build (can't because I'm at max), chop down a zillion more trees, or mining for resources I don't need.

I can also continue to do the same old quests over and over and over again. So you're right, there are things to do, but with nothing NEW to do I'm afraid I will begin to hate the game, and I don't want that to happen so I'll just play something else for a while.
Originally posted by KingDerekofDreamland:
Originally posted by CellNav:
You are playing a Dynasty game with many generations, but it seems you only want to play the 1st generation with more content that would be expected for the future generations?
reading the forums it seem alot of players just want to play Racimir and have no time to play out a dynasty.

I look forward to playing future generations, but right now, if I wait 13 more years for my heir to come of age, he will be just as bored as Racimir is now. I don't think the Devs anticipated that some players would get this far so fast. I'm retired, so I have lots of time to play and I really like the game, so I will be patient.
Originally posted by KingDerekofDreamland:
Originally posted by CellNav:
You are playing a Dynasty game with many generations, but it seems you only want to play the 1st generation with more content that would be expected for the future generations?
reading the forums it seem alot of players just want to play Racimir and have no time to play out a dynasty.

Yes, I'm seeing that as well. People open the door with a potential building limit of X/30 for their 1st Generation and they only seem to want to increase X because they can, but it has been shown (by many players) that we really don't need a lot of people and a lot of buildings. We won't need a higher building limit until the 2nd or 3rd generation arrives, but players don't seem to care about the 2nd or 3rd generation ... their play habit is 'Generation NOW'.

Even the off topic discussion, "I need longer days" ... How many times have we told those players that those days will come naturally after unlocking the 30 building limit. The player will have 20 more years to do something they couldn't do in the first 5 years.

All of the OP's suggestions are correct, but how many of those suggestions can be stretched out over the next 40 years of game time?

Originally posted by SlydeRule:
- Ability to repair buildings BEFORE they go red

How about tearing down one wall or roof when you see it's about to go red? I don't recommend that for homes unless you are quick about it, but it's possible. At the very least, that will give you something to do that requires you to spend a moment to look at the wall or roof, then decide if you want to spend the time NOW to replace it, or repair it later. Most repairs can wait a few seasons, depends on if you want to look at holes. I have gone about 3 seasons without repairing anything and then spend all my time repairing on one day. (just a thought, not advice).
Originally posted by SlydeRule:
I am in the winter of year 8 and my kid will be 5 in the spring. I have most of the buildings built, including 11 homes (pop. 31 with 22 adults and 9 children). I have 3 of the 4 Technologies maxed out - only Building Tech remains where I can work towards a House (with the same number of occupants as my current houses) and Storage III. To raise Building I need to build (can't because I'm at max), chop down a zillion more trees, or mining for resources I don't need.

I commend you with a +1 for getting your 1st generation up and running, you have put all the pegs into the holes on your wooden play field, but you ran out of holes for now, but can you temporarily open a hole for the next level house?

If you are swimming in resources, can you not tear down your woodshed for a day? Do you have a fishing hut you can do without for a day or two?
Originally posted by SlydeRule:
I look forward to playing future generations, but right now, if I wait 13 more years for my heir to come of age, he will be just as bored as Racimir is now. I don't think the Devs anticipated that some players would get this far so fast. I'm retired, so I have lots of time to play and I really like the game, so I will be patient.

The devs did anticipate population rate when the game first came out, but ... Player's complained they didn't want to WAIT until rep was 15,000 to add another person. Players wanted to bull rush their 1st generation and as a result, they reached their own limit (30/30), now they ask for more when that more is reserved for future generations.

I'm sorry to read that you are bored ... :(
Originally posted by SlydeRule:
Originally posted by wiwawaasmann:
And which of all these points making the game longer playable?

Just reading things to automate all, store market to not selling the poducts yourself.....

These things would all extend playing time beyond what it is now:

Higher building limit = more buildings to build and more resources to gather
Higher capacity buildings = more villagers to recruit = more workers for more farmland
New buildings (bunkhouse, bridges, well, etc...) = more time and resources.

The other things are more about fleshing out the game, with my point being that MAJOR new content (like bandits) should wait until existing content is finished.

The only thing I mentioned as 'automated' that would actually save time is the merchant. As for the 'auto-level' farmland, I just want the ability to remove rocks and irregular terrain, or do it automatically. No farmer would leave a large rock in the middle of a field if it could be removed with a pickaxe.

Sorry, please think about what u r writing:

Higher building limit: How much time in years u need to build them? 2/3 years?

More resources to gather: And u mean with more ressources the game will be longer playable? Please think about once more.

Higher capacity buildings: More Worker, more fields, more ressources the game will be longer playable?

New buildings (bunkhouse, bridges, well, etc...): same as above, more ressources .......



Originally posted by SlydeRule:

I am in the winter of year 8 and my kid will be 5 in the spring. I have most of the buildings built, including 11 homes (pop. 31 with 22 adults and 9 children). I have 3 of the 4 Technologies maxed out - only Building Tech remains where I can work towards a House (with the same number of occupants as my current houses) and Storage III. To raise Building I need to build (can't because I'm at max), chop down a zillion more trees, or mining for resources I don't need.

I can also continue to do the same old quests over and over and over again. So you're right, there are things to do, but with nothing NEW to do I'm afraid I will begin to hate the game, and I don't want that to happen so I'll just play something else for a while.
Sounds like you picked an easy spot to build, if so, could try a harder spot, or build up slower.
Originally posted by Seedy:
Sounds like you picked an easy spot to build, if so, could try a harder spot, or build up slower.

I did pick a good spot - just west of the 2nd bridge west of Gostovia. This is my second game. In the first game I started closer to Gostovia and played for 5 years, but the terrain wasn't flat enough for some of my level 2 buildings. That's why one of my requests is for building placement to be more 'forgiving. If you pick a spot that's not flat enough you might not be able to place some buildings anywhere close to your village.
What the game really needs next is consuming of good.

1. Workers need tools and these tools decline just like the players tools
2. Farmers use up seeds and fertilizer
3. Inhabitants of my village need clothes which also should decline over time (players clothes too)
4. To manage all these needs we need the possibility to not only tell workes what to built but also how many. So for example, built pickaxes until there are 4 in sock.

This would slow down the progress ingame and make it more realistic.

I'm in year 3, main quest and Alwin quest are finished. 17 people in my town 10200 reputation, wife and son.
But the thrill in this game was over way before as I got my first villager. He planted fields for free and byebye money and food problems.
< >
Showing 1-15 of 34 comments
Per page: 1530 50

Date Posted: Nov 1, 2020 @ 9:47am
Posts: 34