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At one click you advance 10 years.
After all, once you have the village established there is not much to do.
I'm not sure if this is true but I have heard that when your character dies but if your heir is 18 or older then you become your heir
Life is easy and I am very grateful that a year is split into seasons of 3 days because that is more than enough time to maintain the village and earn a reputation & revenue.
As with many Early Access games, I'm not going to abandon the game, but rather play it now and then while I await further updates on the Roadmap progression to a release version. That is par for the course and I'm well prepared to patiently wait for the next couple of years that will likely take.
I started over several times and kept two playthroughs. One is in year 17, the other in year 33. In the longer one, I threw Racimir unarmed in front of a wolf because I wanted to play his heir. So I have been playing his son for 15 years now. It's not much different. You just have to find a new wife and your son has a different name.
Things are getting a bit interesting now, as first villagers die and a lot of kids turn 18, are not happy, want to move out and have a partner. Quite a challenge with the building limit.
I am pretty sure that the mid- and endgame will be much more interesting that what I am playing now, once it is implemented.
250 hours into a game is not much for me, if I really like a game and enjoy just spending time there. Some days I just stand there and watch what everyone is doing. I walk to the forest with the hunters and watch them hunt. They actually shoot real arrows and the animals actually fall to the floor. I love to watch the field workers, or the kids gathering around the fire. One of my 4 years old village girls constantly gets into trouble, and I like to take pictures of her.
Every player is different. I am happy when not much is happening.
In practice, that means that there should be crafting trances, which are skills that are unlocked with skill points.
Yesterday in my game, I got up in the morning, got myself 192 roasted meat and 192 onions out of storage, and crafted it into roasted meat with gravy. This took 8 game hours (16 real life minutes.) While my character was crafting, I took a break. I didn't really feel like watching 192 animations of stirring motions. It was 16 minutes of nothing interesting happening. When I came back, there were still four hours left in the day, and I used it to build a building, with the resources that my lumberjacks and miners had produced that day.
My proposal is that, since I have already maxed out my crafting skill points, I should have been able to unlock a tier four skill called "cooking trance", and cooked my 192 recipes in a few seconds rather than 16 minutes. This is not unbalanced, because game time still passes. The only thing that changes is the time I spend staring at the screen waiting for my crafting to complete.
If I had something better to do than crafting, like build a building, or completing a quest, or managing my villagers, there would be no time compression. Everything would play out in normal time: one game hour per two real minutes. Taking some of the waiting out of the game doesn't remove anything of value. But when you get to a point in the game where there is nothing to do but wait for the next life event, the game supports that.
The cooking should be done by NPC's, but they need to work a lot faster.
Maybe not as faster as the player, but not 10% of the speed, that is ridiculous.
Also, NPC crafting needs needs an order tab.
In your example, we should be able to get the Tavern cook and specify, "Make 192 Meat with gravy dishes".
It completely breaks my immersion.
The game is supposedly a Medieval RPG. The player is a young male, who cannot make iron tools in the smithery, but can cook, make shoes and sew tunics. There is something really weird going on here.
By the time the heir dies at 60 his own son will be in his early 20s to continue. Then the cycle will repeat itself. 40-20-40-20....
In other words, every other dynasty member is playable for 20 years. Or you can commit suicide by wolf the moment your heir is 18 so every member is playable for 20 years.
“Honey, will you marry me, my life expectancy is only 40 so you can become a wealthy widow real soon.”
OMG YOU HAD ME AT WOLF YES I WILL BE lol.
I do an awful lot of cooking though, very rarely is it stew, since potage sells for twice as much. But recently, I've taken to baking pies and bread, just for a little variety.
The only chore that forces me to go find something useful to do while waiting is the wheat threshing. Threshing 1,000 wheat is time enough to make coffee, take the dog for a walk and fold the laundry!
I suppose my needs would be met if the game would let me wake up in the morning, decide nothing needs to be done around the village today, and go right back to sleep. But for me that breaks immersion even more than crafting huge stacks of things. I agree that doing math in my head is not very immersive. But I have plenty of time to do that while I am staring at the screen waiting for the crafting to be done, and it keeps my mind occupied.
1) I can take over my heir when he turns 18, and I can let Racimir 'retire' as a bartender in my tavern.
2) New content is added so my heir has something to do - more buildings, more villagers to recruit, new quests, etc...
If neither of these things happen I don't see the point in continuing to play. Right now I have built everything I can, I have all the resources I need, and I'm bored out of my mind doing the same quests over and over again.
I spend hardly any time at all in the game right now, because there is nothing left to do.
I’ve found that cooking 120 Potages gives me just enough time to go smoke. I make most of my in-game money selling potages.