Medieval Dynasty

Medieval Dynasty

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Melphiz Nov 15, 2020 @ 5:28am
Dynasty? What for and how long until then? And will you be there?
Oh, you've read the title and decided to take a look? Let me welcome you to a discussion that's on my mind.

So, the game is about creating a dynasty. But beside the early progress in building and hiring, there's one thing that bothers me:
When exactly is it meant for me to play on in the bloodline of my dynasty?

Let's say, you have a 3 days season - each at least 30 real life minutes long (if you sleep, you know).
Which makes it at least 1.5 hours for one season. So, 6 hours a year.

Racimir now is 18 years old. Say you'll have a son with 20 and since you are not completely useless you will not die before the age of 60 (I heard the chance naturally increases by that age, that a character will die).
42 years of at least 6 hours real life, that's crazy. I mean, really - over 250 hours until you might take over your, by then 40 years old, son and play the dynasty part of the game ...

My bet: Most will have left the game already by then. It's not even thinking about ingame content, just the time itself for the mainfocus of the game.

My question to you, as you still read it: Will you stay with your dynasty until then?

Let me know your thoughts, I'm curious what other players think.
As I have already read about people stating that players want to do everything in Racimir's lifetime and do not care about the dynasty aspect. Well, that would be no surprise to me, at all.
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Showing 1-15 of 20 comments
Luckso Nov 15, 2020 @ 6:19am 
42
Tony Liberatto Nov 15, 2020 @ 7:15am 
Maybe one way to go over this issue, would be to have a jump time feature.
At one click you advance 10 years.
After all, once you have the village established there is not much to do.
AlbinoTiger Nov 15, 2020 @ 7:42am 
well, they are making more and more updates so the game is changing and improving so there is more to play

I'm not sure if this is true but I have heard that when your character dies but if your heir is 18 or older then you become your heir
grapplehoeker Nov 15, 2020 @ 7:59am 
I have played for 140+ hours. Currently, I have reached the end of the Uniegost storyline quest and my son is now 10 years of age.
Life is easy and I am very grateful that a year is split into seasons of 3 days because that is more than enough time to maintain the village and earn a reputation & revenue.
As with many Early Access games, I'm not going to abandon the game, but rather play it now and then while I await further updates on the Roadmap progression to a release version. That is par for the course and I'm well prepared to patiently wait for the next couple of years that will likely take.
Originally posted by grapplehoeker:
I have played for 140+ hours. Currently, I have reached the end of the Uniegost storyline quest and my son is now 10 years of age.
Life is easy and I am very grateful that a year is split into seasons of 3 days because that is more than enough time to maintain the village and earn a reputation & revenue.
As with many Early Access games, I'm not going to abandon the game, but rather play it now and then while I await further updates on the Roadmap progression to a release version. That is par for the course and I'm well prepared to patiently wait for the next couple of years that will likely take.
this is why i never bought it in the 1st case because theres not much to do and im waiting for more stuff to be loaded into game
Lailantie Nov 15, 2020 @ 9:44am 
I actually played 469 hours. Because I love the game so much. I love the graphics, the atmosphere and the lack of violence. There aren't many games out there with these features.

I started over several times and kept two playthroughs. One is in year 17, the other in year 33. In the longer one, I threw Racimir unarmed in front of a wolf because I wanted to play his heir. So I have been playing his son for 15 years now. It's not much different. You just have to find a new wife and your son has a different name.

Things are getting a bit interesting now, as first villagers die and a lot of kids turn 18, are not happy, want to move out and have a partner. Quite a challenge with the building limit.

I am pretty sure that the mid- and endgame will be much more interesting that what I am playing now, once it is implemented.

250 hours into a game is not much for me, if I really like a game and enjoy just spending time there. Some days I just stand there and watch what everyone is doing. I walk to the forest with the hunters and watch them hunt. They actually shoot real arrows and the animals actually fall to the floor. I love to watch the field workers, or the kids gathering around the fire. One of my 4 years old village girls constantly gets into trouble, and I like to take pictures of her.

Every player is different. I am happy when not much is happening.
dlange Nov 15, 2020 @ 10:09am 
I would like the game to have adaptive time compression: When there is something interesting to do, there is time to do it. When there is nothing interesting to do, time goes fast.
In practice, that means that there should be crafting trances, which are skills that are unlocked with skill points.

Yesterday in my game, I got up in the morning, got myself 192 roasted meat and 192 onions out of storage, and crafted it into roasted meat with gravy. This took 8 game hours (16 real life minutes.) While my character was crafting, I took a break. I didn't really feel like watching 192 animations of stirring motions. It was 16 minutes of nothing interesting happening. When I came back, there were still four hours left in the day, and I used it to build a building, with the resources that my lumberjacks and miners had produced that day.

My proposal is that, since I have already maxed out my crafting skill points, I should have been able to unlock a tier four skill called "cooking trance", and cooked my 192 recipes in a few seconds rather than 16 minutes. This is not unbalanced, because game time still passes. The only thing that changes is the time I spend staring at the screen waiting for my crafting to complete.

If I had something better to do than crafting, like build a building, or completing a quest, or managing my villagers, there would be no time compression. Everything would play out in normal time: one game hour per two real minutes. Taking some of the waiting out of the game doesn't remove anything of value. But when you get to a point in the game where there is nothing to do but wait for the next life event, the game supports that.
Tony Liberatto Nov 15, 2020 @ 12:05pm 
I see your point, but think ideally the player should never have to craft complex items.
The cooking should be done by NPC's, but they need to work a lot faster.
Maybe not as faster as the player, but not 10% of the speed, that is ridiculous.
Also, NPC crafting needs needs an order tab.
In your example, we should be able to get the Tavern cook and specify, "Make 192 Meat with gravy dishes".
It completely breaks my immersion.
The game is supposedly a Medieval RPG. The player is a young male, who cannot make iron tools in the smithery, but can cook, make shoes and sew tunics. There is something really weird going on here.
Ellorien Nov 15, 2020 @ 2:35pm 
Year 4, Racimir is 22 and has a 2 yr old son. So, when he dies in his 60s his son will be in his 40s and still unmarried, right? His wife then has to be in her middle 30s - early 50s 🤪 (10 year diff limit).
By the time the heir dies at 60 his own son will be in his early 20s to continue. Then the cycle will repeat itself. 40-20-40-20....

In other words, every other dynasty member is playable for 20 years. Or you can commit suicide by wolf the moment your heir is 18 so every member is playable for 20 years.

“Honey, will you marry me, my life expectancy is only 40 so you can become a wealthy widow real soon.”



VrDRunkenMonkey Nov 15, 2020 @ 2:44pm 
Originally posted by ellorien:
Year 4, Racimir is 22 and has a 2 yr old son. So, when he dies in his 60s his son will be in his 40s and still unmarried, right? His wife then has to be in her middle 30s - early 50s 🤪 (10 year diff limit).
By the time the heir dies at 60 his own son will be in his early 20s to continue. Then the cycle will repeat itself. 40-20-40-20....

In other words, every other dynasty member is playable for 20 years. Or you can commit suicide by wolf the moment your heir is 18 so every member is playable for 20 years.

“Honey, will you marry me, my life expectancy is only 40 so you can become a wealthy widow real soon.”

OMG YOU HAD ME AT WOLF YES I WILL BE lol.
grapplehoeker Nov 15, 2020 @ 2:49pm 
Originally posted by Tony Liberatto:
The game is supposedly a Medieval RPG. The player is a young male, who cannot make iron tools in the smithery, but can cook, make shoes and sew tunics. There is something really weird going on here.
Why can't you craft iron tools? I'm forever crafting iron hammers lol... just the maintenance wears them out quickly, let alone construction work. I did make a pair of shoes for a quest once, but aside from making linen or wool thread, that's all the tailoring I do.
I do an awful lot of cooking though, very rarely is it stew, since potage sells for twice as much. But recently, I've taken to baking pies and bread, just for a little variety.
The only chore that forces me to go find something useful to do while waiting is the wheat threshing. Threshing 1,000 wheat is time enough to make coffee, take the dog for a walk and fold the laundry!
dlange Nov 15, 2020 @ 3:08pm 
It works both ways. Occasionally I am crafting huge stacks of things for an actual purpose, and it would be nice to have a something better to do than watch the clock to see if I am done yet. Usually, I am just trying to advance the clock. And the easiest way to do that is to craft huge stacks of things. I would leave the village in search of quests, but then the field workers would stop working. I would chop wood, but that is so boring and grindy.
I suppose my needs would be met if the game would let me wake up in the morning, decide nothing needs to be done around the village today, and go right back to sleep. But for me that breaks immersion even more than crafting huge stacks of things. I agree that doing math in my head is not very immersive. But I have plenty of time to do that while I am staring at the screen waiting for the crafting to be done, and it keeps my mind occupied.
SlydeRule Nov 15, 2020 @ 3:20pm 
Here is what I am hoping for in a (hopefully) not too distant update:

1) I can take over my heir when he turns 18, and I can let Racimir 'retire' as a bartender in my tavern.

2) New content is added so my heir has something to do - more buildings, more villagers to recruit, new quests, etc...

If neither of these things happen I don't see the point in continuing to play. Right now I have built everything I can, I have all the resources I need, and I'm bored out of my mind doing the same quests over and over again.

I spend hardly any time at all in the game right now, because there is nothing left to do.
AlbinoTiger Nov 15, 2020 @ 3:47pm 
In this game you have to choose your activities like if you want to gather than gather but if you want to farm then farm...it makes things better doing things for yourself or for your villagers instead of letting your villagers do everything
Kazmeister Nov 15, 2020 @ 5:57pm 
Originally posted by dlange:
This took 8 game hours (16 real life minutes.) While my character was crafting, I took a break. I didn't really feel like watching 192 animations of stirring motions.

I’ve found that cooking 120 Potages gives me just enough time to go smoke. I make most of my in-game money selling potages.
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Date Posted: Nov 15, 2020 @ 5:28am
Posts: 20