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Yea but at some point those fill up as well.
And what r u doing with tons of material?
At least that is my history.
It takes a bit of time to learn the game mechanics and how much we actually need of each resource.
Once you loose all your villagers because they went out of firewood, you get traumatized and want to make sure they will always have plenty.
This!
Or you could simply adjust the production rate in each building to meet the demand of your village. Overproduction is not the main theme of this game, it is rather the proof of your management incompetence.
Mostly sell, but i can't sell all the stuff, my villagers all got skills of at least 5 but most are in 7-9 range of some ~20 workers. production is all at full capacities otherwise tier III storage x3 (so 4500kg) gets full, and i do stack logs, rocks, manure, outside of chests.
And i have a backlog of iron of about 3k pieces which is at the moment on top of chest in Smithy.
I guess i need new items to build and craft that would be "end game or next tier" i guess, that have higher craft amounts needed.
Got about 14k units/points of food.
I guess i can remove villagers from work stations then to slow down influx of items. Maybe rotate lower skill levels on production buildings and aim for 10/10 all skills.
As for the new generations, my kid is 9yrs old and village has 7-9 kids age from 2-4/5 or something like that.
Uhh i disagree, because you can't really find the gold zone as you expand the village and villager numbers other than to from day 1 of recruit process you start with all skill level 1s for slower start overall and rotate them as they get skill levels 5 to spots where they are working with lower skills. I have villagers in the village to work, (i don't really want to but seems only option is >>) i can rotate them off for a season or 2/3 to slow down process but at some point you start to get excess and then start to sell but also at some point you start to be unable to sell all the stuff you have.. Hence my problem.
You know, you can simply adjust the production rate of each single good easily in the management menu? Absolutely no need to rotate workers to fit one with a suitable skill. Just open the management menu, go to the productivity section for a building, select a certain good and decrease its production rate to a level where the output meets the demands of your village. A small rate of overproduction doesn't hurt. You can sell the items or craft something worthy and sell that.
It is possible to balance the production from all your working buildings to a rate that doesn't overwhelm you with tons of unneeded products.
Trust me, I have more than 520 hours in this game and I did this since we can adjust the production rate for every good which is gathered or crafted in this game.
You can even set a production rate to zero. ;)
Assigning a worker to a job which doesn't correspond to his/her best skill will result in a lower mood. But if you let them stay at their workplace and just set all production rates to zero, they will still be happy because they can do their beloved job - kinda. :D
Mm yea that seems more viable option, tho i dislike it not being at full capacity production but i can deal with it.