Medieval Dynasty

Medieval Dynasty

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Abyssal One Nov 11, 2020 @ 5:23am
Crafting/Storage building chests
So i think if we can't get more storage capacity in current building chests, is it possible to have an upgrade to the base of the building that adds another chest in some area that has space?

For example in Sewing II there is space for a chest right across the one that's behind the door when you enter.
In Smithy you can add a chest adjacent to existing one in an "L" shape. etc etc.

Not a game developer so can't help much other than a suggestion of:
Just like we have upgrade options for walls on houses is it possible to add an upgrade option for building base floor that will change the current layout inside of the building.
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Showing 1-15 of 15 comments
Basically, if the Resource Storage box full, the rest of the produce or collected will go into their respective/individual box. Similar to Food Storage box.
Abyssal One Nov 11, 2020 @ 12:47pm 
Originally posted by Random Zero Gravity:
Basically, if the Resource Storage box full, the rest of the produce or collected will go into their respective/individual box. Similar to Food Storage box.

Yea but at some point those fill up as well.
a-bullet Nov 11, 2020 @ 1:08pm 
then you can sell the excess stuff. no need to have a giant stockpile of everything
schnippschnapp Nov 11, 2020 @ 1:23pm 
Originally posted by Abyssal One:
Originally posted by Random Zero Gravity:
Basically, if the Resource Storage box full, the rest of the produce or collected will go into their respective/individual box. Similar to Food Storage box.

Yea but at some point those fill up as well.

And what r u doing with tons of material?
Lailantie Nov 11, 2020 @ 2:42pm 
Reduce your input so you won't get so much stuff.
kby1216 Nov 11, 2020 @ 3:42pm 
I also agree with reducing the amount produced but things just seem to add up. This is what I do to always have room in the Resource building chest. Other than food most things can be dropped in other spaces until you need them. There is a place right inside the resource I building that is perfect to stack logs. I take 6 logs out of the chest at a time them drop them in that space. I also stack up firewood in different places in that building. Some items are just too heavy to carry to the next town to sell. Just take out enough to make room for the next day's production
Tony Liberatto Nov 11, 2020 @ 3:58pm 
Gotta remember that many players here came from Minecraft, and had huge storage of useless items and blocks.
At least that is my history.
It takes a bit of time to learn the game mechanics and how much we actually need of each resource.
Once you loose all your villagers because they went out of firewood, you get traumatized and want to make sure they will always have plenty.
Capuzzi09 Nov 11, 2020 @ 6:04pm 
Originally posted by a-bullet:
then you can sell the excess stuff. no need to have a giant stockpile of everything

This!
Or you could simply adjust the production rate in each building to meet the demand of your village. Overproduction is not the main theme of this game, it is rather the proof of your management incompetence.
Abyssal One Nov 13, 2020 @ 5:51am 
Originally posted by wiwawaasmann:

And what r u doing with tons of material?


Mostly sell, but i can't sell all the stuff, my villagers all got skills of at least 5 but most are in 7-9 range of some ~20 workers. production is all at full capacities otherwise tier III storage x3 (so 4500kg) gets full, and i do stack logs, rocks, manure, outside of chests.
And i have a backlog of iron of about 3k pieces which is at the moment on top of chest in Smithy.
I guess i need new items to build and craft that would be "end game or next tier" i guess, that have higher craft amounts needed.
Got about 14k units/points of food.

I guess i can remove villagers from work stations then to slow down influx of items. Maybe rotate lower skill levels on production buildings and aim for 10/10 all skills.
As for the new generations, my kid is 9yrs old and village has 7-9 kids age from 2-4/5 or something like that.
Abyssal One Nov 13, 2020 @ 5:57am 
Originally posted by Capuzzi09:
Originally posted by a-bullet:
then you can sell the excess stuff. no need to have a giant stockpile of everything

This!
Or you could simply adjust the production rate in each building to meet the demand of your village. Overproduction is not the main theme of this game, it is rather the proof of your management incompetence.

Uhh i disagree, because you can't really find the gold zone as you expand the village and villager numbers other than to from day 1 of recruit process you start with all skill level 1s for slower start overall and rotate them as they get skill levels 5 to spots where they are working with lower skills. I have villagers in the village to work, (i don't really want to but seems only option is >>) i can rotate them off for a season or 2/3 to slow down process but at some point you start to get excess and then start to sell but also at some point you start to be unable to sell all the stuff you have.. Hence my problem.
Abyssal One Nov 13, 2020 @ 6:01am 
To add to all this i think as we get proper working productions for all crafts, ie. no magically made buckets of milk out of thin air or actually used manure and fertilizers by villagers this will drop down significantly.
Capuzzi09 Nov 13, 2020 @ 6:55am 
Originally posted by Abyssal One:
Originally posted by Capuzzi09:

This!
Or you could simply adjust the production rate in each building to meet the demand of your village. Overproduction is not the main theme of this game, it is rather the proof of your management incompetence.

Uhh i disagree, because you can't really find the gold zone as you expand the village and villager numbers other than to from day 1 of recruit process you start with all skill level 1s for slower start overall and rotate them as they get skill levels 5 to spots where they are working with lower skills. I have villagers in the village to work, (i don't really want to but seems only option is >>) i can rotate them off for a season or 2/3 to slow down process but at some point you start to get excess and then start to sell but also at some point you start to be unable to sell all the stuff you have.. Hence my problem.

You know, you can simply adjust the production rate of each single good easily in the management menu? Absolutely no need to rotate workers to fit one with a suitable skill. Just open the management menu, go to the productivity section for a building, select a certain good and decrease its production rate to a level where the output meets the demands of your village. A small rate of overproduction doesn't hurt. You can sell the items or craft something worthy and sell that.
It is possible to balance the production from all your working buildings to a rate that doesn't overwhelm you with tons of unneeded products.
Trust me, I have more than 520 hours in this game and I did this since we can adjust the production rate for every good which is gathered or crafted in this game.
Last edited by Capuzzi09; Nov 13, 2020 @ 7:23am
Lailantie Nov 13, 2020 @ 7:19am 
I second what Capuzzi said. Sometimes I put iron on 5% and it's still too much, so I chose a less skilled worker for my mine. That is how you can really fine tune your production. And then, when I move my village (that's my entertainment therapy in late game), I shuffle them so I get two level 10 skilled woodcutters when I chose to build the whole village of logs, and just make sure there's enough firewood and food to get them warm and fed. This actually doesn't take much, and money stops to be an issue very soon if you produce and sell light weighted and expensive products.
Capuzzi09 Nov 13, 2020 @ 7:29am 
Originally posted by Lailantie:
I second what Capuzzi said. Sometimes I put iron on 5% and it's still too much, so I chose a less skilled worker for my mine. That is how you can really fine tune your production. And then, when I move my village (that's my entertainment therapy in late game), I shuffle them so I get two level 10 skilled woodcutters when I chose to build the whole village of logs, and just make sure there's enough firewood and food to get them warm and fed. This actually doesn't take much, and money stops to be an issue very soon if you produce and sell light weighted and expensive products.

You can even set a production rate to zero. ;)
Assigning a worker to a job which doesn't correspond to his/her best skill will result in a lower mood. But if you let them stay at their workplace and just set all production rates to zero, they will still be happy because they can do their beloved job - kinda. :D
Abyssal One Nov 13, 2020 @ 1:41pm 
Originally posted by Capuzzi09:

You know, you can simply adjust the production rate of each single good easily in the management menu? Absolutely no need to rotate workers to fit one with a suitable skill. Just open the management menu, go to the productivity section for a building, select a certain good and decrease its production rate to a level where the output meets the demands of your village. A small rate of overproduction doesn't hurt. You can sell the items or craft something worthy and sell that.
It is possible to balance the production from all your working buildings to a rate that doesn't overwhelm you with tons of unneeded products.
Trust me, I have more than 520 hours in this game and I did this since we can adjust the production rate for every good which is gathered or crafted in this game.


Mm yea that seems more viable option, tho i dislike it not being at full capacity production but i can deal with it.
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Date Posted: Nov 11, 2020 @ 5:23am
Posts: 15