Medieval Dynasty

Medieval Dynasty

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End game boredom
Hi,

Here is my game so far.
29/30 buildings.
1000 log in less than a year.
9000 food.
300 iron.
4k stone.
I did all chapters and side quest. Do some of the quest every season.

All I do is celling food and tools(mainly hammers as they weight less).
Hunting is damn easy with crossbow just taking long to reload compared to other weapons.
Annoying: I put a bolt in the crossbow and holster it or skin an animal, I have to put the bolt again in the crossbow.
Managing the villigers is hard. I mean the interface/system is not user friendly.
It's hard to explain.We need more work on that part. More so when I have 16 workers.
Skills are one part of the game that needs a lot of improvement(mainly farming and diplomacy).

For ppl like me that have over-production and run all day to sell their stuff to near villiges and even far away ones just so we can get enough monay to play 5k tax and have some gold to buy a cow or a sheep. I don't have sewing or end game crafting weapons/tools/food bought yet.
No money :(

Suggestions:

1.Can we have an increasement of gold traders have?
2.Can we have a cart or wagon pulled by cow or horses,even myself :D?
Even if it costs a lot (it better costs alot :D )
3.Can we have trading quest?
Example: take a quest from one trader to deliver some goods to other villige.
2nd Example:
-Start our own quest or trade run (when we have carts)
-The price of items is based on distance between our village and others, seasonal (each season has goods that are more needs and others that are abundat in that season for less gold), the more items sold of 1 kind you sell the cheaper it gets and vice versa(tracking for 1,2 years atleast).

I just don't have a good goal worth playing. I'm bored and need help.
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Showing 1-11 of 11 comments
Iron Zerg Oct 12, 2020 @ 3:46pm 
Originally posted by smoke_arrow:
No money :(

Can I make the suggestion that if you're at the "end game" and have no money, you haven't reached the end game.

I can easily pull 10-12k gold per season, and can hit every vendor on the map in a game day selling if I really wanted to.

Here's a hint. Look at the weight of items, not just the sales price. You're missing a lot of opportunities to sell a lot of goods to villages at one time because the items you're making weigh too much for the sales price. Price/weight is the ideal ratio.
kelsobluebane Oct 12, 2020 @ 4:06pm 
There is no end game yet, start again and play different. Refine your strategy ready for the next step on the road map.

My latest attempt I had :-

1 house / 1 store house / 1 food store / 1 workshop / 2 5x5 of cabbages planted on day 2. Waiting for summer on alwin and off to see Sambor on day 3. summer will increase to 4 5x5 of cabbages add barn, grab a pick off vendor and then the cash will start to roll in.
kungfubear Oct 12, 2020 @ 4:19pm 
You should able to have healthy income by mid game 10 building in, making food like soup and potage is profitable, making iron arrow is even more. I would love to have trading cart or trading house though would be very nice.
Nakia Oct 12, 2020 @ 4:20pm 
We are playing an EA Alpha game. We do not yet what or even if there is an end. This could well be a never ending game in which we set our own goals or the Devs could come up with a surprise ending.

Right now the ends if you have no heirs.
Aquila Oct 12, 2020 @ 4:28pm 
You want money? Plant and sell wheat and flax seeds/grain. I have all that you have + 20k coins
Tux Oct 13, 2020 @ 7:51am 
guys....

'end game' in a game that is 'currently being developed' that was released to early access about a month ago?
tivaber Oct 13, 2020 @ 8:10am 
In order to make the game interesting "at the end", how about implementing:
- some deseases (+ quests to find herbs and make medicine)
- now and then bad harvests with food shortages and rising prices
- fire occasionally destroying houses
- abandon the excessive waiting time of 18 years until youngsters can start to do anything
- enable the player to teach his child certain skills
Tux Oct 13, 2020 @ 8:16am 
Originally posted by tivaber:
In order to make the game interesting "at the end", how about implementing:
- some deseases (+ quests to find herbs and make medicine)
- now and then bad harvests with food shortages and rising prices
- fire occasionally destroying houses
- abandon the excessive waiting time of 18 years until youngsters can start to do anything
- enable the player to teach his child certain skills

yup good ideas.
To be nictpicky though, 'end game' really means just that, 'end of game'. I would think in the vast majority of the time when a person hits end game no matter how much content there is, its going to start getting boring anyway.
and the more stuff you add to so called 'end game' the more that 'end game' is not really end game anymore its more midgame.

this is not discounting what you are saying its just pointing out the irony of 'end game'. its one of those phrases like old people saying 'girl friend' that just makes my hair stand on end
Oasis35 Oct 4, 2021 @ 10:59am 
Originally posted by smoke_arrow:
Hi,

Here is my game so far.
29/30 buildings.
1000 log in less than a year.
9000 food.
300 iron.
4k stone.
I did all chapters and side quest. Do some of the quest every season.

All I do is celling food and tools(mainly hammers as they weight less).
Hunting is damn easy with crossbow just taking long to reload compared to other weapons.
Annoying: I put a bolt in the crossbow and holster it or skin an animal, I have to put the bolt again in the crossbow.
Managing the villigers is hard. I mean the interface/system is not user friendly.
It's hard to explain.We need more work on that part. More so when I have 16 workers.
Skills are one part of the game that needs a lot of improvement(mainly farming and diplomacy).

For ppl like me that have over-production and run all day to sell their stuff to near villiges and even far away ones just so we can get enough monay to play 5k tax and have some gold to buy a cow or a sheep. I don't have sewing or end game crafting weapons/tools/food bought yet.
No money :(

Suggestions:

1.Can we have an increasement of gold traders have?
2.Can we have a cart or wagon pulled by cow or horses,even myself :D?
Even if it costs a lot (it better costs alot :D )
3.Can we have trading quest?
Example: take a quest from one trader to deliver some goods to other villige.
2nd Example:
-Start our own quest or trade run (when we have carts)
-The price of items is based on distance between our village and others, seasonal (each season has goods that are more needs and others that are abundat in that season for less gold), the more items sold of 1 kind you sell the cheaper it gets and vice versa(tracking for 1,2 years atleast).

I just don't have a good goal worth playing. I'm bored and need help.
=================
What are you guys talking about?
I have 65 buildings; 50 populations; everything almost maxed out; performed 1 activity for the king; have a son; my settlement is already a "city" ranked. that's end game for ya.
my real question is, now what?
ishe5555 Oct 4, 2021 @ 11:14am 
Originally posted by Oasis35:
=================
What are you guys talking about?
I have 65 buildings; 50 populations; everything almost maxed out; performed 1 activity for the king; have a son; my settlement is already a "city" ranked. that's end game for ya.
my real question is, now what?

Considering you necro'd a post from a year ago, you should realize that some things have changed, even if what the OP stated wasn't quite accurate.
[BLK] Telu Oct 4, 2021 @ 11:16am 
Originally posted by tivaber:
In order to make the game interesting "at the end", how about implementing:
- some deseases (+ quests to find herbs and make medicine)
- now and then bad harvests with food shortages and rising prices
- fire occasionally destroying houses
- abandon the excessive waiting time of 18 years until youngsters can start to do anything
- enable the player to teach his child certain skills

There is already some stuff like that from time to time when there is an event. (But event do not popup at every season and it's sad because it's a great feature. But it is not triggering frequently enough.) You can have crow ruining your crop for example.
Last edited by [BLK] Telu; Oct 4, 2021 @ 11:21am
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Date Posted: Oct 12, 2020 @ 3:39pm
Posts: 11