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But right =) there is no balance between gathering/need of food. But when the hunger-bar is empty and you eat somewhat like 12 roasted meat or 25 raw cabbage and you feel better then...
Anyway, its a game. And i guess after diverse more important updates they will although work on the hunger/ thirst-effect.
what are the options?
that a single deer will last for 10 real time hours?
that u only will have to hunt 1 deer in 10 real time hours? (because of realism)
everybody would be bored about that.
better recipes is the only answer.
yes, u will have to be busy at the start.
collecting berries, mushrooms, trading stuff to buy better food.
only some time later - u will sell ur food.
As-is, taking down a herd of deer gives less value in resources than picking a berry patch. And you have to eat multiple deer just to fill your belly once. If it wasn't so ridiculously easy to hunt, food might actually be hard to gather.
I much prefer the realism of games like Unreal World. In that game, hunting large animals is difficult. But if you hunt one down (or catch one in a trap fence) you can get hundreds of pounds of meat that can last you months if you properly preserve it by drying, smoking, or salting it.
I really hope the current hunting and food balance is temporary and will be improved as early access progresses.
you do know that raw meat as well as roasted meat gives the very least of nutrition, do you?
Yust grow yourselve some cabage and cook soup with that and your raw meat and you'll need very less frequent.
I'm not sure if you noticed that different kind of food gives different amount of nutrition.
You can expand length of a season up to 30 days.
Only possible if you start a new game, though, but if this is what you'd love to do, it is possible.
+1
Wrong. 1 sec.