Medieval Dynasty

Medieval Dynasty

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Veny Oct 5, 2021 @ 2:58pm
A little survey - size of your village
I would love to know how many Villagers, workers and/or buildings you have and how stable your game is.

I dont think 130 building limit is nessessary and i think it should be removed. Some people (DEVs included) argued that reason for this limit is the game stability.

While i cannot deny that, I, with 110 villagers, 60 active workers and 70 buildings still have game perfectly playable despite the fact i am playing on obsolete "gaming" laptop with I5 7300HQ and GTX 1050 :D

Thanks for your replies, it would be nice to see how people do in the game, what to expect etc.
And maybe DEVs will also appreciate it.
EDIT, 12th October: 150 villagers (incl. kids), 50 houses, 90 buildings, still playable.
Last edited by Veny; Oct 12, 2021 @ 2:19pm
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Showing 1-9 of 9 comments
AlexAtSea Oct 5, 2021 @ 3:19pm 
52 villagers, 23 active workers and 39 buildings.
i5-8250U and GeForce 940MX
And Don't have any problem with the game, despite GeForce Experience screaming what my system lower than minimum game requirements.
Sarke Oct 5, 2021 @ 3:46pm 
It's not the size of your village, it's how you use it!
simeon Oct 5, 2021 @ 3:56pm 
Originally posted by Sarke:
It's not the size of your village, it's how you use it!

So does size matters actually or not?
Or what is the question?
I thought it is also the technique that matters? (meaning the graphic settings of course.)
And what about the look and feel? (meaning the decorations of course.)
Last edited by simeon; Oct 5, 2021 @ 4:11pm
Veny Oct 5, 2021 @ 4:04pm 
Every building is increasing the demand for hardware performance, so is every new NPC with their own behavior.
While it is quite impossible to determine whether f.e. barn is more demanding than house, or whether woodcutter is more demanding than hunter, i dont really care.
Point of this topic is to share our experience, discover potential limits of the game (number of both buildings and villagers) all this considering the hardware used.

My naive idea is to persuade DEVs than building hard limit is pointless and brings nothing good to the game, instead, it limits future developement of the village, creating an artifical end-game where it is not nessessary.
simeon Oct 5, 2021 @ 4:17pm 
Then you could maybe add some fixed variables, otherwise it will be hard to compare or figure out a median, your results later.
Some like:
+ Size (Amount of workers)
+ Diameter (Amount of Buildings/Production/Houses)
+ Look and feel (Amount of decoration, fences = pathing calculation, etc.)
+ The raw mass (Hardware specs, settings and FPS)
prime11 Oct 5, 2021 @ 4:30pm 
19 population including 3 children, with 2 more on the way, 12/13 workers, 26/65 buildings, year 6
Everything is running fine, and smoothly
I will have more down the road.
What ever the cap is, is fine with me. Really don't have a reason to have several thousand buildings, unless it was online, which would be cool :)
[BLK] Telu Oct 5, 2021 @ 4:40pm 
27 people & 55 Building for the moment. (And it's not even a big town)

I didn't know than the limit is 130 buildings. It seem tiny. Since you need people working in every building. (Worse when you know than you need a mine in every cave for achievement. And storage in a bunch of villages to avoid running back and forth to complete quest)

And just imagine than you need, at least, two building per production type. You will need also people to work in the building. Where do you put those people since you can just put two people per house ? 130 really seem tiny for me.

I mean, you can't produce everything with only one workshop for example. It's impossible. If your goal in life is to produce every item available in the game with production building, you will need a bunch of them. How do you do that ?
Last edited by [BLK] Telu; Oct 5, 2021 @ 4:58pm
It was implemented during EA when the game wasn't performing as it is now. I had a compact village with 50+ npc's, 20+ animals and during storms the FPS drop, the dev's warn us about that. When I build multiple smaller villages I didn't experience FPS drop. I have a GTX 1050 Ti
[BLK] Telu Oct 5, 2021 @ 4:54pm 
The worse part is than there is way more different building type than during EA ... so ...
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Date Posted: Oct 5, 2021 @ 2:58pm
Posts: 9