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If you have an heir, they take your place when you die, and you continue playing as them. They then have the chance to have their own heir, and so on.
You also get a game over if your dynasty reputation drops to a very negative level, in which case you are banished from the valley.
Also, I think in general new villagers that you recruit are a certain age range (under 30). You can only marry someone that is within 10 years of your age. So unless you do some juggling in terms of housing eligible women, mid to late thirties is probably the latest you want to tie the knot.
Your wife can only have one child, your heir. And if your heir grows to an adult and you pair him up with someone, that heir will also only have 1 child. (as far as I am aware)
Since it's not that difficult to marry, some people get married early to cut down on housing in return for an extra pair of hands. The season doesn't really matter for that so much, though you get a nice cutscene that implies it's spring or summer, so if you want it to be consistent... I suggest one of the two.
Your wife also can give you random gifts (food, drinks etc) and clean you off if you greet her while being dirty.
Since you can choose when to have a child, you can easily get married early but hold off having a child. Remember that your pregnant and nursing wife won't be able to work. So people tend to hold off with kids until the village is running smoothly.
She will turn in some missions for you so you dont waste a trip
You get a "free" worker who doesnt need a house
Find some one with lots of high skills. Its not 100% clear but seems like some of the parents levels effect the childs.
Start flirting with ALL potential mates immediately, It can take some time. You literally have to court them which means going to their village daily. Their affection has to be nearly 100 to avoid rejection. If you dont act they may move along and you might never find them again.
If you invite to village you have to give them their own house or else they will shack up with another man
While I appreciate your reply the content is sadly far too modern and creates a disconnect with "medieval" dynasties where you had a whole truckload, I mean carriage-load of children, to crawl through the tiny mine shafts and pick away the delicious ores. Besides contraception wasn't really a thing, maternal leave wasn't either and planned parenthood is something that happened, in the uhm 60s I don't know, in some countries we still haven't achieved that. A bit disappointing we have the "1 Child policy" in this game to be honest.
I could be wrong about this.
So, yeah, it's a bit dumb that you can only have 1 child. You should be able to have 10 of which 5 will die before they reach the age of 10.
Also, that the male heir has to be at least 18 or game-over seems a bit harsh. I think the kid should probably be able to step in daddy's shoes from age 14 on, but perhaps with some penalties until they reach age 18. That would be interesting.
Every NPC family in the game can only have 2 children at a time because of the way the game handles housing. Your heir used to be able to have multiple children before you took control of them, but I assume that has been changed solely to streamline the "takeover" and to avoid potential issues & bugs.
It doesn't have anything to do with "modern sensibilities" but with programming & balancing, frankly it's funny how hypersensitive some people are. It's still a game and bound by what the developers can reasonably accomplish without breaking the game's balance. Being able to deal with the reality of that and still find immersion in this frankly wonderfully immersive game is called suspension of disbelief. Some of these statements make me wonder if this is your first ever video game.
It's really only since late 1800s anticeptics and then mid 1900s antibiotics has children surviving to full adulthood become the norm not the exception.
404 Error: Humor not found
write your humour at your own peril...
In unrelated news.
I still want him to have 14 offspring, one child feels not enough, even though it might be hard to lose half of them to the mindshafts, bears, childbirth etc.
My fellow has completed quests, killed wolves and boars, trapped rabbits and been chased by buffalo making it to his house before he died. Now he is ready to look for a wife,
My advice to all is to just enjoy the game as it is and forget about trying to compares it to real life, No computer game is going to exactly follow real life, The developers do the best they can within the allowances of video games. I am happy to be able to have the one child as I only need the one to be able to continue playing the game
I am 72 years of age and have been playing video games for 29 years. I have been amazed a the things that the developers are able to do now with the games. In this one for instance, the people and animals look realistic. I love every thing about the game,
I had developers and publisher presenting their game in a way and then delivering on what their "vision" or "idea" was.
I also had publishers and devs who oversold their ideas, were unable to delivery and barely scratched the surface.
I want to support one of those groups and I want the other one to learn and grow and be less fake, too.
And if a game's tagline is: "Create your own Medieval Dynasty" and you can only have one child, something is very very wrong, however grateful some players may be.
That said, apparently at least we *now* have windmills, something feature in all major artwork, icons etc. on release. So yay?
A decrease in mortality was primarily due to the widespread use of soap in 1900s, which also improved medical practices and lowered the risks of infection. While hygiene and medical technologies improved in the 19th century, it took decades for their use to become common and widespread enough in order to have a significant impact on mortality rates and life expectancy. Up until 1860 or 1870 the life expectancy was still about 30 years old.