Medieval Dynasty

Medieval Dynasty

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Sid1701d Sep 27, 2021 @ 11:16am
Where do you eat and sleep in each town
I was wandering where you eat and sleep in each town?
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Showing 1-15 of 16 comments
Lailantie Sep 27, 2021 @ 11:23am 
Bring your sandwich and... no, honestly, build a campfire to sleep and roast the meat you hunted for food. Or bring a sandwich...

You can also buy food at the taverns in the villages. And I agree it would be nice and fun if they had some spare beds for travellers. This has been suggested many times, so let's see if this suggestion makes it into the game :)
Philtre Sep 27, 2021 @ 11:24am 
Several different types of vendors sell food, but not every town has a vendor that sells food. If you want to sleep and you don't want to go back to your house, you can build a campfire (has to be a certain distance away from towns), and sleep there.
richardmgoldsmith Sep 28, 2021 @ 9:23am 
You have to be a 50 or 100Yds radius outside a town to be able to place a small camp fire and then cook meat or sleep or both.
cloning_souls Sep 28, 2021 @ 9:35am 
Originally posted by richardmgoldsmith:
You have to be a 50 or 100Yds radius outside a town to be able to place a small camp fire and then cook meat or sleep or both.

this is the worst feature in the game,. we should be able to sleep in the villages
Philtre Sep 28, 2021 @ 12:17pm 
Originally posted by cloning_souls:
this is the worst feature in the game,. we should be able to sleep in the villages

You can't interact with anything in the pre-existing villages (other than the NPCs). When you build your own village, you can sleep and cook in your worker's houses, they don't mind.

And making a campfire is super cheap (16 sticks). You can just put one down whenever you need a nap. Nothing will bother you while you're asleep (the game basically just instantly changes the time).
Last edited by Philtre; Sep 28, 2021 @ 12:18pm
Tanyon Sep 28, 2021 @ 12:46pm 
I don't think it's the "worst feature in the game" but there should be a guest house/inn at each village that you can pay 25/50/75 coin or whatever to use and sleep.. as far as food goes.. hunting is pretty easy.
DC Sep 28, 2021 @ 1:15pm 
They need to make the town fire usable as a standard fire.
rattaplan2004 Sep 6, 2022 @ 7:58pm 
They should implement an Inn for sleeping at most villages, if only to recover lost health.
It's ridiculous that I have to walk all the way back home just to recover my health.
Last edited by rattaplan2004; Sep 6, 2022 @ 7:58pm
Morri Sep 7, 2022 @ 12:20am 
Originally posted by rattaplan2004:
They should implement an Inn for sleeping at most villages, if only to recover lost health.
It's ridiculous that I have to walk all the way back home just to recover my health.
I agree about the inn part or something similar. Even if it's for some villages only a hay shed or something where you recover a bit less health than in a proper bed, would still be nice and add a touch of realism.
I have always wondered where the recruitable travelers at the campfire sleep.

Though potions that restore health are relatively easy to make once you have the herbalist hut. So for now just carry some with you all the time?
Originally posted by rattaplan2004:
They should implement an Inn for sleeping at most villages, if only to recover lost health.
It's ridiculous that I have to walk all the way back home just to recover my health.

I'm for this too. Would be a nice touch if the Inn's had a room for the night since that's what Inn's do.

But then I thought it was more realistic when the Inn's provided the food as well. Who ever heard of a medieval village with a public kitchen? Come to that, when did villagers not cook their own food...
We got used to having a cooking station inside Tavern 1 in EA. Then the tavern became a different milestone in village development and the bespoke kitchen was introduced. You can co-locate the tavern & kitchen, but I miss having the open style Tavern 1 overlooking the water on a summer's evening, while having the enclosed Tavern 3 as a town centrepiece which was good for all seasons, (in my imagination).
With the desirable addition of same footprint for upgraded buildings, the old set of Taverns could not follow that, which is why I ended up with 2 taverns in the first place, but it inadvertently gave rise to nicer village design IMHO.
TheRealMuehle Sep 7, 2022 @ 8:38am 
I want the enclosed Taverns back, too. First of all as a decorative choice. But also for gameplay-reasons. Imo, it doesn't make much sense to unlock juice and wine in the same building. The current Tavern could become Tavern 1, producing juice only. While beer and wine will be unlocked with T2 and T3. Perhaps all 3 Taverns can still have all 3 working-stations. It's more about the tech behind it, imo. I wouldn't mind to produce wine in T1, as long as I have to unlock it in T2 or T3, first.
Dreadstone Sep 7, 2022 @ 12:06pm 
For efficiency's sake, you should never sleep unless it's a change of season.
AdvancedFollower Sep 7, 2022 @ 12:19pm 
For roleplaying/immersion purposes, an inn in every major town would make a lot of sense.
PapaJakub Sep 7, 2022 @ 4:36pm 
Originally posted by DC:
They need to make the town fire usable as a standard fire.
Yes exactly, this should be a simple solution.
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Date Posted: Sep 27, 2021 @ 11:16am
Posts: 16