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1. When you hit them, they bleed, meaning their bloodsplatter can help you track them.
2. Tracking animal footprints is a skill that can be aquired in the skilltree.
3. Exploring helps you getting better equipment for the start like a longbow and poison iron/bronze arrows which help imensly.
4. As far as i´ve noticed, the animals stop running away when they are out of the render distance so running into the opposite direction and shortly after turning back, is an option.
5. Some animals like foxes or boars start fighting you once you damage them once so thats the exact opposite. Bears and Bisons obviously provide with the biggest reward but are also the tankiest. Again, making them bleed and having poisoned arrows helps in that regard when coupled with a nice cheese position.
For example i shot wisent few times then he starts to flee, i managed to track him a little and he died. So the mechanics are there, just don't work everytime.
start off with rabbits, they have been nerfed and are now your tier 1 animal to gain experience.
hunt doe, they are weaker then bucks.
carry about 10 spears, aim for head/neck
spears used to stab into the animal's body a lot easier but not so much now. I've only had 1 stay in an animal in the last 10 hours of gameplay.
once you get 2 levels of hunting get the perk that lets you track.
The more wounded an animal is the more it bleeds out until it simply stops running and just falls over and dies. Sometimes it becomes stunned and just bleeds to death standing in one place.
I haven't hunted anything bigger than a deer so i don't know about bison, moose, bear anymore but in the past I would just make a bunch of spears and climb on something the bear or wisent couldn't reach me and throw spears non stop.
I'm guessing stone spears and what not is where the original wooden spear is now but I don't know.
Also game has poisons which you add to arrows so I'm guessing that is how you deal with bigger animals now.
I forced to buy a iron crossbow and enough iron bolts. Bears and wisents need 2 headshots. If you get a big range you can kill before they reach you, all others are oneshots (and i kill all deers i see for revenge
I´m not happy with the new hunting mechanik. I understand the reason for more weapon/hunting progression, but its really bad introduced in the game, at the moment it is more like get easy kill or have no chance, nothing between. And nothing provide you for that, especially the chapter quest >get a bow (the normal one) and hunt a bear and wisent... happy dying. The xp for hunting is too low, i don´t know how many animals i killed, but its in year two more than i ever killed in another gamethrough (all over the map is the overload meat/rot
Just came back from a hunting trip myself to see what the community feedback is - I can confirm all the points above. I can live with tracking animals a bit, but the speed at which they are fleeing is just unnatural and makes it hard to even get the direction they went.
There's some weird behaviour as well, at least with moose (at least that's where I could replicate the behaviour) - they flee to a certain distance, and then draw wide circles around my position, as if they were somehow not allowed to leave viewing distance. I even managed to take advantage of it one time, by anticipating their 'course' and short cutting it to land another arrow. The interesting thing is - it didn't stop at all, even when I just stood still (sneaking).
Poison I'm really not sure about - I don't see much difference in behaviour or wound mechanics (stop and bleed a sec, then move again or stun). I used short bow + copper arrows + poison, was able to kill a buck with a lucky head shot once in a while, deer much more reliably. Badgers on the hand seem a bit more tanky.
I managed to kill a bear, with just keeping a certain distance where they seem to ignore you at least for the first shots. But that was lucky (I WAS hurt by the bear but managed to shoot the last deadly arrow) - at least with copper arrow + poison it is just not enough.
Wolves - at least if you get one singled out - are quite easy, any head shot seems to kill instantly.
My experience with the bison is - well, quite short - they go absolutely bananas, I would not stand a chance, maybe with quickdraw skill and iron arrows + damage resistance perks, idk.
I feel a bit underinformed about the mechanics - the only metrics you get is the main weapon (e.g. short bow damage 35) but not the ammo or poison effect. It feels hard to understand how you are actually supposed to hunt.
I totally agree that beta was way to easy, but right now it feels somehow off. But I think with a good amount of poishing, the hunting part could really shine compared to other survival games.
Here's some constructive ideas which might help (at least for me):
1. Documentation - what weapon / ammo for what animal (at least a suggestion), how does poison work.
2. Fine tuning of fleeing behaviour - a good hit on first shot should at least slow it down a bit, more 'natural' running patterns - the wide circle running looks unrealistic to me.
3. Make them stop more reliably - not necessarily in viewing distance, but maybe not miles away.
Optional - just suggestions because it impacted me on my actual game:
- IF hunting is to be more realistic and hard, which I hope it to be - look into skill / tech point skaling again. More realistic, slower hunting means much less successful kills a day, resulting in a much longer grind to get to higher levels to actually make hunting easier.
- If I remember correctly, that should have been fixed during the beta - maybe it is just me, but it feels like spawning of animals in sight (pop up) is a thing again.
Oh wow, didn't even think of that - but at least for me, that's just not fair to paddington & friends :-D
Actually, I WAS thinking of suggesting a simple hunter's stand construction, but I guess that just would not fit the actual gameplay - it would not help with smaller animals at all (static) and just bypass the deadliness of bear and bison. And I suppose those would occacionally flee, too, when health is low enough, at least that seems to be the case with fox, badger and boar sometimes (if you don't insta-kill).