Medieval Dynasty

Medieval Dynasty

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EtarnalAzure Sep 24, 2021 @ 11:06pm
Season based jobs
So, its a pain to switch jobs up every new season. Any chance you could make a preset? So, when Winter hits, a barn will plant Carrots, when Summer hits, a gather will gather things that are active that season etc. Seems odd we need to redo the jobs every season so they arent just idle.
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Showing 1-8 of 8 comments
Philtre Sep 24, 2021 @ 11:13pm 
For crops, just make a separate field (or section of a larger field) for each crop you want to grow. Your farmers will plant and harvest appropriately. You only get taxed on the crops you harvest, so there's no downside to letting a field be fallow out of season.

For gatherers, the best you can do is set a percentage for each thing you want to gather over the course of the year, and accept that they will have some proportion of idle time corresponding to the items that are out of season. There have been suggestions to have workers re-apportion their time dynamically if some of their assigned tasks are unavailable, but so far nothing of that sort has been implemented.
Last edited by Philtre; Sep 24, 2021 @ 11:13pm
EtarnalAzure Sep 24, 2021 @ 11:24pm 
Originally posted by Philtre:
For crops, just make a separate field (or section of a larger field) for each crop you want to grow. Your farmers will plant and harvest appropriately. You only get taxed on the crops you harvest, so there's no downside to letting a field be fallow out of season.

For gatherers, the best you can do is set a percentage for each thing you want to gather over the course of the year, and accept that they will have some proportion of idle time corresponding to the items that are out of season. There have been suggestions to have workers re-apportion their time dynamically if some of their assigned tasks are unavailable, but so far nothing of that sort has been implemented.
Doesnt really solve my issue.

What you're suggesting is what I was already doing, which is what I'm annoyed at.

I wrote this post, hoping the devs would set up some sort of work template that could activate as season change.

Besides, more farms just increase taxes and does not change the fact they'll be idle in the season the crops arent active.
Philtre Sep 24, 2021 @ 11:28pm 
Originally posted by EtarnalAzure:
Besides, more farms just increase taxes and does not change the fact they'll be idle in the season the crops arent active.

Unless they changed something in the last update, fields aren't taxed during seasons where there is nothing growing in them.

(Trivia: having some land lying fallow part of the time is historically accurate; under the two-field system, which was standard up until the middle ages, only half of a village's land was planted in any given year.)
EtarnalAzure Sep 24, 2021 @ 11:30pm 
Originally posted by Philtre:
Originally posted by EtarnalAzure:
Besides, more farms just increase taxes and does not change the fact they'll be idle in the season the crops arent active.

Unless they changed something in the last update, fields aren't taxed during seasons where there is nothing growing in them.

(Trivia: having some land lying fallow part of the time is historically accurate; under the two-field system, which was standard up until the middle ages, only half of a village's land was planted in any given year.)
I think my taxes increased when I plopped some down, but I am not 100% on that since I didnt really do more than just glance.

Either way, this was more of a suggestion.

If nothing more they could add a new building called "Manager" or something which would give you access to season based job templates.
Sairi (Jen) Sep 24, 2021 @ 11:43pm 
Fields are taxed now and it's visible in the field management
Philtre Sep 24, 2021 @ 11:52pm 
Originally posted by Sairi (Jen):
Fields are taxed now and it's visible in the field management

I just took a look at my farm... looks like a 50-tile field with nothing growing in it is now taxed at 18 coins per season. I do have a tax reduction skill, but even without it, that works out as a pretty trivial amount. (I assume this is on top of the tax on the harvested crops.)

It's a bit odd that there is a tax on fallow fields if it is going to be that low.... it's not enough of a penalty to influence my farming behavior, anyway.
EtarnalAzure Sep 25, 2021 @ 12:25am 
Originally posted by Sairi (Jen):
Fields are taxed now and it's visible in the field management
I'd still like it if you guys could implement some sort of "Work preset" that can be switched between depending on season. Right now its just busy work.
Mimilette Sep 25, 2021 @ 12:37am 
I do wish we had a season based template for gathering, it's pretty awful to have to change the settings every time.
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Date Posted: Sep 24, 2021 @ 11:06pm
Posts: 8