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KC:D saw massive financial success, and while it was kickstartered, it was neither an early access game, nor an "continual developing" game(It was never pitched as that, it was pitched as a complete standalone game, similar to say Skyrim, or The Witcher 3). The game was completely feature complete in 2018-02-14, barred the kickstarter promises, they were subsequently released as DLC(and some half-promises were released as free updates), and so after the release of the mod support, the game was 100% feature complete and released as promised in the kickstarter(barred that the modding support sucked).
Games like Unreal World, that recieve continual updates for (nearly) 30 years, are the absolute exception, and not the norm.
KC:D2 will, like KC:D be a standalone, feature complete game on release, where patches will primarily function as bug-fixes and tweaking, while (paid) DLC's will feature additional content. It will not be continually updated for years to come.
Rimworld.
MD is a colony sim at heart. The 101 of both games is to keep your pawns happy.
Fed, warm, healthy and in good mood.
And to expand and develop your settlement.
Also, no zombies. I can't tell you how extremely tired I am of zombies. Thank you devs for not having zombies.
Ark: Survival Evolved without dinos and figting maybe?
Yea, Fallout 4 but only the settlement building part.
Also Kingdom Come Deliverance has village building DLC that is quite similar to this.
But WITHOUT:
Creating your kingdom
Being a bandit
Waging wars
Opening shops
Every human being simulated, building their own cities, villages and countries
It's nothing like Kingdom Come Deliverance apart from the medieval setting.