Medieval Dynasty

Medieval Dynasty

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Hollywoodb1 Sep 17, 2020 @ 9:07pm
Pointless Fearmongering over Season Length
Ok I don't know how many people have an actual problem with this because NOBODY I've seen complaining has actually played the game more than one or two years. Most sound like they haven't finished their FIRST year. These people just don't like the idea of it because it sounds kind of silly. On the face, yeah sure three days does not sound like enough time for a season to pass.

That said, every day in the game is around 24 minutes (minimum) to 35 minutes (My average day, taking into account menu management, planning, and staying up a little past the earliest "bedtime" available) or even longer, depending on how long you take organizing, checking inventory, reading journal entries, etc. I for one take quite a bit of time doing just that.

Some people say they feel "rushed" to get things done. Nobody can tell you WHAT they feel rushed to do. My only answer, and I really don't want to be a jerk, but they just haven't played the game. The pacing of the game is extremely slow and laid back. Yeah each season is only three days, so you may think you have to do everything every single day, but considering everything you do only takes a few minutes, you actually run out of things to do more than you run out of time to do them!

Let's take building your house. You need roof materials (looted from the bank of a river you start next to, among many, many other places), wood (trees galore. You will NOT run out of trees before you run out of things to build, and if you're worried, they respawn anyway), sticks (they are more plentiful than you can possibly imagine. Go ahead, picture a game with a ♥♥♥♥ ton of sticks. This game has more) and a hammer (given to you at the beginning and you can craft or steal a better one). Sounds like a lot of gathering? No, it really isn't. Walk to river. Press E, press E, press E, press E, press E, press E, press E, press E, press E. 2 minutes and you'll have over a hundred straw (material used for starter roofing). Hit a tree 5 times with an axe and you'll get 3 or 4 logs, depending on the type of tree. It takes about 21 logs to build your first house, plus a few dozen sticks (that are limitless) and straw (that you now have a hundred of if not more). Your house is built. Time spent? 5 minutes, 10 tops for your first one because you're doing things clumsy and slow because you're still getting used to the game, but it doesn't take that long after you get the hang of it.

Take crops now. Crops are seasonal, you plant some in spring, some in summer, etc. In real life, this is an endeavor that will occupy hours of your life daily to maintain. In the game? You talk to someone after socializing a bit in town, buy a few seeds, access a menu, highlight the ground with some squares to designated your farmland, smack it with a tool, click a button with a bag in your hand and walk away. Never to touch it again until you harvest it. The entire process is less than five minutes. Worried about planting/harvest schedule? Some plants grow in a day.

Ok well that's planting and building done, I'm getting hungry better get some food! Build a rabbit trap. Plop it in the woods. Cut down a tree, make 3 spears, throw a spear at that rabbit that just ran by! Harvest its meat and fur. Oh, there's a fox! Smack it half a dozen times and there you go, some more meat. Here comes a boar! Ouch, he nuzzled you a little too hard and you got damaged a bit but you gobble down one of the 3,975 Broadleaf plantains you've gathered since you started wandering in the woods and you're healed right back up. A couple more swings and there, you took him down and... here's some more meat. You look up and see another fox. Two more rabbits just ran by. Deer are flying left and right. You realize food is not an issue. Now you have enough meat to last you a year and with the onions you'll be harvesting tomorrow, you can mix the two things in a pot and you've got yourself food until judgment day. Oh, don't forget to check that rabbit trap, you're guaranteed to catch something literally every day, so go get that rabbit's meat and skin while you're at it.

10 minutes just went by and it's kind of getting dark so you head to your little home and... come on, there's still some daylight. No need to squander it. Hmm... Guess I'll go smack a tree for a few more logs before I hit the sack? Prolly need them later. You bring back 30 logs because there's no reason NOT to continue chopping after dark, the logs drop and are easy to spot Stop by your trap again, cause you got another rabbit, I promise. Day two finished and you have more resources than you know what to do with.

Day three begins and you hunt some more because more food is good, right (grab the first of at least two rabbits you're going to catch in that trap!)? You build another house because you need a place to store all the ♥♥♥♥ you gathered. It's still morning when you've finished the house and you don't feel like hunting because you honestly don't know what the hell you need all the fur and leather for. You gather more resources, go to town to socialize with everyone because you don't know if there is any benefit to having a high percentage on that little bar at the bottom, you just like to guess which option will piss off the villagers. You go back home eat a bowl of your meat and gravy and go to sleep when the option is available.

Day four. Oh, it's summer time! You check your trap, and you replace it because it's broken by now (oh, something I can use these 4,021,916 sticks on?). You turn around for a second and see 3 rabbits and a fox run by that you wanna kill because they're there. You finish skinning the last animal. You go to town to do that little quest from the guy you gave a stick to a few days ago. Today? You get to give another stick to someone, this time a kid. Why? Reasons. You are informed that you must now wait until the following summer to continue his questline. You continue the other stories and challenges, etc. You keep doing them wondering when things are going to get challenging. Oh, look out for wolves, they said. Time to warn the village way over yonder! Finally, something important.

Before you know it you're chopping down 10 or 15 more trees for some guy you just met for food (which you still don't need) from his wife and you go back home. And it's still day time. And you didn't see any wolves.

At this rate, you will have built 3 houses, a hunting lodge, a storage building and ready to begin another (out of boredom), filled three chests worth of logs and food and leather and sticks and straw and it's NOT EVEN WINTER.

This brings me to specifically mentioning what others have suggested for the season duration: One person says 7 days at least. Another said 15 days, minimum, before they consider. Others say "why not 30 days?" And one absolute moron (I'm sorry, but it's true, you're a moron) said NINETY DAYS (90!).

How long does the average gamer spend playing a AAA tile? 30 hours? 40 tops? I think that's generous, but let's give 'em 40 hours on a brand new game. How long do you people expect to play THIS game? If you want to play this game for ten in-game years (rushing the whole way, I'm sure, cause there's not enough time to do anything), let me tell you how long you'll be spending playing this game before you hit that milestone at each season length:

3 days per season : 48 hours
7 days per season : 112 hours
15 days : 240 hours
30 days: 480 hours
To the jackass who wants 90 days each season: you'll play for over 1400 hours.

Play the game, don't listen to people who tell you they don't have time to do anything, because they're lying, literally. They cannot have played long, because there is NO sense of urgency in ANYTHING you do. You don't HAVE to do anything, all of your needs and resource requirements are extremely easy to meet. I don't know if there's a full system in place to play as heirs, children, whatever and I don't think I care, because most people are never going to GET there at the pace the game is going now. If I can play as my son, that's cool, but if you expect me to play over 100 hours before I GET there, that's not happening, because there just isn't enough to do in the game to keep me playing that long.

Rant over. Don't listen to people who have barely played the game tell you they don't have time to do everything, they're lying, plain and simple. There are problems with the game that need to be fixed, but pacing just isn't.
Originally posted by meraco:
Wont buy until there is an option to extend the seasonal rotation..
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Showing 1-15 of 21 comments
roggek Sep 17, 2020 @ 9:32pm 
tl;dr

Letplayers judge for themselves, and if they want a adjustable season length, let the devs implement it!
My biuggest concern is that the days pass too fast...And to stay well fed...
Last edited by roggek; Sep 17, 2020 @ 9:33pm
Jin Tsu Sep 17, 2020 @ 9:45pm 
man i am totally astounded, never met a boar or a fox, deer running so fast i barely hit them even in the dark and i just met one rabbit running by.. You must have found the paradise spot, hollywoodb1
Madforce2k Sep 17, 2020 @ 10:01pm 
Originally posted by Jin Tsu:
man i am totally astounded, never met a boar or a fox, deer running so fast i barely hit them even in the dark and i just met one rabbit running by.. You must have found the paradise spot, hollywoodb1

There's boars to the SE of the starter town, in the woods. There are boars about 1/2 way in the middle of the map if you were to go cross the map towards the west (towards the town on the west edge)

You also have to leave the road. Deer aren't worth it with spears, they move to fast. Focus on Boars and Foxes who actually charge you, the latter if they get hit first. Then a single head shot and their down.

Once you locate a few spots to farm, you can stop in kill 3xboar, while you're on your way. Shortly someone will put out a map no doubt, that shows the general location to find mobs.


That said, I thought things were going fast, but then realize what the focus is. It's not a rush to build at the start -- just survive. Quest to build dynasty points, build reputation (And affection with a couple of age mates). By the time you get to the start of Season 2, you have enough dynasty to recruit, affection to marry, and you've got the basics down. If you try to expand too fast and focus too much on building year one, you're under-prepared with food, behind on dynasty points.
Calling other peoples point of views pointless, great start, after 7+ hours in game I can tell you phase is not slow and laid back when we talk about season changing. All we do is ask to have an OPTION to change it, you can play 5 minutes per season if want. Before next rant how about trying actually understand not all want play game like you do and not share your views.
Desius Sep 17, 2020 @ 10:21pm 
Other people play differently. It should be a player choice. Either a time scale factor adjustment or more days per season. If you could adjust the game to set the days to last 45 minutes instead of 30, some players may enjoy that more.

@OP We get it, you have an opinion and find the game perfectly suited to your sense of urgency. If others are allowed to relax that urgency even more at their own option, it has no effect on your gameplay.
Last edited by Desius; Sep 17, 2020 @ 10:22pm
I dont think you understand what fear mongering is
upuaut Sep 17, 2020 @ 10:39pm 
This whole discussion could easily be ended by adding two settings. One to adjust day langth and one to adjust season length to the players needs. Done!
Last edited by upuaut; Sep 17, 2020 @ 10:39pm
Hollywoodb1 Sep 17, 2020 @ 10:44pm 
Originally posted by Desius:
Other people play differently. It should be a player choice. Either a time scale factor adjustment or more days per season. If you could adjust the game to set the days to last 45 minutes instead of 30, some players may enjoy that more.

@OP We get it, you have an opinion and find the game perfectly suited to your sense of urgency. If others are allowed to relax that urgency even more at their own option, it has no effect on your gameplay.
Dunno what you read, but I'll repeat myself: there is no sense of urgency. The game has a ♥♥♥♥ ton of problems that need to be fixed and features implemented and people are ♥♥♥♥♥♥♥♥ about a nonissue. Yes, I'm all for adding features and options, options are always good, but NOBODY is going to spend a thousand hours on this game in its current state, so demanding longer seasons is pointless until the game actually has something for you to do.

When you hit your tenth year 50 hours into the game, let me know what you couldn't complete. The problem is everyone complaining about the duration of a season when they haven't even finished more than a year or two, some people refusing to buy the game because they are being misled by people with 700+ hours in ARK and Conan exiles but 2 hours in Medieval Dynasty and thinking the experience is supposed to be the same.

Yes, the ONLY argument anyone has against my point is "More options are better" and I'll concede that point. More options are better.

Anyone have any actual problem with the current system? No. Because you have dozens and dozens of hours to play the game however you want, there is no reason to be in a hurry to do anything. If you don't get something done, do it later.
Originally posted by hollywoodb1:
Originally posted by Desius:
Other people play differently. It should be a player choice. Either a time scale factor adjustment or more days per season. If you could adjust the game to set the days to last 45 minutes instead of 30, some players may enjoy that more.

@OP We get it, you have an opinion and find the game perfectly suited to your sense of urgency. If others are allowed to relax that urgency even more at their own option, it has no effect on your gameplay.
Dunno what you read, but I'll repeat myself: there is no sense of urgency. The game has a ♥♥♥♥ ton of problems that need to be fixed and features implemented and people are ♥♥♥♥♥♥♥♥ about a nonissue. Yes, I'm all for adding features and options, options are always good, but NOBODY is going to spend a thousand hours on this game in its current state, so demanding longer seasons is pointless until the game actually has something for you to do.

When you hit your tenth year 50 hours into the game, let me know what you couldn't complete. The problem is everyone complaining about the duration of a season when they haven't even finished more than a year or two, some people refusing to buy the game because they are being misled by people with 700+ hours in ARK and Conan exiles but 2 hours in Medieval Dynasty and thinking the experience is supposed to be the same.

Yes, the ONLY argument anyone has against my point is "More options are better" and I'll concede that point. More options are better.

Anyone have any actual problem with the current system? No. Because you have dozens and dozens of hours to play the game however you want, there is no reason to be in a hurry to do anything. If you don't get something done, do it later.
Have you seriously not realised the amount of side quests that are tied to each season that fail if you dont complete them in that season?
The author of this thread has indicated that this post answers the original topic.
meraco Sep 17, 2020 @ 11:35pm 
Wont buy until there is an option to extend the seasonal rotation..
Lmfao after playing for like 4 hours, this post is so true... yes it would be nice to see a slider to adjust season lengths, but really it's not bad at all. If anything it adds challenge to an already SUPER EASY game.
meraco Sep 19, 2020 @ 9:16am 
Since the Developer gave an answer to this issue many are complaining about.. Myself included..

I will give it a try..

Found this in the review section.. the top neg review with 2,500 likes...

SwordsOfTheSouth [developer] Posted: 18 Sep @ 4:57am
Hello!

We're on day one of the early access, so you can safely assume we'll do one or another balance pass. This will very likely include the day/season-cycles, so stay tuned. We'll try to make the game worthwhile for you!


So... if they plan to extend the seasons.. Ill give a shot..
Noob Morty Feb 8, 2021 @ 2:30am 
Originally posted by Jin Tsu:
man i am totally astounded, never met a boar or a fox, deer running so fast i barely hit them even in the dark and i just met one rabbit running by.. You must have found the paradise spot, hollywoodb1
Well i tryed it a hunt was too easy....buffalo is 9 spears to the head and stops every time you hit him....soo you back of and when he starts miving you hit him again....wolf is 1 or 2 arrows to kill
nebron1962 Feb 8, 2021 @ 8:03am 
There are better options to make the game easier than to add days to the seasons.

Shut off animal HP & damage
Unlimited HP
Unlimited weight
Unlimited stamina
No food
No water
No poison
No temperature
No spoilage
NPCs don't eat food or burn firewood
No taxes

Although doing all of those options to that extreme will most likely also eventually get boring for most people.
Sutter Cain Dec 12, 2022 @ 5:54pm 
Maybe the "jackass" was just looking for realism. Instead of ranting and name-calling, you could just politely explain in a couple of sentences why a 90-day season wouldn't be viable.
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Date Posted: Sep 17, 2020 @ 9:07pm
Posts: 21