Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
There are a thousand resources out there that can tell you how lacking it is compared to other engines, i could name a few hundred from personal experience but there is little point.
I think the way most people compare it is (Insert game name on any other engine) versus (insert unity carbon copy) and the difference is night and day, which comes to lack of tools, lack of power, i would say lack of developer talent but there is only so much you can do with a wrench versus an entire toolbox
There are so many people who say they won't buy games made in Unity, but who have games that are made in Unity and they don't even know it. If you want an example, there's a poster on the first page of this thread who says he has to re-think games made with Unity, yet 2 out of his three featured games are made in Unity, and another uses Unity as basically a launcher. His most recent played game is also Unity.
Unity does not have a lack of tools compared to UE4 or Cryengine. Far from it in fact. The marketplace for Unity plugins is massive compared to Unreal's or any others. They're not even comparable, really.
You can make anything you want in most engines nowadays, but Unity's scripting language, while not as powerful as what Unreal uses, is very versatile. It's also easier, so you get a lot more coders working on tools and plugins.
It's always been a bit harder to make just any sort of game in Unreal, but it's gotten better, though it still isn't as versatile as Unity from a broad point of view. Cryengine has always been worse. It was a nightmare back in the day to do anything other than what it was intended for. Haven't developed anything in Cryengine for years now, so I'm not sure how much that's changed - if it has at all.
You look at Unity, and some developer has brought literally any sort of game to market, and often in big ways. I love Unreal, and got my education on it back in Uni, but the same can't be said for it. Think of something like Cities: Skylines, which is a Unity game. Where is the equivalent of that on UE4?
You can make seriously high quality games. The two Ori games are among my favorite platformers. They look absolutely incredible, and they're both Unity games. Being on UE4 or whatever isn't going to make them any better.
The real issue with Unity is it's versatility that I mentioned and ease of use. It is very easy to whip up something basic in Unity compared to Unreal and other engines. That's why you get a million trash games made with Unity. Most of that crap is just someone following a few tutorials, using asset store art, using all the community plugins, and pushing something trash out onto the market.
You can't do that as easily with Unreal. If you could, believe me, UE4 would get a lot of the same hate Unity gets.
We could literally go back and forth with this all day but ill point this part out, BASIC.
I have unity games, but literally every unity game i can compare to a game of another engine in a comparible manner, i dont buy.
case and point, This land is my land vs assassins creed.
dark souls in space ripoff vs actual dark souls,
As i said i could argue the uses of all of the engines, and their drawbacks, none of those titles are a lack of dev talent.
Yeah, I do get your meaning. I know you're not saying this at all, but there's a crazy amount of people who think that Unity isn't somehow a capable engine. To be sure it has it's share of problems, but then so does every other engine I've had to work with.
And those games you mentioned and their equivalents, I'm aware of those titles. They really have nothing to do with the games being made in Unity though. You could make all those titles as good as in their respective engines with enough manpower. They're a result of smaller teams with way less of a budget. In that regard, Unity was probably their only option, which goes back to what I was saying about it being so accessible compared to other engines. That accessibility, as I think you're aware, is good for developers, but not always good for the players, as it floods the market with sub par titles.
And for those games you mentioned, you can also fine games that are similar to plenty that are made in Unity, but not of the same quality as well. The Long Dark, Cities, Ori 1 and 2, Cuphead, Hollow Knight, Firewatch, Subnautica, and Inside are all made with Unity. Other engines have all made games comparable to them, but I can't think of any examples that are as good as those mentioned.
Like you said though, its not a matter of dev talent. I actually sort of wonder how many people even know that those games I listed are even made in Unity.
They sure as hell took Satisfactory, which is EA to this date.
Maybe that's the new "a game is bad"-tag now, that it didn't get an epic exclusive deal. But it might be more towards that german stubborness of the publisher ;P
Anyway, I wouldn't have bought it ever, if it went that way.
ok dude stay with Win7/8, i'm sure games in 5-10 years will run great on your Win7 potatos...the day will come when you buy a new computer with Win10.
ALL NEW PC'S COME WITH W10