Medieval Dynasty

Medieval Dynasty

Statistiche:
Why more animal attacks in todays update? Who wants/needs this?
IMHO this is not a good idea because I could imagine a considerable amount of players prefers to deal with crafting, agriculture, mining, ... enjoying the peacful aspect of this game, not primarily hunting and killing aggressive, attacking animals. Before this update there already were more animal attacks than it could be in reality. When player now gets attacked on each way between the settlements, I'd regret this very much. IMHO the ideal solution would be an option (slider) to set the rate of animal attacks or at least a checkbox to disable them now in order to make this game appealing for as many people as possible. Why introducing such questionable features instead of (hot)fixing broken quests and other bugs?
Ultima modifica da tivaber; 2 ott 2020, ore 9:55
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Messaggio originale di tivaber:
Why more animal attacks in todays update? Who wants/needs this?
I do!
I enjoy hunting and traipsing alone through the wilderness in medieval times was notoriously a risky business, and so it is perfectly natural to expect dangerous encounters with wildlife.

For example, I was jogging back to Gostovia from Hornica as part of the Uniegost III quest and passed three wolves. I was running low on iron arrows (having just sold most of them) and so I figured, instead of killing one or two of them, I'd just run like hell ;)
Normally, a sprint would gain me sufficient distance away from their pursuit and I could go on my merry way... To my surprise, they continued pursuit, right into Gostovia!
I killed one, ran out of arrows and high tailed it out of there towards my home town (in order to quickly make a new batch of arrows). What do ya know? They kept chasing me all the way lol. Fortunately, I managed to make it to my smithy, crafted a bunch of iron arrows and killed them as they entered my village.
That was heaps of fun! :)
Just a moment ago I uploaded a screen shot of my little farm plots. I noted that I instinctively placed a rabbit trap next to one of the fields :
https://steamcommunity.com/sharedfiles/filedetails/?id=2255946258
If anybody played RimWorld, then you know there are more threats to our village than just hostile animals. We have rabbit, bird and rat traps to place, but we have no other reason (atm) to place them besides the meager meat or leather or feathers attained.

Imagine our crops dying (blight) or being eaten by rodents or crows. Imagine crafting a scarecrow that helps reduce crops being lost by the birds within a certain radius.

There are more threats that can be added that are not direct threats, but threats to our villagers well being ... :P

EDIT: ... Funny note. Look at the pig on the farm plot. It's wondering what happened to the cabbage that was there earlier in autumn, giving me that evil look. LOL
Ultima modifica da CellNav; 12 ott 2020, ore 10:42
Messaggio originale di CellNav:
If anybody played RimWorld, then you know there are more threats to our village than just hostile animals.
Imagine your villagers suffering a mental break because... it was dark.
Gawd lol, I can see the outrage in the forums now ;)
At least there are no graves for them to exhume a corpse!
Enabling a peaceful or aggressive toggle in options is an extremely important option players should have if the developers want a wide player base. Let players decide which experience they want. One example is The Forest, for games that have done this.
Going "ez mode" may not be the developers vision for the game, but players are a fickle bunch.
Messaggio originale di grapplehoeker:
Messaggio originale di CellNav:
If anybody played RimWorld, then you know there are more threats to our village than just hostile animals.
Imagine your villagers suffering a mental break because... it was dark.
Gawd lol, I can see the outrage in the forums now ;)
At least there are no graves for them to exhume a corpse!

LOL ... I remember your name (grapplehoeker) from the RimWorld forums, I still remember our little discussion about putting a roof over the turret to prevent lightning strikes! If there was anybody who knew how to play that game, it was you ... Frankly, players (not the npc) seem to be more afraid of the dark than the npcs because they want lights and torches everywhere! (rightly so).

People are having mental breaks now with the game, there is no need to actually add that, but perhaps bits of aggravation would work.

Oh, speaking of lightning ... An interesting threat would be severe storms. Not acid fallout or meteors dropping on our head but something more down-to-earth stuff.

:)
Messaggio originale di CellNav:

Oh, speaking of lightning ... An interesting threat would be severe storms. Not acid fallout or meteors dropping on our head but something more down-to-earth stuff.

:)
Hell yeah... natural disasters... landslides, flooding, forest fires.
Too bad this is a rather tame and simple game and not a more realistic lifestyle simulation.
It's a fun game though with a lot of potential... it will be interesting to see if the devs will strive to meet it. Right now, I would put it alongside Forest:Village, Dawn of Man and perhaps Ostriv.
Ultima modifica da grapplehoeker; 12 ott 2020, ore 11:31
Wow are people for real, do anyone understand just how dangerous the medival times were, i mean seriously if anything the animals in this game are to weak. Killed by a bear...dame right bears back then are not how they are now if anything they were more wild and you step in there territory then you better hope you can run fast or kill it.
Wolves.....i mean seriously guys if you run through a forest solo then yes if your not carefull and avoid things like a big ass pack of wolves of course there gonna attack you, again people are basing it on todays wildlife not medieval. Wild animals wont pass a dinner up just because your a human back then thus the need for fire to scare them off.

How about we all grow a pair be more carefull and accept this amazing game for what it is, want a peacefull game...play a a farmer sim.
Messaggio originale di grapplehoeker:
Too bad this is a rather tame and simple game and not a more realistic lifestyle simulation.

If you want that, go outside every now and then; its a game, not a life simulator.
Messaggio originale di Melivore:
Wow are people for real, do anyone understand just how dangerous the medival times were...

sounds like maybe you do not however.

there were a lot of dangers, yes.
rabid wolves that rarely ever attack a person however was not one of them.


HAS ANYONE EVER HEARD OF

TRAPS!!!!!!!!!!!!!!!
Ultima modifica da Tux; 12 ott 2020, ore 11:44
Messaggio originale di grapplehoeker:
Hell yeah... natural disasters... landslides, flooding, forest fires.
Too bad this is a rather tame and simple game and not a more realistic lifestyle simulation.
It's a fun game though with a lot of potential... it will be interesting to see if the devs will strive to meet it. Right now, I would put it alongside Forest:Village, Dawn of Man and perhaps Ostriv.

I'm looking forward to the next DYNASTY title :

https://store.steampowered.com/app/1329880/Wild_West_Dynasty/
Hopefully the devs will have a "no-hostile" policy in place by then, but it makes me wonder how many people will buy it and complain that they had to avoid "high noon" when walking into another town because "Billy-the-Kid" wants to settle his problem with a six gun!

"I just want to buy seeds Billy, leave me alone!"

EDIT: What's the console command to remove Billy?
Ultima modifica da CellNav; 12 ott 2020, ore 11:50
Messaggio originale di CellNav:
Messaggio originale di grapplehoeker:
Hell yeah... natural disasters... landslides, flooding, forest fires.
Too bad this is a rather tame and simple game and not a more realistic lifestyle simulation.
It's a fun game though with a lot of potential... it will be interesting to see if the devs will strive to meet it. Right now, I would put it alongside Forest:Village, Dawn of Man and perhaps Ostriv.

I'm looking forward to the next DYNASTY title :

https://store.steampowered.com/app/1329880/Wild_West_Dynasty/
Hopefully the devs will have a "no-hostile" policy in place by then, but it makes me wonder how many people will buy it and complain that they had to avoid "high noon" when walking into another town because "Billy-the-Kid" wants to settle his problem with a six gun!

"I just want to buy seeds Billy, leave me alone!"

so as it turns out, not all game focuses are the same.

combat makes a lot of sense in Wild West Dynasty, in fact it even makes sense in Mideval times as well. but I dont know if anyone has noticed or not but this game is more focused on village buidling.
kind of like 'yeah there is combat in modern times, but the Sims does not focus on that'
Ultima modifica da Tux; 12 ott 2020, ore 11:52
hunting was a major thing during the medieval times, in fact it was almost rituralistic. Boars were deadly, wolves were deadly but a bit less, even the dear (Heart} was dangerous.
Every hunt was planned carfully and in the repect of the animal itself, boars and bear ( Bear being the greatest challenge) were used for training (fighting basically).
Traps did sod all for bears and wolves over all and wolves themselves were hunted a lot just to protect livestock and quell there numbers ( were even used , half hazardly) to defend lands from poachers.
So yes medieval times were very dangerous when it came to the wild.
Messaggio originale di Melivore:
hunting was a major thing during the medieval times, in fact it was almost rituralistic. Boars were deadly, wolves were deadly but a bit less, even the dear (Heart} was dangerous.
Every hunt was planned carfully and in the repect of the animal itself, boars and bear ( Bear being the greatest challenge) were used for training (fighting basically).
Traps did sod all for bears and wolves over all and wolves themselves were hunted a lot just to protect livestock and quell there numbers ( were even used , half hazardly) to defend lands from poachers.
So yes medieval times were very dangerous when it came to the wild.

I am going to say it again because I live in the woods in real life

Wolves do not attack you unless they are threaten
Mountain Lions do not attack you unless they are threaten
BEARS do not attack you unless they are threaten, they do however destroy things to get to food.

they should not make wildlife come after you before you hit them
Ultima modifica da Tux; 12 ott 2020, ore 12:01
Messaggio originale di fllonewulf:
Messaggio originale di grapplehoeker:
Too bad this is a rather tame and simple game and not a more realistic lifestyle simulation.

If you want that, go outside every now and then; its a game, not a life simulator.
Oh hush lol.
I'm perfectly happy with this game and I'm not looking for a real life simulator. You missed my point. I recognise this is a game, however, it is a simplified simulation (as it should be) just as the other games I referred to. Just once though, I would like to see a more detailed game.
Oh and BTW, I spend at least 4 hours per day outdoors everyday, in any weather with my dog. I'm too old to go hunting anymore, but I do still enjoy swimming and tracking game.
Messaggio originale di Tux:

I am going to say it again because I live in the woods in real life

Wolves do not attack you unless they are threaten

Indeed, the game's wolves won't attack the player unless they get close, yes? I can spot a wolf well before I get to within "sensing" range (ALT key). My lumberjack gets attacked twice a day when he stumbles into the pair of wolves that live next the village. I can solve that problem by moving the wood shed to the other side of the stream and build a palisade next to the village on the wolf side.

Bandits are coming to this game, if a player cannot solve their wolf problem now then they are not going to be able to solve their bandit problem later.

Do we want bandits who threaten us with foul language or a club?
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Data di pubblicazione: 2 ott 2020, ore 9:40
Messaggi: 69