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After all, our character ran away to avoid war, maybe it will catch up to us eventually.
Otherwise I don't see where the end-game pressure is going to come from once we have a city. Once we achieve that, what then? Dealing with raiders is more likely to become a chore than a viable long-term goal in itself.
Edit: Obviously Medieval Dynasty won't be any M&B, but I could envisage something more basic like Skyrim's civil war.
It would be cool watching the projects get built over time too, feel more alive.
Haven't played Skyrim but I did play the Mount & Blade series up to the last, Bannerlord. I can't see the large scale battles of M&B being fit for Medieval Dynasty. However I wouldn't mind skirmishes or small fights in wich the player has control(in M&B-style) over a few villagers armed with pitchforks, spears and bows. No complex formations like shieldwall is needed.
For me Medieval Dynasty has done a great job creating an open world with excellent graphics capturing a brilliant medieval atmosphere. It's like diving into or becoming one of the little guys in RTS-games like Age of Empire. Maybe a better comparison could be made with the Anno 1XXX series where the emphasis lies on city building(only a little bit of warfare) and not on war like AoE. I love it to be able to experience this in first person. The devs really need to take the end-game part in mind and be little more ambitious. Unfortunately once having a nice working village there is not much left to do.
A builder job for NPC's would be indeed appriciated. My village is situated at the entrance of the northern mine between Branica and Baranica. I started building the palisade in spring a little after paying my taxes in Gostovia. Right now it's the last day of fall in game and maybe 60 to 70% of a complete surrounding of the village by palisades is finished. My woodcutters can't keep up with me and with winter at de doorstep the priority is going to be the heating of my beloved citizen. So that's about 3 seasons that I haven't done anything else for the greater part but running with logs and hammering. Thank the gods I had reliable fieldworkers and lumberjacks.
Maybe two points that need attention:
- seperate walls don't connect nicely
- if you want to destroy only part of a long wall you destroy the whole thing. That's frustrating considering the work put in to it.
I don't want to derail this palisade/building thread with end-game stuff (I merely had the thought, what are palisades actually for), so briefly...
Yeah, this is what concerns me; what is there to do once the city is up and running. Obviously the devs won't be too concerned with end-game content right now, and I suspect, based on the quality/competence of development so far, that they will think of something :)
Regarding palisades, I've been holding off until I know how big this thing is going to get. Also, I noticed stone walls are a tech after palisades - wouldn't it be better to build with stone rather than wood?
Personally I'm not sure we need a builder given we only need to build the walls once?
Well, it certainly is an inspiring game. Being a dreamer myself I'm hoping by expressing my dreams here the without any doubt qualified devs might turn some suggestions of the community into reality.
About the palisades: the stone walls are not as high as the palisades. They are at the height of the fences.
He would then go about constructing all the ghost foundations you have layed out.
Guess I haven't looked at the stone walls too much. Are the stone walls actually a step up from the palisades? I thought they were just knee high walls for around fields and such?