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Would like to see wagons brought in for easier transportation.
Would like to see storage made better (also right now the only way i can tell what building is what is by entering or putting hammer up and hovering cursor over it at close distance).
Putting Population to area's (wow lots of pages to go through for each one of these and then you have to press the ESC to go back but also for it to say changes were made accept/discard).
Falling Tree's should be detrimental to ones Health :P
Seasons should be longer than 3 days, best way would be to let the user determine from 3-9 days when starting out with a slider option in settings.
Yeah, lesson learned. I guess on a positive note, you don't have to eat or drink on the last day of the season either. Just don't let your hunger get to zero, but your stats all fill up so you can save your food.
I also get VERY annoyed from my "Hunter" that can't make his own bow, longbow, recursive (need to check your English in may text statements) and x-bow, not to mention I'm getting him a better weapon than I use myself and you get like +5 reputation if that.
this is easy to cheese actually. go to a known wolf spawning place. kill the wolves, quicksave, quickload, and new wolves spawn. repeat until quest done. just move a bit before quicksave because if you find yourself in the middle of a freshly spawned wolf pack, you are dead.
I suspect they have not considered combat much in the development yet. I mean juts look at how your vision works you cannot turn our head to see whats behind you.
For me, the question is: Why the hell should i play a game that is ONLY playable by cheating AT ALL?!? Especially a survival game! To force the players to save and reload to become able to solve that game makes it completely useless in its category.
I have now spent three complete ingame days searching for wolves on the whole map. I made TWO rounds. I even patrolled an area where the cheating gamers swear wolves to guaranteed having to be there for a whole day (including night) .I found exactly a single one. But the quest demands two.
Well: To the developers: Is it THAT complicated to have a counter of animals running when a quest for those is active and to write a single code line that makes those damned animals spawn?!? In sufficient numbers for the quest to be solvable? Including respawns in the case of deaths resulting from simulation of natural hunting behavior?
And is it THAT horribly complicated to make those animal spawn AT A LOCATION in the vicinity of the quest giver? So, if a village member complains about wolves, to let them spawn in the woods near that same village? So that the whole quest even has a touch of logic on it? So that when the quest text reads "die Dorfbewohner sind unruhig wegen Wolfsgeheul in der Nacht", you don't have to cross the whole map to find a single wolf at the opposite edge of the world?
I thing the game has a lot of room for improvements in that regard...
Wild animal spawn points are random, and dependent on time of days, not season. If you encounter 1 wolf doesn't mean there won't be another place that spawn more than 1 wolf.
You need to look and wait. If you dislike it. Then maybe this is the wrong game for you.
Also this are an old topic. Not worth mentioning. Also the recent patches has been really great at reducing most common bugs.
The side quest "Challenger" lies. There is no 5 hour limit - you have till the end of the season (but remember to leave time to get back to the quest giver). Is knowing this a cheat? I don't know. I just see it as part of Early Access. Five hours is what the devs would like, but they haven't found a way of implementing it yet, just like the placement of forestry huts, and the supposed dyeing vat in Clothing III.
I sometimes do saves and reloads to learn what quest goals are before firmly accepting them (no I won't make a recurve bow for you - I'd rather like one myself - and if you want wool you can bloody well go to Baranica and buy it yourself), but I've never saved and reloaded just to get new animal spawns.