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People want focus for food and for rocks/sticks.
I would create them but separate them in différent tiers.
Herbs first, then food when You'll get used to hunting and crops and once you have pickaxe/Iron axe, you can unlock the rock/stick inspector
they are visually different, you can see the berries (unripe) green or ripe (blue) on the bushes. and a harvested bush has none of them.
Maybe instead of showing up in with the focused sense, make it so the berries are more visible, either adding more contrast to the colors or show more berries in the shrubs.
If you want to compare it to broadleaf, I believe they don't have any noticable marker to where they actually grow, compared to the very noticable shrub. You actually have to point at a single herb (with a bit of leeway) to actually harvest it and sometimes they are hidden by other vegetation on the ground.
Personally, I don't find it hard to collect them berries since if I couldn't see them, I could just easily hover over the shrubs and just press E when prompted, and this does not take longer than if you actually need to use the skill. But that is just my opinion.
Well right now, you can also see dropped items, animals, people names, and buildings and furniture (campfire, storage and stuff), not just healing stuff.
I couldn't imagine what it is going to look like if we are able to see rocks and sticks too. Isn't it going to be too much? Especially sticks. There are so many of them and they are VERY visible. Or do you propose to have another key to press?
Visually the color contrast is not good with the berries. Also they should adjust the color contrast of the highlighted items.
Berry bushes would be fine in the focused view...
Also rocks would be fine, since theyre hard as hell to find except in winter.
But sticks are so plentiful and obvious that it'd be moot to add them to the focused view.
Rock are hard to find until you get access to a cave
Get as many rocks as you can carry and always bring them to the entrance of the mine.
Stop as close as you can to the new day and go pick-up everything.
Sleep if you can and You'll end up home.
I even had time for logs.
After a full day, i had 300+ rocks, 200+ salt and 100+ logs and Iron.
Salt Alone is worth 800 coins. Berries, in day, you can collect Maybe 1000 coins.
But in my case, in my House, i have still rocks, Iron and logs.
As long as they don't de spawn, it's better than berries.
I gather herbs on the way to towns instead
Berries are hands down most profitable stuff early second to farm goods only. They have a low weight so you can carry more in 1 trip you can pick 120-250 in a single place and gathering also increases skills -30% food/water consumption or -30% stamina consumed for walking comes in handy.
If restart a new game you can start gathering on the way to 1st village then just gathering around Gostavia and Borowo. Alot of quest means walking longer distances and going back again you can pick berries in between. Like goining to talk about wolfs ar going to Denica.
I started a new game today and by the end of spring selling unripe berries only I have collected over 6k gold thats enough for next 2-3 years even if I wont do a thing. I did spend over 100h so I already know where they grow and how to pick most efficient paths.
At the time Berries are useless as a food source. Flat bread in tavern cost 20 gold(you can wait for season change when they at 60% and buy for 12g) and restore ton of food. 10 Flat bread will keep you from starving for a year. 200 berries will keep you a few days but you will sacrifice inventory weight.
Imo they are easy to spot as it is and they become obsolete by the end of 2nd year when you start farming and have a hunter.
I think i would rush for onions then do some hunting and have food settle by first automn.
I would gather rocks on trips home to prépare directly building stone houses.
On m'y previous game, i had 21 coin knives. I don't know now.
I would rush the smithy for Iron arrows i think