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翻訳の問題を報告
I kept having a bad feeling about selling clothing but what really hurt my head was when I unlocked the Tavern 2 and tried baking bread. The numbers seemed so lopsided that I just had to sit down and do the math.
The really funny part is that with 2 woodcutters you can empty your inventory and gather berries near the first village and then make 1-2 more trips with the sticks your woodcutters get and maybe a few more with other basic items.
The devs need to fix the economy very fast because you hit a massive blockade once you expanded your village to 16 buildings....too many things not working
Another good way to make decent money starting out is to harvest trees & sticks at night near villages, craft a few stacks of wooden hoes and sell em in the morning. Each sell for about 17 gold each (or 12 gold each, don't remember atm), while harvesting the sticks and trees increases the survival and extraction skills, among the crafting skill from the tools. Then when you get the smithy utilize the last day of the season to mine Iron til around 23:00 at night, then make sure all your gear & items are in your inventory along with the Iron and wait to get Teleported back to your House at midnight. Then craft Iron Hammers at 1 stick + 2 Iron each (I craft about 40) then use the "Unstuck" feature to tele close to the starting village, drop half of the hammers on the ground, run into town sell the hammers you have on you, then "Unstuck" again, pick up the hammers and sell them. Be sure to have your inventory empty when crafting and selling the hammers. (all except your clothes of course) After all the hammers are sold you should have made a fairly easy 3k. I try to do this at the end of every season. most seasons I only get about half the day to mine Iron, but still am able to get about 120+ pieces of iron in half a day. Hope this helps...
All values in this game are very unbalanced, let's face it.
The buy and sell price is astronomically distant from each other, even putting all the points in the seller's talent.
The work you have to create certain things, so that in the end they are not worth half the value of just the resources needed in creation, leaving the value of your REAL work non-existent....
In addition to having to fix these details, they should also create a way for the player to be able to sell their stuff in their own store. Because selling everything for 1/3 of what the game sellers charge for the same things, it's too sad.
I didn't consider resource gathering and crafting time in this analysis since gathering effort changes as you automate with workers and my original goal was to simply determine which items were even worth crafting over simply selling their ingredients.
Each bucket holds 10 water for baking, but still, I agree.
Even ignoring the hassle of the water requirement, baking is a huge losing proposition just on material cost (both in coin and time to grow and process grain).
I get that, but I'm just saying that if someone wanted to get the true profit of each item based on time invested then this list would be different. And it's a lot easier to calculate then people think.
Just need to decide on a common overall time for all items (lets just say how many of each item could you create in 1 minute if you had all of the materials and only did the work yourself). After that you calculate the profit of each item from the stock made in that one minute.
Iron Arrows, 30 iron, 3 stacks, clears out a merchant's 1000g
And I second/third the iron bolts. 10 Feathers/1 iron/5 sticks ... and feathers are in mass supply from bird trap (x4). 5 times the clicks as Iron bolts, but half the iron. Again easier transportable.
As far as crops
Spring Harvest Rye, Plant Flax / Onions, though could/should be Flax and Cabbages, or just Flax
Summer Harvest Flax/Onion/Cabbages, Plant Cabbages
Autumn Harvest Cabbages, Plant Rye
Winter - Rye grows, no work
Build a resource storage right near the starting town, and near that bridge to the other town.
That way you can dump everything you want to sell in it, and then just go to the four vendors in the starting town and the two in the town across the river, with every little effort (and no need to "cheat" with unstuck, haha, that won't be around forever!).
The other good thing about this, is it takes care of the resource storage upgrade problem (and could similarly take care of the food storage upgrade problem), which is how to upgrade your storage without issue. I've read various things on how to do it, but the obvious thing to do for no problem is just build two.
But I also really like the idea of just making iron arrows or iron bolts too. Then I won't bother with mass potage crafting, only what I need to feed myself and my town.
Instead of making hammers. Make iron arrows. You can carry SOOOO many of them and it is 10 iron and 10 stick for 50 arrows. No feathers needed. Much faster. Much lighter. Same price/cost as iron hammers. Best way to make money hands down.
I'll have to give this a try. Thanks for the Tip...