Medieval Dynasty

Medieval Dynasty

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Hans Blix Sep 24, 2020 @ 2:10am
Does MD (really) need a slaying bandits/characters element to it?
Hey there - thanks a lot for the great work on the game and giving us a peak what's ahead.

Bandits were requested, as I am aware of. Personally, I do think this would rather equalize the brilliant game among other medevial scenario games in opposite to setting it apart positively.

Don't get me wrong: I do like to give any boar the hammer treatment. Blood and gore. Nice enough. Yet there are plenty of first person slay games out there. Why not just stay away from this element at all?

Surely there are maaaaaany opinions on this, so please lets hear arguments. As far as I'am concerned:

Pro battling characters:
1. Huge opportunity for additional quests, challenges
2. Huge opportunity for skills, professions, buildings, defenese industry in general
3. Like, realism, historical stuff
4. Fun?

Contra battling characters:
1. Game does work well without it. No conceptional need, so stick to the core idea or you rather mess things up.
2. Keep it calm. There are 'action games' out there. This ain't one. Farming and finding a wife are stressful enough.
3. I don't want to go to 'ethical' or something, but perhaps you get the feeling. Pls, just don't.

I am exited, lets hear it!
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Showing 1-15 of 17 comments
Prown Sep 24, 2020 @ 2:41am 
The only reason i would want to see bandits is not to fight them, but would give reason and oppurtunity to create so much more.

New supply chains for armor, weapons. new buildings in the form of watchtowers and keeps

I don't know if anything like a castle or fort's are planned or if the game is intended to only go as far as a small village, but again it would give a reason to build these defensive structures, other than asthetics.

I could care less about the actual process of hunting and killing bandits, there are other games that do this better if you want that (mount and blade II, Kingdom come deliverance for example). I'm looking at a Village / town builder, adding bandits should add logistical and defensive problems.
Benouyt Sep 24, 2020 @ 2:50am 
Well, its mostly that, you play as a peasant, so, except form a militia, wearing patchwork gambison, there isn't much things you will can do against an armed band.

But it would be then interresting to add dimension to it, where your militia fighting is the last solution after diplomacy with bandits and/or local lords, and also, there would local lords who protect your village with conditions ofc, and a whole map geopolitical and economic situation would act on bandits presence... etc...
messy Sep 24, 2020 @ 2:50am 
Originally posted by Prown:
The only reason i would want to see bandits is not to fight them, but would give reason and oppurtunity to create so much more.

New supply chains for armor, weapons. new buildings in the form of watchtowers and keeps

I don't know if anything like a castle or fort's are planned or if the game is intended to only go as far as a small village, but again it would give a reason to build these defensive structures, other than asthetics.

I could care less about the actual process of hunting and killing bandits, there are other games that do this better if you want that (mount and blade II, Kingdom come deliverance for example). I'm looking at a Village / town builder, adding bandits should add logistical and defensive problems.


I agree - Id like the extra stuff to make and build but not bothered about actual combat. Maybe just have armor and weapons as something to sell?
Fiddler Sep 24, 2020 @ 3:03am 
I'm more interested in infrastructure development. Terra forming for roads, aqueducts, piers for boats to move goods, and of course boats. Stuff like that. I'm curious is the heir meant to be your successor in game? Meaning will I one day die and continue my Dynasty as my child with full game play continuing? And then his child and so forth? If that's the case there could be no limit to how big my Empire could become.
Ezis Sep 24, 2020 @ 3:10am 
I also would be ok without bandits. Instead some villagers could start to steal stuff if they are not satisfied enough with life. And then you have to deal with that somehow. Would be nice to fight with diseases (people and animals), maybe some natural disasters.
Most of all in this game i would like to get a chance to build custom buildings. Make a building from blocks, add equipment and house, barn, tavern is ready. And co or multiplayer would add a lot of fun for this gem.
So far game is great! Thank you devs! Looking forward what it will in a month, in a year.
David Ford Sep 24, 2020 @ 3:17am 
I get all the combat I want in the game with those dang wolf's. I learnt the hard way to always keep plenty of spears in stock. I'm sure some will want bandits and I'm not against it, I just like the game as it is.
In my dreams, when the economy is bugfree and developed, I am a trader traveling from town to town, sleeping in the tavern and fearing bandits in the forests.
g0815krieger Sep 24, 2020 @ 3:28am 
I don´t like the idea of bandits.

I would prefer other things, like
- NPC travellers visiting my tavern.
- NPC traders, visiting my stores buying some stuff

Horses, Cart , Ox-Cart to be able to trade more goods at once.

Multiple kids, not only 1 son.
NPCs having marriage, and let them get their own kids, who live in my village.

More diversity in wildlife, what about a Lynx or Birds.

Better use for tailoring, atm tailoring is a money sink, better sell the raw materials -- makes more money :D
Sytze Sep 24, 2020 @ 3:47am 
I honestly would rather not have bandits. It would just be a hassle, developing armor and such would be cool for trading purposes. E.g. traders from nearby cities/castles come to purchase goods.

In terms of historical accuracy, peasants were not allowed weapons or armor though. Bandits were not as common as some books/games make it out to be. During relatively peaceful times being a bandit was a huge risk, as the local lords would quickly stomp it out with death as a punishment.
Peppermint Sep 24, 2020 @ 3:47am 
I am not against bandits but I don't want them to be the main focus when they are introduced. What I mean by that is I don't want them coming in horde waves like in 7 Days to Die, or to be so common on the roads that it keeps you from caring for your villages. I would much prefer a bandit camp in the woods with rare attacks on the roads.

We play a peasant in low middle age time paying his taxes to a lord, it's the lord's problem to protect the villages, so guard towers etc. are not very accurate unless we would play a lord and move a small army. also, the game has no combat system to make fighting a good experience (no parry, multiple type of attacks etc.)

I am all for wolves entering the village trying to kill livestock though, diseases, bad harvests, carts for moving ore and wood, the lord demanding a part of your animals/harvest blacksmith orders of somekind for his army who are fighting another lord,

So bandits just need to be implemented with intelligence so they are not the main focus or a constant annoyance. I trust the devs are aware of that and will do it carefully.
Alistair Sep 24, 2020 @ 3:51am 
I think adding bandits can be very interesting. It would be nice if they also added new ways to defend yourself and your village like making weapons and armor, building walls, hiring guards,etc.

If they are not a constant annoyance or don't always attack in hordes it could be a pretty nice addition to the game.
Keola Sep 24, 2020 @ 4:08am 
At least this discussion thread is more rational than the other one. I personally would like an enemy to fight against, the opportunity for hiring guards for posts, possibly caravans and needing to put up walls sounds really appealing to me, and for those against it a simple toggle for peaceful mode would solve that.

I do agree that it shouldn't be the main focus of the game though, it seems to be a colony sim first and foremost. Though I wouldn't completely be opposed to the game focusing more on the survival aspect and that being the challenge instead, like the game Banished, which was great btw. It's just that the setting for the game being medieval would be an odd choice without combat.
Peppermint Sep 24, 2020 @ 8:45am 
Originally posted by Keola:
It's just that the setting for the game being medieval would be an odd choice without combat.

A marauding errant knights group or especially an army passing and pillaging by would be more accurate then bandits attacking a village if you want to keep it historical. If the bandits stay on the roads and attack caravans it would make sense.
DaJokeThing Sep 24, 2020 @ 8:56am 
Originally posted by Peppermint:
Originally posted by Keola:
It's just that the setting for the game being medieval would be an odd choice without combat.

A marauding errant knights group or especially an army passing and pillaging by would be more accurate then bandits attacking a village if you want to keep it historical. If the bandits stay on the roads and attack caravans it would make sense.

exactly. also the peasants in medieval were not allowed to have ANY weapons expect a knife for self defence or maybe the farming equipment..
swords and armors were only worn by noblemen or knights.
meraco Sep 24, 2020 @ 9:10am 
Perhaps Bandits could be optional as a new game setting?

I also would not be keen on Bandits.. I got MD for the survival and dynasty elements. I have no interest in dealing with random bandits that may kill my workers or destroy my village...

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Date Posted: Sep 24, 2020 @ 2:10am
Posts: 17