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New supply chains for armor, weapons. new buildings in the form of watchtowers and keeps
I don't know if anything like a castle or fort's are planned or if the game is intended to only go as far as a small village, but again it would give a reason to build these defensive structures, other than asthetics.
I could care less about the actual process of hunting and killing bandits, there are other games that do this better if you want that (mount and blade II, Kingdom come deliverance for example). I'm looking at a Village / town builder, adding bandits should add logistical and defensive problems.
But it would be then interresting to add dimension to it, where your militia fighting is the last solution after diplomacy with bandits and/or local lords, and also, there would local lords who protect your village with conditions ofc, and a whole map geopolitical and economic situation would act on bandits presence... etc...
I agree - Id like the extra stuff to make and build but not bothered about actual combat. Maybe just have armor and weapons as something to sell?
Most of all in this game i would like to get a chance to build custom buildings. Make a building from blocks, add equipment and house, barn, tavern is ready. And co or multiplayer would add a lot of fun for this gem.
So far game is great! Thank you devs! Looking forward what it will in a month, in a year.
I would prefer other things, like
- NPC travellers visiting my tavern.
- NPC traders, visiting my stores buying some stuff
Horses, Cart , Ox-Cart to be able to trade more goods at once.
Multiple kids, not only 1 son.
NPCs having marriage, and let them get their own kids, who live in my village.
More diversity in wildlife, what about a Lynx or Birds.
Better use for tailoring, atm tailoring is a money sink, better sell the raw materials -- makes more money :D
In terms of historical accuracy, peasants were not allowed weapons or armor though. Bandits were not as common as some books/games make it out to be. During relatively peaceful times being a bandit was a huge risk, as the local lords would quickly stomp it out with death as a punishment.
We play a peasant in low middle age time paying his taxes to a lord, it's the lord's problem to protect the villages, so guard towers etc. are not very accurate unless we would play a lord and move a small army. also, the game has no combat system to make fighting a good experience (no parry, multiple type of attacks etc.)
I am all for wolves entering the village trying to kill livestock though, diseases, bad harvests, carts for moving ore and wood, the lord demanding a part of your animals/harvest blacksmith orders of somekind for his army who are fighting another lord,
So bandits just need to be implemented with intelligence so they are not the main focus or a constant annoyance. I trust the devs are aware of that and will do it carefully.
If they are not a constant annoyance or don't always attack in hordes it could be a pretty nice addition to the game.
I do agree that it shouldn't be the main focus of the game though, it seems to be a colony sim first and foremost. Though I wouldn't completely be opposed to the game focusing more on the survival aspect and that being the challenge instead, like the game Banished, which was great btw. It's just that the setting for the game being medieval would be an odd choice without combat.
A marauding errant knights group or especially an army passing and pillaging by would be more accurate then bandits attacking a village if you want to keep it historical. If the bandits stay on the roads and attack caravans it would make sense.
exactly. also the peasants in medieval were not allowed to have ANY weapons expect a knife for self defence or maybe the farming equipment..
swords and armors were only worn by noblemen or knights.
I also would not be keen on Bandits.. I got MD for the survival and dynasty elements. I have no interest in dealing with random bandits that may kill my workers or destroy my village...