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no idea why so many players is crying for longer seasons...
When you get to the third one, you will be making posts for shorter seasons :)
I would say if anything maybe a longer day cycle would be better. (long day short night)
Its nuts...I mean, waiting 216 days from the birth of my Heir till the next 'Generation' of dynasty actually seems abit long to me. Even with side quests and further content to be added I like the incentive to have some plan going into Spring to manage crops, or that I over built with logs in the Fall and have to spend the Winter hacking wood just to keep up with firewood...won't do that next year.
I am waiting on crops growing, mining for a bit of cash, hunting to pass time, all of which I do not really need to do
for example i had the latest patch and it broke my house showing in the management tab, rendering her homeless, she was at 79% mood, by the time i realised what happened and managed to get a new house built, she was at 19%, this occured in a single day.
personally this and a few other things need to be balanced better.
especially ecconomy costs, right now the time you have to the time you need for things is painfully hard to get the money you need for stuff.
also tool durability is rubbish, needs a new system of perhaps removing the tool breaking entirley for iron tools, but have it that it looses effectiveness over time for use, IE: iron axe needs to be sharpend after chopping 50 trees or something. Cause having tools straight up BREAK and needing to be remade is entirely rubbish and outdated in terms of survival game mechanics these days, mind you wood tools and stone tools doing this should be able to be repaired at half cost to full craft cost.
although this is early access and fairly early build, im really hoping for that cart to haul alot more stuff then im currently able to cause 35kg of weight allocation sux, even with the +5 from that perk.
Iron Arrows are a good money maker, Build a smithy outside the mine and sell those for massive income.
Once you have the tech that is.
They weigh almost nothing and the only issue I find is that the storekeepers cannot afford them all, you can get around 3-6k a ingame day.
the first part is a bug so not really fair to use as a measure, otherwise 1 day is a month so yeah staying 1 month without heat would suck, right now the game is still raw but ideally your woodcutter wouldn't allow that to happen.
I agree that iron tools should degrade in quality instead of durability and need iron to bring it up to brand new again.
I feel like its ok with wood and stone since you won't be using them forever.
there is mount in the road map so maybe you will be able to put a bag on it to carry stuff for you, a cart seems possible but far into the future right now
The way it is now is for me a good compromise.
I think , the best Way is like in LIFYO or Subsistence, where you can set how long the Days and or the Season are going.
So dont cry pls dont change it, its enogh so is fine or change it, its to short. I think, the Dev Team knowing about this Conflikt for the Players and they will do something.
For me , the Days are going too fast, What can you handle on one Day? Farm some Wood Logs, maybe go to an other Village and make a small Quest or go for Hunting and than the Day is gone .
the children need a long time to grow up and to be able to go to work.
because every family (apparently) can have 2 children, there are 2 more mouths to feed per family.
the children can't go to work at the age of 6 years and are waiting for them to be able to send them to work.
if i imagine to have to wait even longer....
besides, every child increases the reputation to get new residents