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See my note below in 2.
That is a lot of questions ;-)
1. You will be able to build pre-defined secular buildings (of different stages) and create pre-defined tools. But you can lay out fields or build fences freely.
2. Stuff like segmental gears are high tech for medieval standards, they were invented at the beginning of the 13th century. Detailled information on in-game tools will follow.
3. Our plan right now is that soil quality will have an impact.
4. As orangeries are 16th century stuff, we will most likely not have it in-game.
5. You can try to start your dynasty near a lake or a river, yes.
6. I have a return question: what animals would you want to see there? Main defenses for your crops will be fences you have to build.
7. As permaculture is a early 20th century achievement, this will not be in the game unfortunately.
edit: more information
Vielen Dank für Dein Feedback! Ihr werdet hoffentlich bald Gelegenheit dazu bekommen, noch mehr Ideen und Vorschläge zu verfassen. Wir freuen uns schon darauf!
Zu Deinen persönlichen Wünschen. Aggressive Tiere...zählen Wildschweine auch dazu? Die sind geplant!
Wölfe und Bären sind auch dabei, andere Raubtiere könnten folgen. Da gibt es noch das eine oder andere Tier, wir diskutieren das aus. Wir gehen auch davon aus, dass sie den einen oder anderen Effekt auf das Hausvieh haben können.
As for status consider yourself a free tenant.
You can play completely free without any punishments but supporting the king will certainly help you strentghen your dynasty.
See my above post.
Any date for a steam alpha release?
Right now it isn't planned. Maybe later, but no promises!
Unfortunately no date given as of yet. We'll inform you all, when time is due!
1) chikens to protect against insects
2) hawks/eagles to protects against birds, rats, rabbits
3) dogs to protect against wolfes, fox, rats rabbits and bandits/raiders
4) cats to protect against rats
Just one question. Seems according to the info here, that your character can become little more than a lord or mayor? But why stop there. Why not be king? Please excuse me if this question has already been asked, but can you make the character a king, and therefore have a royal dynasty, like by war or developing a kingdom in unowned land? Thanks!
They begin off as a free tenant. Having massive social mobility like that would be incredibly bizarre. From what the information I could squeeze out I gather that we help slowly build a community of different tenants in this land working with the overlord to then shall I get a charter for a town.
Its important for many potential players
I would love peaceful. Also from what I gather in teasing out of them you're not becoming some landed Lord. Honestly what I am seeing the player is helping found Village getting Charter to turn it into a town. The ultimate goal from there would get the town to become a imperial free city if this game take place in HRE. If that case then we could become founder of house of Grand Burghers
hi dude,I think There is no contradiction between us,in a cool game should have two kinds of choices, I like war ,you like peace, one game should have two modes,peace mode and war mode,everyone can choose he likes, do you agree with me?