Medieval Dynasty

Medieval Dynasty

View Stats:
Nergyallen Aug 30, 2019 @ 4:51am
FAQ - Frequently Asked Questions
1) What is simulated in the world? How big is the world?
There will be interesting places to explore, e.g. forests, hills, lakes and caves. We don't have a map yet, but the world will be large, very diverse and vibrant. The game starts in year 1000 AD and it takes place in Central Europe. Time and location influence the characters, animals, vegetation, etc.

2) Is there character customization?
We want to add some character customization (face, hairstyle, hair color, maybe some skin tone for our first character), but this feature is not a priority because players can't customize
their heir's look.

3) Has the game survival elements?
Yes, it has. The player can collect different resources, e.g. pick mushrooms and berries, but also search for raw materials, go hunting and fishing and get engaged into crop cultivation on your farm.
The player needs to make sure that his character is not hungry and feels rested. Furthermore he needs to provide enough food and wood for the community to move safely to the next season. If players won't provide enough of those resources, there will be some penalty (lowered morale of all the inhabitants or maybe some other things).

4) How does construction work? Are there prebuilt houses/castles or can you construct your own?
Players can build houses for their character, family and for other inhabitants (NPCs). There are few different schemes for house shapes, but players can decide (not implemented yet, but planned) where to place window, doors or solid wall and what kind of material it should be built of (wattle, logs, rocks) or what type of roof (thatch or wood). There are also special buildings that the players can build and upgrade like granary, woodshed, hunting lodge, pigsty, cowshed or smithy in which the NPCs can also work.

5) How interactive is the world?
Building, crafting, animal husbandry, hunting and many more activities - just to name a few. You can also interact with NPCs which give you quests or you can just talk to, and there will be random challenges each season and events which can affect the current state of the player's village.

6) Is there crafting, gathering?
Yes, of course! The player's character can collect different resources, e.g. mushrooms, berries or crops, and he will be able to produce various objects, e.g. such as tools, weapons and traps. Over time there will be more options to craft stuff.

7) Are there any fantasy elements?
There will be no fantasy elements. We want the game world to be more realistic as well as the struggle in the medieval ages. It takes hard work to take care of your own community, survive and raise your own dynasty. Magic is great, but in "Medieval Dynasty" we want to keep it more real and authentic.

8) Is the game endless?
After the player has accomplished the main goal of the game (developing his village with satisified residents and earning a high reputation), the ruler grants him city rights. The player will start playing in the year 1000AD and the game will be open end.

9) Will there be castles and their lords that we will serve?
The character is quite independent. After some time, when the village has already built all special buildings and it as well as the dynasty's reputation has evolved, he can send his character to the ruler to request city rights. Only he can grant him city rights.



We’d love to keep you up-to-date! Please join us also on Discord or on Facebook

Discord: https://discord.gg/uaapvd8

Facebook: https://www.facebook.com/thedynastygames/



Last edited by Nergyallen; Mar 18, 2020 @ 7:46am
< >
Showing 31-45 of 464 comments
SwordsOfTheSouth_Toplitz  [developer] Apr 15, 2020 @ 5:56am 
Originally posted by sebastiendehouck:
I was more thinking of machinery for farming wich help for planting and hervesting but mills, water wheels and blast furnaces sounds good.


See my note below in 2.

Originally posted by sebastiendehouck:

I have other questions
1) Will we have the possibility of designing the layout of our own buildings and tools?
2) Will it be possible to have gears for processing material?
3) Will the quality of soil impact crops, other pants, trees and if yes will it be possible to see and improve it?
4) Will there be the possibility of greenhouses?
5) Will beginning in a fishing village or near the sea be possible?
6) Will domestic animals help in protection of your crops against wildlife?
7) Will it be possible to create permaculture?


That is a lot of questions ;-)

1. You will be able to build pre-defined secular buildings (of different stages) and create pre-defined tools. But you can lay out fields or build fences freely.

2. Stuff like segmental gears are high tech for medieval standards, they were invented at the beginning of the 13th century. Detailled information on in-game tools will follow.

3. Our plan right now is that soil quality will have an impact.

4. As orangeries are 16th century stuff, we will most likely not have it in-game.

5. You can try to start your dynasty near a lake or a river, yes.

6. I have a return question: what animals would you want to see there? Main defenses for your crops will be fences you have to build.

7. As permaculture is a early 20th century achievement, this will not be in the game unfortunately.

edit: more information


Last edited by SwordsOfTheSouth_Toplitz; Apr 15, 2020 @ 7:24am
SwordsOfTheSouth_Toplitz  [developer] Apr 15, 2020 @ 6:01am 
Originally posted by sensasa:
Sorry, english version on demand.

Nachdem ich mir jetzt die Videos und Diskussionen angesehen habe, kann ich den Release kaum erwarten.

ABER, nur auf dem ersten Blick habe ich schon “Verbesserungsvorschläge“. Sollte das bereits diskutiert sein, einfach ignorieren. Ist nur der Vollständigkeit halber.
- Das Inventar sollte stark begrenzt und eine Art Gewicht für Gegenstände eingeführt werden. Das jemand einen ganzen Baum zerhackt und nach Hause trägt ist halt unsinnig.
- je mehr Gewicht man trägt, desto langsamer sollte der Charakter werden.
- das Bauen von Gebäuden und Gegenständen sollte schon etwas dauern. Entweder aufgrund der Menge der Baumaterialien (ein Haus bspw mit 5 Logs und 3 Brettern zu bauen ist unrealistisch) oder der Zeit (zusammensetzen innerhalb eines halben Tages statt “30 Sekunden“). Hier hat mir das Bausystem von Life is Feudal: YO gefallen.
Es soll halt fesseln und Spass machen. Ein Dorf in drei Ingametagen bauen wird den Spielspass ganz schön kurz halten.
- Pfeile scheinen immer zu Treffen, haben keine “abweichende Flugbahn“ aufgrund fehlender Talente.

Jetzt persönliche Wünsche:
- aggressive Tiere wie Bären/ Wölfe/ Dachse (ja, Dachse, ich weiss :D ) und Füchse, die die Hühner stehlen...
- femalen Charakter spielbar (für meine Frau, die sich auch schon freut)

Wenn das Ganze irgendwann eine Mischung aus LIF, KCD, The Long Dark und Banished wird, ist es perfekt. Vielleicht noch einen Hauch von Die Gilde (Produktion/Handel/ggf Ämter im Königreich), und ich werde nie wieder etwas anderes spielen.
Ist ein bisschen viel verlangt, aber vielleicht fließt das Eine oder Andere in das Konzept ein ;-)

Ein paar Punkte werden wohl dem einen oder anderen den Spielspass nehmen. Aber dann sollte man bei den einschlägigen Spielen (nur Survival, nur sinnlos-hau-drauf-medievals bleiben).

Vielen Dank für Dein Feedback! Ihr werdet hoffentlich bald Gelegenheit dazu bekommen, noch mehr Ideen und Vorschläge zu verfassen. Wir freuen uns schon darauf!

Zu Deinen persönlichen Wünschen. Aggressive Tiere...zählen Wildschweine auch dazu? Die sind geplant!

Wölfe und Bären sind auch dabei, andere Raubtiere könnten folgen. Da gibt es noch das eine oder andere Tier, wir diskutieren das aus. Wir gehen auch davon aus, dass sie den einen oder anderen Effekt auf das Hausvieh haben können.
Last edited by SwordsOfTheSouth_Toplitz; Apr 15, 2020 @ 7:49am
SwordsOfTheSouth_Toplitz  [developer] Apr 15, 2020 @ 7:29am 


Originally posted by bridgeofblues:
Originally posted by SwordsOfTheSouth:

You mean social status within the social order, right?

Yes. Because the implication and the mechanics look like we are best of vagrant. Which and societee of middle ages and looked really bad if you're just wandering around. Everyone was part of some social to protect them. Some curious how he could justify building the settlement. Or get away with it for so long that he can get royal charter. I'm really curious because also the protagonist is going to stop doing these things as the dynasty progresses if he does indeed rise and social standing and the focus will become very different .

As for status consider yourself a free tenant.

You can play completely free without any punishments but supporting the king will certainly help you strentghen your dynasty.
SwordsOfTheSouth_Toplitz  [developer] Apr 15, 2020 @ 7:30am 
Originally posted by bridgeofblues:
So how is the evoltion of the MC family in game look. From outset it look they are squating on the land. So how are not killed out right. How high can are family rise what does their projector look like?

See my above post.
stargit Apr 15, 2020 @ 7:58am 
Originally posted by SwordsOfTheSouth:
Originally posted by bridgeofblues:
So how is the evoltion of the MC family in game look. From outset it look they are squating on the land. So how are not killed out right. How high can are family rise what does their projector look like?

See my above post.


Any date for a steam alpha release?
SwordsOfTheSouth_Toplitz  [developer] Apr 15, 2020 @ 7:58am 
Originally posted by methoz84:
So:
Mod support?
About customization - I really want to play as female caracter, not ugly man....

Right now it isn't planned. Maybe later, but no promises!
SwordsOfTheSouth_Toplitz  [developer] Apr 15, 2020 @ 7:59am 
Originally posted by stargit:
Originally posted by SwordsOfTheSouth:

See my above post.


Any date for a steam alpha release?

Unfortunately no date given as of yet. We'll inform you all, when time is due!
sebastiendehouck Apr 19, 2020 @ 10:13pm 
Originally posted by SwordsOfTheSouth:
Originally posted by sebastiendehouck:
I was more thinking of machinery for farming wich help for planting and hervesting but mills, water wheels and blast furnaces sounds good.


See my note below in 2.

Originally posted by sebastiendehouck:

I have other questions
1) Will we have the possibility of designing the layout of our own buildings and tools?
2) Will it be possible to have gears for processing material?
3) Will the quality of soil impact crops, other pants, trees and if yes will it be possible to see and improve it?
4) Will there be the possibility of greenhouses?
5) Will beginning in a fishing village or near the sea be possible?
6) Will domestic animals help in protection of your crops against wildlife?
7) Will it be possible to create permaculture?


That is a lot of questions ;-)

1. You will be able to build pre-defined secular buildings (of different stages) and create pre-defined tools. But you can lay out fields or build fences freely.

2. Stuff like segmental gears are high tech for medieval standards, they were invented at the beginning of the 13th century. Detailled information on in-game tools will follow.

3. Our plan right now is that soil quality will have an impact.

4. As orangeries are 16th century stuff, we will most likely not have it in-game.

5. You can try to start your dynasty near a lake or a river, yes.

6. I have a return question: what animals would you want to see there? Main defenses for your crops will be fences you have to build.

7. As permaculture is a early 20th century achievement, this will not be in the game unfortunately.

edit: more information
For the animals I was thinking of things likes:
1) chikens to protect against insects
2) hawks/eagles to protects against birds, rats, rabbits
3) dogs to protect against wolfes, fox, rats rabbits and bandits/raiders
4) cats to protect against rats
BRASIL SURVIVAL Apr 20, 2020 @ 8:04am 
First person? No buy!!
FortheKingdom Apr 20, 2020 @ 2:22pm 
Just got to start out by saying this game looks really interesting...like the sort of game I've been looking to play for a long time.

Just one question. Seems according to the info here, that your character can become little more than a lord or mayor? But why stop there. Why not be king? Please excuse me if this question has already been asked, but can you make the character a king, and therefore have a royal dynasty, like by war or developing a kingdom in unowned land? Thanks!
Last edited by FortheKingdom; Apr 20, 2020 @ 2:29pm
bridgeofblues Apr 20, 2020 @ 7:13pm 
Originally posted by map7688:
Just got to start out by saying this game looks really interesting...like the sort of game I've been looking to play for a long time.

Just one question. Seems according to the info here, that your character can become little more than a lord or mayor? But why stop there. Why not be king? Please excuse me if this question has already been asked, but can you make the character a king, and therefore have a royal dynasty, like by war or developing a kingdom in unowned land? Thanks!


They begin off as a free tenant. Having massive social mobility like that would be incredibly bizarre. From what the information I could squeeze out I gather that we help slowly build a community of different tenants in this land working with the overlord to then shall I get a charter for a town.
methoz84 Apr 24, 2020 @ 10:36am 
I have 3 questions - workshop support & play as female = both possible (soon?) only 1st person camera?
Its important for many potential players :cozypoewitch:
Last edited by methoz84; Apr 24, 2020 @ 10:38am
灭资兴无 May 6, 2020 @ 3:32am 
Hi guys, my friends and I hope Production team can add the war system and military commanding system,you know, like the <mount and blade>, Players can organize an army,we can command or army to attack AI village or defend our village , that is real Medieval,no war , no Medieval, a peaceful Medieval Dynasty will be very boring. I believe many players will be agree with me, I hope Production team can see my post, thank you
bridgeofblues May 7, 2020 @ 2:32am 
Originally posted by 灭资兴无:
Hi guys, my friends and I hope Production team can add the war system and military commanding system,you know, like the <mount and blade>, Players can organize an army,we can command or army to attack AI village or defend our village , that is real Medieval,no war , no Medieval, a peaceful Medieval Dynasty will be very boring. I believe many players will be agree with me, I hope Production team can see my post, thank you

I would love peaceful. Also from what I gather in teasing out of them you're not becoming some landed Lord. Honestly what I am seeing the player is helping found Village getting Charter to turn it into a town. The ultimate goal from there would get the town to become a imperial free city if this game take place in HRE. If that case then we could become founder of house of Grand Burghers
灭资兴无 May 7, 2020 @ 3:44am 
Originally posted by bridgeofblues:
Originally posted by 灭资兴无:
Hi guys, my friends and I hope Production team can add the war system and military commanding system,you know, like the <mount and blade>, Players can organize an army,we can command or army to attack AI village or defend our village , that is real Medieval,no war , no Medieval, a peaceful Medieval Dynasty will be very boring. I believe many players will be agree with me, I hope Production team can see my post, thank you

I would love peaceful. Also from what I gather in teasing out of them you're not becoming some landed Lord. Honestly what I am seeing the player is helping found Village getting Charter to turn it into a town. The ultimate goal from there would get the town to become a imperial free city if this game take place in HRE. If that case then we could become founder of house of Grand Burghers

hi dude,I think There is no contradiction between us,in a cool game should have two kinds of choices, I like war ,you like peace, one game should have two modes,peace mode and war mode,everyone can choose he likes, do you agree with me?
< >
Showing 31-45 of 464 comments
Per page: 1530 50

Date Posted: Aug 30, 2019 @ 4:51am
Posts: 464