Medieval Dynasty

Medieval Dynasty

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Nergyallen Aug 30, 2019 @ 4:51am
FAQ - Frequently Asked Questions
1) What is simulated in the world? How big is the world?
There will be interesting places to explore, e.g. forests, hills, lakes and caves. We don't have a map yet, but the world will be large, very diverse and vibrant. The game starts in year 1000 AD and it takes place in Central Europe. Time and location influence the characters, animals, vegetation, etc.

2) Is there character customization?
We want to add some character customization (face, hairstyle, hair color, maybe some skin tone for our first character), but this feature is not a priority because players can't customize
their heir's look.

3) Has the game survival elements?
Yes, it has. The player can collect different resources, e.g. pick mushrooms and berries, but also search for raw materials, go hunting and fishing and get engaged into crop cultivation on your farm.
The player needs to make sure that his character is not hungry and feels rested. Furthermore he needs to provide enough food and wood for the community to move safely to the next season. If players won't provide enough of those resources, there will be some penalty (lowered morale of all the inhabitants or maybe some other things).

4) How does construction work? Are there prebuilt houses/castles or can you construct your own?
Players can build houses for their character, family and for other inhabitants (NPCs). There are few different schemes for house shapes, but players can decide (not implemented yet, but planned) where to place window, doors or solid wall and what kind of material it should be built of (wattle, logs, rocks) or what type of roof (thatch or wood). There are also special buildings that the players can build and upgrade like granary, woodshed, hunting lodge, pigsty, cowshed or smithy in which the NPCs can also work.

5) How interactive is the world?
Building, crafting, animal husbandry, hunting and many more activities - just to name a few. You can also interact with NPCs which give you quests or you can just talk to, and there will be random challenges each season and events which can affect the current state of the player's village.

6) Is there crafting, gathering?
Yes, of course! The player's character can collect different resources, e.g. mushrooms, berries or crops, and he will be able to produce various objects, e.g. such as tools, weapons and traps. Over time there will be more options to craft stuff.

7) Are there any fantasy elements?
There will be no fantasy elements. We want the game world to be more realistic as well as the struggle in the medieval ages. It takes hard work to take care of your own community, survive and raise your own dynasty. Magic is great, but in "Medieval Dynasty" we want to keep it more real and authentic.

8) Is the game endless?
After the player has accomplished the main goal of the game (developing his village with satisified residents and earning a high reputation), the ruler grants him city rights. The player will start playing in the year 1000AD and the game will be open end.

9) Will there be castles and their lords that we will serve?
The character is quite independent. After some time, when the village has already built all special buildings and it as well as the dynasty's reputation has evolved, he can send his character to the ruler to request city rights. Only he can grant him city rights.



We’d love to keep you up-to-date! Please join us also on Discord or on Facebook

Discord: https://discord.gg/uaapvd8

Facebook: https://www.facebook.com/thedynastygames/



Last edited by Nergyallen; Mar 18, 2020 @ 7:46am
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Showing 16-30 of 464 comments
CUFreeze Mar 20, 2020 @ 8:02am 
Will there seasons? Changing landscapes from weather? ie it snows in winter and the land is covered in white.
methoz84 Mar 21, 2020 @ 3:30am 
So:
Mod support?
About customization - I really want to play as female caracter, not ugly man....
Rincewind Mar 21, 2020 @ 5:02pm 
Looks like the same just smaller as : Life is Feudal: Your Own just without battles & hostiles, better graphics. At this stage of the game in my experience the game will be boring after one or two hours and the early access will take forever.

But after all it look again promising like all the other "early access survival games" that never ever got finished. I will maybe watch the games developing some time but im pretty sure i know where the road is going. But i wish you luck with the development.
Last edited by Rincewind; Mar 21, 2020 @ 5:02pm
stargit Mar 22, 2020 @ 1:09am 
Originally posted by SwordsOfTheSouth:
Originally posted by chiefdavid01:
Is there combat is what I want to know?!?!? I don’t want this game to be another flop like “Life is feudal village” if you want a super awesome game that everyone has been waiting for you need a war system and combat done the same way but command npc’s then you have a kick ass game!

Hello!

The game will have weaponry for hunting, for self-defense and for defense of livestock. Single combat is currently discussed, and you will be able to closely interact with NPCs like assigning them with specific tasks, etc.

edit: updated with more information.


Sorry to ask again, but I've had no answer.

Has this great looking game got first person out the box?
Thanks
SwordsOfTheSouth_Toplitz  [developer] Mar 22, 2020 @ 5:12am 
Originally posted by CUFreeze:
Will there seasons? Changing landscapes from weather? ie it snows in winter and the land is covered in white.

Yes, there will be seasons and realistic weather conditions (see trailer)!
Last edited by SwordsOfTheSouth_Toplitz; Mar 31, 2020 @ 3:13am
SwordsOfTheSouth_Toplitz  [developer] Mar 22, 2020 @ 5:14am 
Originally posted by stargit:


Sorry to ask again, but I've had no answer.

Has this great looking game got first person out the box?
Thanks

Yes, it has FPS as seen in the IGN gameplay trailer.

Last edited by SwordsOfTheSouth_Toplitz; Apr 15, 2020 @ 5:49am
stargit Mar 22, 2020 @ 6:43am 
Originally posted by SwordsOfTheSouth:
Originally posted by stargit:


Sorry to ask again, but I've had no answer.

Has this great looking game got first person out the box?
Thanks

Yes, it is FPS as seen in the IGN gameplay trailer.


Thank you.

Hope it comes out before the lock down in the UK?
Last edited by stargit; Mar 22, 2020 @ 6:48am
SwordsOfTheSouth_Toplitz  [developer] Mar 24, 2020 @ 1:46am 
Originally posted by sebastiendehouck:
The game sounds cool but I have a few questions.
1) Will the location of the crops, other pants/crops, trees, animals/wildlife influence each other?
2) Will there be the possibility of fisshing or fish farms?
3) Will there be the possibility to modify the landscape like diging for irrigation or hills to protect your crops from floods? Water transportation systems as well as water/wind/animals power with gears could be good too
4) I strongly doubt it will be but will there be machines from the 19 milenium that are the first ancestors of our nowdays machines or the possibilty to construct them with gears?


1. We think so, yes.
2. Fishing is in, aquaculture not sure, yet.
3. This is work in progress, so can't say anything about it, yet.
4. Your doubt is correct. Transport and tools are in; machinery, well, that depends - what type of machinery would it be? Mills? Blast furnaces? Spinning wheels?
sebastiendehouck Mar 25, 2020 @ 1:13am 
I was more thinking of machinery for farming wich help for planting and hervesting but mills, water wheels and blast furnaces sounds good.

I have other questions
1) Will we have the possibility of designing the layout of our own buildings and tools?
2) Will it be possible to have gears for processing material?
3) Will the quality of soil impact crops, other pants, trees and if yes will it be possible to see and improve it?
4) Will there be the possibility of greenhouses?
5) Will beginning in a fishing village or near the sea be possible?
6) Will domestic animals help in protection of your crops against wildlife?
7) Will it be possible to create permaculture?
sensasa Mar 28, 2020 @ 4:42am 
Sorry, english version on demand.

Nachdem ich mir jetzt die Videos und Diskussionen angesehen habe, kann ich den Release kaum erwarten.

ABER, nur auf dem ersten Blick habe ich schon “Verbesserungsvorschläge“. Sollte das bereits diskutiert sein, einfach ignorieren. Ist nur der Vollständigkeit halber.
- Das Inventar sollte stark begrenzt und eine Art Gewicht für Gegenstände eingeführt werden. Das jemand einen ganzen Baum zerhackt und nach Hause trägt ist halt unsinnig.
- je mehr Gewicht man trägt, desto langsamer sollte der Charakter werden.
- das Bauen von Gebäuden und Gegenständen sollte schon etwas dauern. Entweder aufgrund der Menge der Baumaterialien (ein Haus bspw mit 5 Logs und 3 Brettern zu bauen ist unrealistisch) oder der Zeit (zusammensetzen innerhalb eines halben Tages statt “30 Sekunden“). Hier hat mir das Bausystem von Life is Feudal: YO gefallen.
Es soll halt fesseln und Spass machen. Ein Dorf in drei Ingametagen bauen wird den Spielspass ganz schön kurz halten.
- Pfeile scheinen immer zu Treffen, haben keine “abweichende Flugbahn“ aufgrund fehlender Talente.

Jetzt persönliche Wünsche:
- aggressive Tiere wie Bären/ Wölfe/ Dachse (ja, Dachse, ich weiss :D ) und Füchse, die die Hühner stehlen...
- femalen Charakter spielbar (für meine Frau, die sich auch schon freut)

Wenn das Ganze irgendwann eine Mischung aus LIF, KCD, The Long Dark und Banished wird, ist es perfekt. Vielleicht noch einen Hauch von Die Gilde (Produktion/Handel/ggf Ämter im Königreich), und ich werde nie wieder etwas anderes spielen.
Ist ein bisschen viel verlangt, aber vielleicht fließt das Eine oder Andere in das Konzept ein ;-)

Ein paar Punkte werden wohl dem einen oder anderen den Spielspass nehmen. Aber dann sollte man bei den einschlägigen Spielen (nur Survival, nur sinnlos-hau-drauf-medievals bleiben).
bridgeofblues Mar 28, 2020 @ 5:08am 
So how is the evoltion of the MC family in game look. From outset it look they are squating on the land. So how are not killed out right. How high can are family rise what does their projector look like?
SwordsOfTheSouth_Toplitz  [developer] Mar 31, 2020 @ 3:47am 
Originally posted by bridgeofblues:
So how is the evoltion of the MC family in game look. From outset it look they are squating on the land. So how are not killed out right. How high can are family rise what does their projector look like?

You mean social status within the social order, right?
bridgeofblues Mar 31, 2020 @ 10:02am 
Originally posted by SwordsOfTheSouth:
Originally posted by bridgeofblues:
So how is the evoltion of the MC family in game look. From outset it look they are squating on the land. So how are not killed out right. How high can are family rise what does their projector look like?

You mean social status within the social order, right?

Yes. Because the implication and the mechanics look like we are best of vagrant. Which and societee of middle ages and looked really bad if you're just wandering around. Everyone was part of some social to protect them. Some curious how he could justify building the settlement. Or get away with it for so long that he can get royal charter. I'm really curious because also the protagonist is going to stop doing these things as the dynasty progresses if he does indeed rise and social standing and the focus will become very different .
squirtikiss Apr 7, 2020 @ 6:55pm 
Originally posted by Rincewind:
Looks like the same just smaller as : Life is Feudal: Your Own just without battles & hostiles, better graphics. At this stage of the game in my experience the game will be boring after one or two hours and the early access will take forever.

But after all it look again promising like all the other "early access survival games" that never ever got finished. I will maybe watch the games developing some time but im pretty sure i know where the road is going. But i wish you luck with the development.

Ya. LiFYO is a terrible game and my wife and I were robbed by the developer. Then I bought Kingdoms and I was robbed again. I will not be putting money into this game until it is proven to be at least worth the price.
I hope they actually finish the game in a reasonable amount of time and actually polish the bugs out of the game. This developer does have other games that are more or less finished, so there is hope.
Nosphoros Apr 14, 2020 @ 10:29am 
How does time progress ?
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Date Posted: Aug 30, 2019 @ 4:51am
Posts: 464