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what you still not realise is, the game always plays against you. not with you, not neutral to you, no, straight against you. the main task for the player is to be smart enough & skilled enough & patient enough to hold out. but eventually the game will inevitably win.
& yes, at times there are situations in the very beginning of a session where you have absolutely no chance of playing cause as described a vital bridge is missing.
that you should report as bug. a situation like that shouldn't happen. you have to have a chance.
but if you are missing a bridge later on you have hoped for, well, that's then on you not thinking ahead.
& part of the gameplay is to change the layout to a more advantageous one asap. oc only if you're not in the Expert mode, where the challenge is exactly the inability to change road layout later on, so you have to get better skilled at recognizing what you have to do & you better shouldn't.
This has to be the most pretentious comment I've read this year. Congratulations.
My man; the mechanical depth of this game, *especially* the part that is clearly communicated to the player, is about something I could cook up when I was 11 years old and in elementary school. I'm not sure how in the world you seem to assume it's some elaborate puzzle only few have the wits for to unravel.
The game does not play against you. I have no idea where you got the idea that it does either. It simply randomizes the challenge; which might or might not be desirable. Hence spawn controlling exists (which is a very ugly implicit piece of player agency).
Lastly you admit that the game has the issue I describe, yet you use it as an angle to accuse me of not understanding the game. Like what the ♥♥♥♥ is going on in that rodent brain of yours?
maybe MM is just over your ability to grasp, in that case, maybe go play some other games, which suit you better, there are soooo many.
bye.