Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can try preventing certain placements by blocking some ways with the spare roads.
Try playing the map challenges, some of them are actually much easier for 2000, some are harder, but try each at least once.
Cars will slow down when they approach a junction with another road, but they won't slow if they pass the driveway of another house which connects directly onto the road they're travelling on. So where possible, try to have just a single road with all the houses connecting directly onto it in a line, rather than multiple 'clumps' of houses with roads coming from each and intersecting. Even if you have to wind the road a little rather than going direct, it can be worth it, as all those tiny slow points can add up over the course of a long game (wind within reason though - if you're using 10+ extra tiles that may be a bit much).
Don't be afraid to spawn block, but be wary of doing it all over the place, because if the game can't find a place to spawn an industry when it tries, it'll just increase demand at one of the already existing industries instead. I find it useful to block the edges of lakes and rivers so you always have access to put a bridge over the water if required. When blocking long thin areas, just use a dotted line of roads - - - - as that uses less tiles. And if blocking a large open area, try to stagger the roads diagonally so you block any possible '6 tile' spawn area for industries, but use the minimum amount of roads doing so. Like this:
\ / \ / \ /
\ / \ / \ /
\ / \ / \ /
Also if you do block, remember that houses and other industries will never spawn within 1 block all around an already spawned industry. So you don't need to use up tiles blocking off those spaces directly adjacent. In fact, it can be handy to route your roads around industries at 1 tile distance just as a matter of course, because this simultaneously blocks spawns and also enables other cars to reach destinations, making the most efficient use of that area. If you ever have a long stretch of road with empty space to one or either side of it, try putting blocking roads every three spaces along it's length to prevent an industry spawning directly connected to the road and messing up your spacing/segregation.
Just a few things I've learned from my playing, hope they might help a little.
While I will sometimes try to make the game do more specifically what I want it to, I find I usually have more success if I just block off the most problematic spawns and leave the rest to develop more organically, trying to work around the game's choices as it makes them.