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His "humerous" comments get lame really, really fast. Perhaps someone will find some of them amusing the first time he/she hears them but the twentieth or thirtieth? Not so much.
Content of the narrator's speech aside, the main problem is there's so little variety. In Civ 6, every tech had I believe 2-3 speech clips for completing it. Which meant you heard the same ones a fair amount, but there was a chance it would change up every game.
Meanwhile, in HK, the narrator can sometimes say the same speech clip 6-7 times in a row for the same action... with the worst example being when you reach the end of an ideology axis. There's maybe 2 speech clips for hitting the end of *any* ideology axis, so when you hit the end of an axis, you get the same clip whether that axis is science/religion or global/local or whatever.
The main reason I'd be down for muting the narrator in this is because the variety of narrator speech is so poor.
Game Menu (Gear button) > Settings > Gameplay > Activate Narrator > Off
It doesn't matter whether it was or wasn't anymore though because it's gone now.
Thank you.
Thanks! I still wouldn't hate it so much if all he did was repeat himself over and over and over again and made lame jokes about hidden wine cellars. Right now it feels like they wrote another GLaDOS, except they did it by accident. He might just as well say things like "Well done. Here come the test results: You are a horrible person. I'm serious, that's what it says: A horrible person. We weren't even testing for that."
Anyway, off with his voice!
Title: "Sincerity: Hollywood's Forgotten Currency"
Great watch!
+ it fits the narration-problems I see with this game to a T !
There is no sincerity in it; it tries to be snarky and clever or even "meta" (I hate the mis-definition that the meme-generation gave this word, but... oh well!), but it isn't.
It just comes across as pretentious and self-righteous, or (in your case) even going full on hypocrite!
That being said: having different narrators would only serve as a band-aid for the problem as I see it. The narrator should enhance the atmosphere, not give me late history analysis or judgments (those are just anacronisms; it's like having space-ball humor infest a real star wars movie), wether shallow or not, on what is happening in the moment.
The stakes in the moment are way too high (thus the emotional investment should be way too intense) for that sort of narcissistic drivel! -- and without this, the game just feels like a bad joke, that can't even take itself seriously for a moment.
It undercuts any and all momentum that the atmosphere might actually gain (through whichever OTHER game-element that might be).
Sincerity! -- if you cannot give us that, just exclude yourself from the art of storytelling alltogether. B/c you are not cut out for it!