Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
I don't have enough Goho-M's right now so I guess I'm going back tomorrow. Who's bright idea was it to remove the save point by the boss door? That alone has been driving me nuts cuz I never know when some rando will critical me, or when I'll be waxed out by a Mudo, so I gotta keep going back to the entrance to keep from losing grind progress.
And it would sure be nice to find an unlocked chest once in a while.
Grind enemies for a key > Open locked chest > Get another Bead > Be disappointed
I'd kill for a physical mirror. Just one might be enough.
My strategy (my party was 20~21 iirc):
- First turn: MC uses Sukunda, Chie boosts MC's AT, Yosuke boosts MC's EV
- After that, MC spams Bufula (Jack Frost w/ Ice Boost + Ice accessory can deal up to 260~290 dmg per hit), the rest try to fish for a crit to get the boss Dizzy to buy time. Have Chie boost MC's AT again if it's about to run out.
It took me 3 tries to win (the boss used Rampage too early and it hit the MC despite the buff/debuff)
Nah, they expect us to come back for him and beat him after finishing second dungeon.
That incentizes more grind, not less. If you play through it normally on Very Hard, you will be vastly underleveled most of the time. Lower money gain does make the dungeons more dangerous tho, as it means you cant afford to heal up at the Fox all the time.
We dont need Save Points in this version, since we can always go outside and come back to max floor we reached anyways. Sure it means having Goho-M's, but once you realise that its np.
You can just do him around level 25 and have an easier time. At Hard+ he really isnt balanced to be fought below that level range.
Btw, you can customize the difficulty in the settings menu.
My plan was basically the exact right thing. Fuse my second-favorite naked demon lady.
Yaksini - Resist Physical / Resist Fire / Ice Boost / Bufula - Done. And yeah I realize she already gets Ice Boost and Bufula but I simply wanted to get them on the spot instead of more grinding to level her up.
For some reason Sasuke.... I mean, Yosuke's Sukukaja was working really well this time. The King missed everyone a lot. Tarukaja + Bufula and Rakunda were pretty much the deciding combo here. Hell I even kept everyone healed. Only used 2 Revival Beads.
Good Riddance to that freaking side-boss, and HELLO to my favorite... uh second-favorite naked demon lady!
to be fair the point of that is to let you know that you can keep grinding that dungeon after you rescue Yukiko. the dungeon itself is very easy too, it's just the boss that's noticeably harder.
I would have been salty as ♥♥♥♥ if the game made you reload.
Game certainly expects you to know what the boss is capable of prior to fighting it.
barely any chance of beating the boss blind on your first encounter unless you somehow just get so lucky he doesn't rampage.
Either way, All-out Attack is out. It just doesn't do the damage you require and leaves you all open for certain death from Rampage.
In fact, AoA seems to be almost useless in general except against softies like birds etc.. It really would be a waste if not for Twin Dragons from Chie/Yukiko. AoA seems to do less damage in P4G than it did in P4. It's a better idea to go for the Dizzy while they're down.
Its very worth it to kill the contrarian king because you get an OP weapon for Yukiko.