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Besides, every character in this game works like an extra life.
So many NEW and innovative gameplay mechanics.
Permanent death is what makes this game way more scary.
The reason fixed camera angles worked in Resi and Silent Hill was due to the tank controls.
Imo, the relative camera direction controls in this game really don't work here...
Here it feels completely off when the character starts moving in another direction after a camera angle shift.
The permadeath is a tricky one. It 100% made the game WAY more tense, however a lot of the ways you can die feel very unfair. It's really my own downside. I wish they had balanced it better and thought of a creative way to punish people for dying.
Other than that, yeah, it's a fantastic game and one of the best modern horror games. Perma-death is part of the excitement, and it's not really an issue since you can't be locked out of beating the game because if everyone dies you just restart the current chapter.
Well that doesn't mean perfect. It means it does perfectly what it aims to do.
Most of our old school horror games like Silent Hill Resident Evil, and so on were over time dumbed down removing the slow burning aspect and puzzle solving exploration for the sake of more action. More pew pew, and yes far more QTE than this game has. This game does the exact opposite and it' is so welcome in my book. It removes the action part and gives me back those long time lost puzzle solving, gradual exploration of unlocked areas, and.... they even added random threats and tons and tons of random horror effects. The game is simply really cool.
now about QTE. it's a matter of taste.
about the clunky controls. Yeah that could be better.
Character movement is also a bit stiff, facial animation is a joke.
Perma death? I think it's totally awesome! I'm thankful for that too. A gorgeous idea. I didn't even knew about difficulty levels until I heard others talking about these and I didn't pay attention to the game settings. so I was playing through so far on teh equivalent of hard which was set as default and I find it perfectly balanced experience. I wouldn't change that now,
But the game does best what it aimed to do. And I'm very thankful for that. The developers are true fan of old school horror games.
It's not that they were trying for a roguelike, it's obvious to me they were trying to channel something like the Call of Cthulhu TTRPG where lethality is a constant threat and characters are disposable.
The problem is just how opaque some instadeaths are and how everything revolves around button mashing. The game doesn't strike a good balance for the deaths.
And yes, I like his permadeath system. Without it, QTEs, choices and multiple character system would have less impact. And there is a easy mode for anyone who dislikes it, so there is no problem with it. Normal mode is supossed to give the intended experience by the developer. They told us about permadeath before game was complete. No strange suprises. So it's only about accept their offer or not, it's not a flaw.
And hey, I don't think it's a perfect game (no game is perfect). But the game promised several features, it acomplished them. These served their purpose.
And it wanted to be a homage of classic survival horror and being it's own thing at the same time.