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Yup depends of the lore, in Pathfinder II you can play as a Dhampir for instance, which is not really a vampire but half vampire, half human.
But vampire is technically a condition/template that you put on to any race.
Oh yeah, it's great for the person playing the vampire. It's also incredibly selfish and sucks for everyone else because now the entire party and quest chain needs to cater to one special snowflake.
Your party needs to talk to an NPC to advance a quest? You can't because its daylight. So now the entire part needs to wait until night time and break into the man's house. Or the entire party now needs to deal with the vampire feeding on the locals, because no one was paying attention to them for 5 minutes, side tracking the whole adventure.
Sure, some people can probably play a vampire well enough to not be an extreme burden to the rest of the party. But, at least from my own observations, it just becomes another way to apply an "I'm special" badge on a player that has to be the center of attention.
Of course, because what can be more special then a vampire without one of it's significant downsides.
Wow, 3 wishes.
So just to recap, in my effort to suggest that DMs allowing players to play excessively special characters, like vampires, ruins games. Due to catering to extra snowflake characters that have to be the center of attention. You counter by saying you played one that was a day walker, in a solo party being the only center of attention, with a pocket full of wishes that you just happened to have.
Nothing extra or special there. You have completely undermined my point and I concede the argument.
Pathfinder released official rules for playing as full fledged, undead characters with their Book of the Dead supplement.
Among the list of playable options, they included the Skeleton (ancestry), as well as the Ghost, Zombie, Ghoul, Mummy, Vampire and Lich (archetypes).
Vampires have a ton more weaknesses than lycanthropes do; yet for some reason, people seem to think playing a vampire is overpowered, while having no issue with contracting lycanthropy.
Just a reminder that Lycanthropes are pretty much immune to non magical weapons, unless they're made from silver. Meaning that if you're lucky enough to contract the disease early in the campaign, you're practically invincible during most combat encounters.
Technically speaking vampires are not part of any book as playable, the Dungeon manual only has a small input on how you could do it, and dhampir are not vampires... not even specifically half vampires since you can go the full parasite route flavor wise in the books.
So yeah we could get a vampire race, heck we could even get playable mindflayer race (not that it would ever happen, but technically would be homebrew not official content)