Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Uncommon, rare and epic items
It's already few houres in my gameplay and since now i still didn't come across any unique item like i did in Baldur's Gate, Neverwinter Nights, Divinity or any other RPG i played. Does this game has a system of items with different quality?
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Showing 1-15 of 86 comments
Soteria Jul 31, 2022 @ 7:59am 
The game has magic items, usually denoted by "unidentified" or "magnificent." Or you can cast detect magic to see if you have any magic items. That said, uncommon/rare/epic isn't really a D&D concept.
Water Shaper John Jul 31, 2022 @ 8:51am 
The first RPG - told games took place in ancient china, i am sure they didn't use this concept there too :) . Though i think this should be added to game.
Grumpy Old Dude Jul 31, 2022 @ 9:07am 
in the sense of Diablo-esque with different colors for different degrees of rarity? No. Nothing at all like that. But then, DnD doesnt have that either, and this game is DnD 5E. This is a tactical RPG, not a hack-n-slash loot-n-scoot.
Wizard of Woz Jul 31, 2022 @ 9:15am 
Originally posted by Grumpy Old Dude:
in the sense of Diablo-esque with different colors for different degrees of rarity? No. Nothing at all like that. But then, DnD doesnt have that either, and this game is DnD 5E. This is a tactical RPG, not a hack-n-slash loot-n-scoot.
To say DnD doesn't have this is wrong. Don't know about 5e, but 3e had Minor, Major, and Artifacts.
Water Shaper John Jul 31, 2022 @ 9:31am 
I would say this is a concept which wasn't present in first RPG video games at beggining, but when it was presented it pretty much become a classic element of such type of games, that's why when it's not here it feels like something is missing.
Grumpy Old Dude Jul 31, 2022 @ 9:39am 
Originally posted by wizard_of_woz:
Originally posted by Grumpy Old Dude:
in the sense of Diablo-esque with different colors for different degrees of rarity? No. Nothing at all like that. But then, DnD doesnt have that either, and this game is DnD 5E. This is a tactical RPG, not a hack-n-slash loot-n-scoot.
To say DnD doesn't have this is wrong. Don't know about 5e, but 3e had Minor, Major, and Artifacts.


Reread what I said.Are there color coding differences between Minor, Major or Artifcats? No? Seems that is precisely what I said. DnD doesnt have them, i the same sense that Diablo, or Borderlands, or other looter games do. The reason is simple...DnD builds, are not centric on the gear found and equipped. A Diablo Javazon, is a specific build, premised upon certain ger. (In order to maximize the build anyway) DnD, doesn't have that same thing. A Paladin, is a Paladin, is a Paladin in DnD. Some variation of course, but not penalizing if you dont have specific gear. A D2 Hammerdin OTH, either finds the right gear, or he's crippled.
Soteria Jul 31, 2022 @ 10:12am 
Originally posted by Water Shaper John:
I would say this is a concept which wasn't present in first RPG video games at beggining, but when it was presented it pretty much become a classic element of such type of games, that's why when it's not here it feels like something is missing.

Everyone is entitled to their opinion, I guess. But IMO saying loot ratings are "missing" is kinda like complaining that World of Warcraft doesn't have damage limits and limit breaks. Maybe you're used to it, but that doesn't mean it would be appropriate here.
Water Shaper John Jul 31, 2022 @ 10:17am 
Originally posted by Soteria:
Originally posted by Water Shaper John:
I would say this is a concept which wasn't present in first RPG video games at beggining, but when it was presented it pretty much become a classic element of such type of games, that's why when it's not here it feels like something is missing.

Everyone is entitled to their opinion, I guess. But IMO saying loot ratings are "missing" is kinda like complaining that World of Warcraft doesn't have damage limits and limit breaks. Maybe you're used to it, but that doesn't mean it would be appropriate here.
No it's wrong comparison, also i play RPG for 20 years, so i can recognise what improves quality of product or what doesn't
psychotron666420 Jul 31, 2022 @ 10:39am 
Originally posted by Water Shaper John:
Originally posted by Soteria:

Everyone is entitled to their opinion, I guess. But IMO saying loot ratings are "missing" is kinda like complaining that World of Warcraft doesn't have damage limits and limit breaks. Maybe you're used to it, but that doesn't mean it would be appropriate here.
No it's wrong comparison, also i play RPG for 20 years, so i can recognise what improves quality of product or what doesn't

And I've been playing RPGs just as long if not longer, and it's my opinion that having colour coded rarity of items doesn't inherently improve quality of a game.

So who's opinion is right, mine or yours?
Water Shaper John Jul 31, 2022 @ 10:42am 
It depends on taste i guess. But i am pretty much sure that if i did reserch among rpg critiques and players, atleast 70 % of them would agree that this feature is needed and adds addinational flavour to the game.
Soteria Jul 31, 2022 @ 10:45am 
Originally posted by Water Shaper John:
Originally posted by Soteria:

Everyone is entitled to their opinion, I guess. But IMO saying loot ratings are "missing" is kinda like complaining that World of Warcraft doesn't have damage limits and limit breaks. Maybe you're used to it, but that doesn't mean it would be appropriate here.
No it's wrong comparison, also i play RPG for 20 years, so i can recognise what improves quality of product or what doesn't

You must not have been paying too much attention in those 20 years, because neither NWN nor BG have uncommon/rare/epic loot levels like that.
Perception312 Jul 31, 2022 @ 10:45am 
Solasta has "rare," "very rare," and I think "legendary." But they aren't color-coded. You have to identify it and look at what the item does and decide if it's worth replacing what you have. It's not always a clear-cut process like in WoW, where you look at the item level and use the stat comparison tool to see which stat stick gives you more stats. Some decision-making is necessary.
Water Shaper John Jul 31, 2022 @ 10:48am 
Originally posted by Soteria:
Originally posted by Water Shaper John:
No it's wrong comparison, also i play RPG for 20 years, so i can recognise what improves quality of product or what doesn't

You must not have been paying too much attention in those 20 years, because neither NWN nor BG have uncommon/rare/epic loot levels like that.
Have you even play this games? Of course NVM and Baldurs Gate got this system lmao. I can send you screenshots
psychotron666420 Jul 31, 2022 @ 10:49am 
Originally posted by Water Shaper John:
It depends on taste i guess. But i am pretty much sure that if i did reserch among rpg critiques and players, atleast 70 % of them would agree that this feature is needed and adds addinational flavour to the game.

87.6% of statistics are made up on the spot.
Water Shaper John Jul 31, 2022 @ 10:49am 
Originally posted by Gradydad:
Originally posted by Water Shaper John:
It depends on taste i guess. But i am pretty much sure that if i did reserch among rpg critiques and players, atleast 70 % of them would agree that this feature is needed and adds addinational flavour to the game.
Okay, so I didn't misunderstand you the first time. You literally just want colors added to the rarity adjectives? Wow, okay. If that's what makes your brain get dopamine, you do you.

Unfortunately that is not inherent to Tabletop RPGs and you'd probably get better mileage in something like Diablo or Borderlands. I hate to say it, but just about nobody is gonna agree with you there. Besides, this game has alot more pressing issues atm than adding colors to the rarities.
Lol, you guys have no ideea what a real RPG in classic style of Baldur's Gate looks like, keep pretending you know anything.
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Date Posted: Jul 31, 2022 @ 7:45am
Posts: 91