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I think the official campaigns, if there are more, will get better on that front. The campaign creator is only limited by the players ability to create from a story stand point. I don't think it is quite to the point of a full on continuous persistent world, with the dialogue system you can still tell a pretty good yarn.
I have played all the games the OP mentioned to me Solasta is its own thing. Although it has trapping of all mentioned it has a different feel to it when playing. If I was forced to compare it to older cRPGs I would go with Ice Wind Dale or Temple of Elemental Evil, although Solasta uses the much more streamlined 5E SRD rule set.
This is an indie game that punches above it's weight and shouldn't be slept on, if D&D crpgs are your thing.
There are campaigns popping up fairly often, there's even a contest for it being held by SirMadnessTV (the 3rd contest in fact), and every major update has come with something being added to the Campaign Maker so far, so it could still possibly expand further with more tilesets.
I meant to ask about Pathfinder. It's funny, I heard the game was a little bit "fluffy" a bit contrived on the lore, with theme park fantasy tropes.
I've done some digging around, a lot of folks saying the story is indeed a little thin but everyone's bragging about the combat system for this game. It's one thing for me to pull the trigger and buy it and another to play it to its completion. Of course I won't know that until I get it, but so far sounds intriguing.
I'm a bit of a lore monger so I have to admit I wish there was a bit more immersion with the storytelling, but the gameplay does look like fun.
It is,
Honestly it plays more like a cross between NWN2 and Temple of Elemental Evil.
Which by the way I proved beyond reasonable doubt in my most recent player made module.
https://steamcommunity.com/sharedfiles/filedetails/?id=2794826415
From NWN2, it uses the conversation and cutscene system from it. (I was a Hall of Fame designer for NWN 1 and 2).
Also I'm a big fan of Icewind Dale and the BG series from the old Infinity Engines and I tend to design my areas like that.
https://steamcommunity.com/sharedfiles/filedetails/?id=2645808195
You had me with the bold print. And I like the cutscene system from NWN2.
Not to butter your bread, Silverquick, but I have heard good things about your campaigns. After reading the descriptions and checking the screenies I can see why (Moathouse on the Borderlands... that is too rich!)
So now you really got me thinking. I used NWN2 to create a campaign that was loosely based on Darklands. It was a great exercise even though it went unfinished. I even had a web page for it, which back in the day was a less popular pursuit. I've taken it down since, but found the old website here: https://web.archive.org/web/20170927194500/http://www.neverdarklands.net/
I am beginning to accept that I could build a campaign from scratch, loosely based in the world of Krynn, one of my fav realms and another unfinished project I worked. So far I have not heard much in the way of developing Solasta campaigns with the scale of a persistent world, but that would be quite a venture building a MORPG setting for private players. Is this possible?
As far as the original Solasta campaign goes, yes I have heard it is thin but I wandered over to Screenrant and read the review (which also pokes at the generic story) but here is what I found
https://screenrant.com/solasta-crown-magister-game-review/:
Solasta: Crown of the Magister takes places in the fictional country of Solasta, a nation once ruled by a powerful kingdom of elves that were wiped out by a mysterious event centuries ago. The main characters are sent on a quest by the ruling body of Solasta to investigate a shady circumstance, and somehow stumble into a larger quest to save the world. The game's story is chock full of dozens of fantasy tropes to explore and magical Macguffins to acquire, but Tactical Adventures manages to tell this familiar story well. - Screenrant
Call me shallow but that sounds kind of cool. Like an old style D&D 1.5 mission.
So now I am an apologist for Solasta LOL It really sounds more and more like the spiritual successor to NWN2. And it is current, with mod development and 2020 production values. This sound about right?
Not to derail the thread but right now there are two fantastic but very different D&D 5e games out.
its really amazing.
is good to hear, as I was hoping Divinity II would make this possible but I have been disappointed. Although the Dm tools (vignettes, polls etc...) are really nice.
I should ask about the DLC. How mandatory are these? I ask because the "creation toolkits" of other properties often insist on having the most up to date game. That is, dungeon authors/developers often include additional tilesets from DLC. Is that accurate? or is the DLC considered erroneous? I think there are two campaign based DLC packages, are they worth looking into?
It does look like the dm tools - which they continue to work on and add to - are going to end up giving us some fantastic user-made content. I can attest to the high level of Silverquick's modules, and of those I've only played the ones released before the substantial update to the dm tools. I imagine they're significantly better now.
One other thing to note is that you create up to four characters, and during the campaign you can "recruit" another couple for short periods, but there's nothing like the level of interaction between any of the characters or the characters and npcs that you'll find in any of the other games you've mentioned in this thread. Instead, when you create the characters you give them personality traits like "altruism" or "cynicism" that will affect how they respond in dialogs with npcs. I think you assign them four total, but you can choose some more than once. It's a pretty neat idea and I think they pulled it off for the most part.
I've enjoyed playing the game and I am optimistic that as more people release campaigns, I'll continue to enjoy it for a long time.
I like the DLC they've released, and will continue to buy them as they come out, but I don't know whether they're mandatory for you. I'd buy the game and play the original campaign for a few hours to see if you like it.